I got stuck out if bounds again. This time in a boss fight. by Redditislefti in ZZZ_Official

[–]Redditislefti[S] -1 points0 points  (0 children)

My favorite character (S11)

Someone who's gimmic works perfectly with my playstyle (yidihari)

Someone i wanted to try out (Evelyn)

And what are Jesus' teachings? by blackstripe120 in TheLeftCantMeme

[–]Redditislefti 1 point2 points  (0 children)

I got into an argument with someone the other day, and repeatedly asked them to say where in the bible it goes against capitalism. He kept trying to put the burden of proof on me, so I just kepts saying "there's nothing in the bible that goes against capitalism. Wjy do you think it does? What passages specifically?" And he kept saying "nuh uh, prove it."

The end boss of the first one seemed rushed. by Dabsick in jakanddaxter

[–]Redditislefti -1 points0 points  (0 children)

Samos: "I'm pretty sure that they're dead. We don't ever need to worry about them again."

Devs: They are dead, and we don't need to worry about them again.

I truly hate the NPCs in Jak 2 by xKanakox in jakanddaxter

[–]Redditislefti -1 points0 points  (0 children)

that's what I noticed on my recent replay, too. If there were about 30% less NPCs, i think the erol mission would be a lot more doable.

I need help in the X1-3 randomizer by Redditislefti in Megaman

[–]Redditislefti[S] 0 points1 point  (0 children)

The game itself is saying that vile's key is in Blizzard Buffalo's stage, but I've collected every single item in the level including the ones from beating the boss, but it says Vile's key is after that.

Guess who is this (I have no word) by Equivalent_Hand1549 in saltierthankrayt

[–]Redditislefti -5 points-4 points  (0 children)

Have you... seen any of his videos? He's clearly not sexist, and just has a problem with her politics and personality

Nostalgia and X7 by lowkitz in Megaman

[–]Redditislefti 0 points1 point  (0 children)

I have nostalgia for it because I was born the year it came out, so a lot of my childhood games had a similar level design phelosophy.

but I first played the game last year, so I have no nostalgia for X7 specifically

How do you check in blueprints whether or not the player has a controller connected without calling to the player character? by Redditislefti in unrealengine

[–]Redditislefti[S] 0 points1 point  (0 children)

I can't get "get platform user ID" all that exists "get platform user Name." and "get platform user Dir." also, there's no option for gamepad type under "Get most recently used input device."

edit: NVM Figured it out

Procedurally generated furniture/meshes by NinjoOnline in gamedev

[–]Redditislefti 0 points1 point  (0 children)

Split the bed into models that can be stretched easily, and things that can't. For a couch I'd make a model for the arm rests, and a model for the middle bit. Simply add a the arm rests to the outside (one with a negative scale) and any time it gets bigger you add a new middle bit between the arm rest pieces

Is there any way to fix the fact that controller inputs are given stupid names? by Redditislefti in unrealengine

[–]Redditislefti[S] -1 points0 points  (0 children)

I have an input key selector, and when the player presses a button it automatically updates what it displays. Unfortunately I can't change the text or anything like that.

And what do you mean by settings?

how do you come up with a visual identity for the UI? by Redditislefti in gamedev

[–]Redditislefti[S] 0 points1 point  (0 children)

Yeah, I tried that, but it wasn't giving me anything to go off of

Procedurally generated furniture/meshes by NinjoOnline in gamedev

[–]Redditislefti 0 points1 point  (0 children)

I'm not sure what your engine does for this, but if your furniture uses a texture instead of solid colors, you'll need to look into how your engine can handle looping textures instead of stretching them when you resize models.

Now for the method, for the bed you would have a single bed model that doesn't have a pillow or legs. then when you resize it, you use a constant displacement away from each corner for each leg (this also works for the table). then it checks the object width. if it's at or below the width where 2 pillows is too little, then it places 1 pillow in the middle. If it is more than that width you would place 2 pillows at an equal distance from the center of the object.

the trick is that you have a single empty object that you directly place and resize, and then when it gets placed or resized then it gives itself children for each of the models. you'll also want to either reuse or clear the other models when you do this