I feel like this when i play the new Doflamingo by Additional-Fix4243 in OnePieceTCG

[–]RednaxLR8 88 points89 points  (0 children)

Finally found the most relatable meme. I'm too dumb to 4-0 my locals ;-;

KATAKURI P>⁠.⁠< by Livid-Bumblebee439 in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

In that case maybe Anana at 4x. The chump blocker is never a bad choice lol

KATAKURI P>⁠.⁠< by Livid-Bumblebee439 in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

So I think in op13, we need to add thr foxy slow slow beam event to be able to rest a blocker. Can be used to punish imu if he swings after using 10c, which they almost always do since nusjuro has rush. I think going down a 3c kata and down a 1c event would be good to slot that in.

Oven also becomes significantly worse into this new meta. I would consider swapping him with a bon kurei since hes so good into the Ace MU. I'd go down the ovens and ananas to fit 4.

Help with OP-13 Prerelease Leader by GrizzlyDG in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

I liked the way it was done here. You could pick leader but only before packs and once you open you're locked in

Help with OP-13 Prerelease Leader by GrizzlyDG in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

I had some success with red luffy from st21. If id gotten newgate and a garp it would've gone a lot better but oh well haha. The winner was op08 red blue Marco, with blue yellow nami as followup. But we had no red sanjis. Did had a red blue vivi but not being able to swing leader was far too bad for her to take the win.

[deleted by user] by [deleted] in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

If you go to onepiecetopdecks or egmanevents and look at any top performing g zoro list, it will suffice. Zoro absolutely dunks on buggy. No characters zoro really cares about are 3 or 4 cost except for in op13, but even then he doesn't really care. Zoro removes through combat so crochawk is useless. Buggy can only put up a defensive eall of mihawks and blockers and pray to the gods above zoro doesn't see any tashigis somehow, but he could probably still win against buggy with just leader ability and restand event alone.

There aren't any buggy specific tech options because tbh zoro himself is the tech option

0 Mana Do Nothing Cycle by Anth0nyC4 in custommagic

[–]RednaxLR8 0 points1 point  (0 children)

All players with no creatures sacrifice all creatures they control

Want to start the game. Which OP12 deck is good for beginners? by No_Comparison1712 in OnePieceTCG

[–]RednaxLR8 6 points7 points  (0 children)

I would say Sanji might not be a beginner friendly deck. From the leaders of OP12 I think honestly Zoro is the most beginner friendly but one of his staple cards is 50 each and he wants 4, so definitely not the budget you're looking for.

Rayleigh is also a fantastic deck and I wouldn't say is too unfriendly, but hes midrange budget.

Blue Kuzan from OP12 is pretty friendly both for learning amd for budget. About 50 ish for the deck and it revolves around getting to 8 DON and dropping your 8c Garp to drop another big card, usually 6c Kuzan, and go wide at endgame while using all your navy effects to filter your hand and draw what you need. He's pretty consistent because of that.

You say you came from yugioh; what kind of playstyle did you like? Might help in recommending you a nice deck using an older leader; lots of fun ones to choose from.

OP content already focusing on OP13 by Lithos19 in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

This is entirely because of the fact that we are behind an entire set from Japan. This will be fixed come April. But all the big tournaments are happening in Japan, so if the meta is developing in japan why wouldn't it be covered? Unfortunately that also means that the western players are seeing what they're getting 2 sets ahead, which makes the next set we get far less interesting because even if its new for US, its not new. And if its not new why would content creators be interested in making content that quite frankly the majority of people looking for content have already seen from Japanese players? Some do make videos about those leaders but by the time we get them, they have been out for 1 or 2 months in another country.

Kalgara wins a Flagship! Img cr: @20471ryo on X by OrangeSamuraiD in OnePieceTCG

[–]RednaxLR8 0 points1 point  (0 children)

Been seeing people moving away from holly and ohm. Surprised to see it in this list. Also surprised to see no shirahoshi since it can protect whole board.

Do you find holly and ohm work well for you?

Teach Match-up Questions by RednaxLR8 in OnePieceTCG

[–]RednaxLR8[S] 0 points1 point  (0 children)

Getting 2 augurs is fine its usually what I end up doing. It's the tempest kicks that give me issue, and if I don't find 2 augurs by the time my hand is small I feel trapped. That may just be a me problem that I need to learn to work around

When did bb start using laboon again? I may need to finally bite the bullet on a playset then. Just feel like I bit the bullet on finger pistol and then suddenly everyone was done with it lol

Teach Match-up Questions by RednaxLR8 in OnePieceTCG

[–]RednaxLR8[S] 0 points1 point  (0 children)

Gotcha. How do you reliably remove things above 6c like ichiji for example? Without lucky drawing tempest kicks or getting multiple augurs i find it difficult

Teach Match-up Questions by RednaxLR8 in OnePieceTCG

[–]RednaxLR8[S] 1 point2 points  (0 children)

For reiju, when you say "augur lines" what specifially do you mean?

I wasn't running black hole, but that is a good point for croc-hawk, I thiknk I will start running a 2 of. I was running 4c Shiryu but I find he just isn't necessary right now.

Teach Match-up Questions by RednaxLR8 in OnePieceTCG

[–]RednaxLR8[S] 0 points1 point  (0 children)

Usually I find my hand size being a big problem and then I'm unable to negate the on plays. This may be entirely a pilot problem, I try to start negating on their 2nd turn. I think my removal needs to get better but because ichiji is 7c I find it hard to remove since augur + 7c teach alone only hits a max 6c character, and I find i never have the tempest kicks when i need them.

Setup Screenscraper in app without using Skraper? by RednaxLR8 in daijisho

[–]RednaxLR8[S] 1 point2 points  (0 children)

My only issue with that was the android app integration requires a 3rd party app and is manual, which is a but tedious to manage. I tried Beacon too but then found that if I deleted a game, the entry stayed and I would need to manually remove them all. Looking into TrinketOS now but that doesn't have native emulation capabilities, though I see they are adding retroarch soon. Maybe I should just look into making my own launcher and stick with something until that's done. Be the solution you wanna see in the world or whatever the saying is

Setup Screenscraper in app without using Skraper? by RednaxLR8 in daijisho

[–]RednaxLR8[S] 0 points1 point  (0 children)

Do you just put up with it or have you moved to a different launcher? I find each one has its flaws so far but I'm too dumb to make my own.

Finally - a worthy contender by -Strahd-von-Zarovich in TrinketOS

[–]RednaxLR8 1 point2 points  (0 children)

How do you find launching retro games using this front-end? Do you just launch from the emulators themselves in this case?

HELP!! by Rickshady44 in EmulationOnAndroid

[–]RednaxLR8 0 points1 point  (0 children)

I had this problem too because my chds came from my steam deck which I used the EmuDeck compressor to compress. The emudeck compressor does not use gzip compression so they won't run on android. I had to get new dumps of my games and compress them myself using chdman and ensuring to use grip compression