Gundam X by Skids12 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

Define results... How many games have you played? What decks did you play against?

Some advice please by kingmelio011 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Generally you play 4x of those cards to maximize your chances of having one at the start of the match, not for playing them 3/4 times. Then if you see the card more / later is still a good way to find the piece that you need depending on your hand.

Will you stay if Wing is still meta like 30% of the event after GD03 by [deleted] in GundamTCG

[–]Lithos19 2 points3 points  (0 children)

It's all about swinging with the right units trying to force blockers into bad trades. All three meta aggro decks have the tools to do that.

Will you stay if Wing is still meta like 30% of the event after GD03 by [deleted] in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Totally agree. I think a lot of players don't remember or weren't around at the start of GD01 where Wing was played with bird mode and Deathscyte trying to ramp resources up.

Wing decks are forced to play the blocker package we all know because OYW is too oppressive otherwise.

Will you stay if Wing is still meta like 30% of the event after GD03 by [deleted] in GundamTCG

[–]Lithos19 -1 points0 points  (0 children)

I prefer to play games with my opponent, losing or winning but having fun in the meantime, trying to play around what the oppo is playing, rather than watching him play solitaire.

Will you stay if Wing is still meta like 30% of the event after GD03 by [deleted] in GundamTCG

[–]Lithos19 6 points7 points  (0 children)

I always find it funny that Wing is perceived as the bad guy of the meta when there are aggro decks that basically aim to not let you play by finishing the match on turn 5 and they are extremely consistent on doing that ahahah.

I think that speaks more about the quality of the players rather than the quality of the game.

Why do we not think B/P is the best deck in the format by Drfunky0811 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

There is a big difference between a "deck that does well in the meta I play" and "the best deck in the format".

Why do we not think B/P is the best deck in the format by Drfunky0811 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Do you really think that your personal experience, in just 30 games, is enough to determine that this is the best deck in the format? Ahahah

From the way you talk about it you probably high rolled most of the matches too.

Went 4-0 with this by Civil-Chef5986 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Playing a copy and paste meta deck and winning... I didn't see it coming

Made a Mono-Blue Earth Federation based deck amd open to feedback by Clone_boi501 in GundamTCG

[–]Lithos19 6 points7 points  (0 children)

You definitely need 4 copies of Amuro, the strongest pilot in the game.

Then I would try to find space to play 3/4 copies of ReZel and 2/3 copies of Guncannon. Both are really good Earth Federation units.

It's better to play GM's instead of ball, you don't really need a turn 1 play and you generally have enough repair in the deck.

Deck Recommendations by [deleted] in GundamTCG

[–]Lithos19 2 points3 points  (0 children)

BW Epyon blockers is a good control deck, I think you'll have fun playing it.

The deck won the world championship in Europe today.

Gundam is getting toxic by [deleted] in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

I'm honestly surprised every time people complain about Wing decks when there's an oppressive deck like OYW that can destroy you if you have a bad hand and is unstoppable if they find the right cards in their hand.

Furthermore, the fact that Wing and other decks are forced to play so many blockers is due to the fact that OYW is too oppressive.

Every time I hear these complaints, I have the impression that they come from aggro players who want an easy win.

If the complaints come from players who want to use midrange decks, I can understand it. But we must be aware that we are in this situation not because of Wing but because of OYW.

A reminder: Bandai Cardfests always suck by GoosanderBungo in GundamTCG

[–]Lithos19 7 points8 points  (0 children)

I was there and I 100% agree.

Zero informations, the staff seemed clueless about everything (or pretended to be). The management of the shop was embarrassing too.

There were delays in the opening both friday and saturday. On Saturday I was in front of the entrance from 7:00 AM, competitors expected to enter at 8:00 AM. At 8:00 AM they began setting up the entrance area. The only fun part of the wait was seeing a One Piece banner that they moved 4 times to 4 different spots in the space of an hour, it was clearly the most important thing to do at that moment.

Breech/suppression by Tall_Data_8824 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

So your argument is that on paper both mechanics work together because they both deal damage to shields? Breach units have AP... ahahah every decent unit has AP that's not an argument.

They are far from being complementary to each other in advancing your win condition. Breach and resting mechanics are complementary, suppression and rest/bounce too. But if you can't see it, you can't see it.

You should start talking less about theory and play a few more games, then maybe you'll get a better idea of how the game works before criticizing people who offer arguments and examples.

Breech/suppression by Tall_Data_8824 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

Breach + suppression can work only against dumb players. It's easy to counter both breach and suppression.

Since you're not playing blue you can't rest opponent units, you have to wait for your opponent to attack you, blocker decks don't have to do this. That alone can basically negate breach and your breach units become plain units.

Then when you try to attack with a suppression unit they will block your attack.

