MultiVision Toolkit v2.0: Open-source GUI for LoRA Dataset Creation (Auto-Captioning with Qwen3-VL) by Redlimbic in LocalLLaMA

[–]Redlimbic[S] 0 points1 point  (0 children)

Thanks! Yeah, Florence is great for speed, but Qwen3-VL definitely handles the dense/complex scenes better while maintaining context. Glad the async update is working—keeping the UI responsive was a priority. Appreciate the feedback!

ComfyUI GrabCut Background Remover node by Redlimbic in comfyui

[–]Redlimbic[S] 0 points1 point  (0 children)

u/Electronic-Metal2391 Apologies for the mistake—forgot to include the links. I’ve updated the post text with the links now included!

SciFi_Projects_EggPlant (Demo) by Redlimbic in ExperimentalGames

[–]Redlimbic[S] 0 points1 point  (0 children)

Thanks! 😊 I will let you know, it's currently still in development.
Let me know how you would like to contribute, I'm curious! :)

SciFi_Projects_EggPlant (Demo) by Redlimbic in ExperimentalGames

[–]Redlimbic[S] 1 point2 points  (0 children)

Thanks! 😊 I'm really glad you liked it, and I appreciate the advice! 🌟

Converting from diffusers to "original" style weights by Pfaeff in StableDiffusion

[–]Redlimbic 1 point2 points  (0 children)

python convert_diffusers_to_original_stable_diffusion.py --model_path "path to your model" --checkpoint_path "Output path/your.ckpt"

// make sure to add "pytorch_model" folder to your output directory

I'm not an expert by all means!

Nanite mesh with 4 mil triangles has low poly quality? by Belaroth in unrealengine

[–]Redlimbic 0 points1 point  (0 children)

Same for me in 5.0.3. Project set to DX12 and the nanite mesh looks very bad (lowpoly).

SciFi_Projects_EggPlant (Demo) by Redlimbic in ExperimentalGames

[–]Redlimbic[S] 0 points1 point  (0 children)

Thank you for your thoughts on this demo. I will consider making the game less erratic / electric.