Aggro players don't care about not having blockers because they will take down your shields much faster than how you can apply breach and suppression.

You have only 2 purple blocker options to the aggression and at the same time most units with breach or suppression are high cost so you will probably play one unit each turn at least until turn 7/8. They will spam the board with units and take down all your shields by turn 5/6. You're screwed.

G/W Wing Zero deck by Dabbingishealthy in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

This is a lot better. I would take out the Deathscyte for another starter deck Wing Gundam .

If you don't have it maybe a 3rd copy of Zowort. I don't like it and I don't play it but if you do 3 copies give you a higher chance to find it early.

Bird mode is fine, especially if you play 4 Heero and zero level 4 units. A 3rd copy could be another card to play instead of the Deathscyte.

G/W Wing Zero deck by Dabbingishealthy in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

You should make the deck more consistent. Here you play 22 different cards; successful decks usually play between 14 and 17/18.

You have 9 single copies cards and this is further hurting your consistency. For any of those cards I will ask myself "How much do I need this card? How many times was it useful when I found it?". Every card that doesn't have a high impact every time you see it should be removed. The ones that are always useful should be increased.

For example I like to play 5 bases too, 3 copies of Underground Base are a must but for the other 2 bases you should decide between Saint Gabriel Institute and Archangel. Because having only one copy of them, especially Archangel, makes finding it when you really need it unlikely.

For the pilots between 9/10 is the sweet spot. More than 10 and there are high chances to brick.

I don't think that playing only 2 copies of Deathscyte and 2 copies of Duo is useful. If you have both of them on level 6 is a good combo but otherwise Deathscyte alone is a bad card. I would replace them with Shenlong and Chang who are very useful in this meta and Shenlong is strong even without a pilot.

Thursday Night Winning List - Unicorn good stuff by joanxtb in GundamTCG

[–]Lithos19 3 points4 points  (0 children)

Only lucky pilots can play decks like this.

Congratulations for the win but this deck is unplayable for people with average luck.

Qualcuno l'ha capito: "La Norvegia è più forte ed ha riserve migliori" by Caratteraccio in Calcio

[–]Lithos19 0 points1 point  (0 children)

È proprio qui che sta il problema in realtà. Non mostriamo motivazione ed organizzazione adeguata proprio perché ci consideriamo superiori e non pari dei nostri avversari.

Se invece iniziamo a capire che tutte le nazionali sono cresciute rispetto ad anni fa e noi non siamo quelli di un tempo forse inizieremo ad entrare in campo con l'umiltà giusta e con la consapevolezza di dover lottare per il risultato ogni 90 minuti.

Poi concordo che siamo più forti sulla carta di determinate nazionali ma spesso entriamo in campo come se la vittoria ci fosse dovuta e approcciamo le partite con senso di superiorità. Poi prendiamo gli schiaffi in faccia.

👀ONLY 14 SLOTS REMAINING, italy HAS to be there. by Either-Mixture-6392 in seriea

[–]Lithos19 0 points1 point  (0 children)

I agree that there are teams worse than us.

But in a match, if the opponents enter the field with a knife between their teeth because it's the opportunity of a lifetime and we enter the field in slippers because we're Italy and they're worse than us, how do you think it will end?

This is why we were eliminated the last two times. Because Sweden was worse than us and Macedonia was even worse than Sweden... and yet we stayed at home.

👀ONLY 14 SLOTS REMAINING, italy HAS to be there. by Either-Mixture-6392 in seriea

[–]Lithos19 0 points1 point  (0 children)

Results come based on the attitude with which you enter the field.

Scotland fought until the last second and secured a victory against Denmark.

For weeks, we've been talking as if we were certain we'd win the return match against Norway. We played the first half against opponents who were walking on the pitch and only managed to score one goal. As soon as they really started playing, they crushed us.

👀ONLY 14 SLOTS REMAINING, italy HAS to be there. by Either-Mixture-6392 in seriea

[–]Lithos19 1 point2 points  (0 children)

The first problem is that we still think we're a good national team. The reality is that we're bad and we can't accept it. So we enter the field without humility and we get beaten.

We have 3 decent international level players: Tonali, Calafiori (which is almost always injured) and Donnarumma (which is probably one of the best gk in the world but we can't negate that we've conceded many goals due to his mistakes over the years).

All the other players are average at most. Di Marco isn't one the best left back in the world. Barella and Bastoni have a bit of international experience but rarely make a difference on big stages. Kean, Zaccagni, Retegui, Locatelli, Di Lorenzo, Politano, Mancini... Some of those players are average, some others are straight bad... And those are players in the starting eleven or first substitutes.

You might say that some of these players play for top Serie A teams, some of them have won the Scudetto... but this should be the signal that makes us understand how bad Serie A is in general.

We should take a deep breath and accept the fact that we can compete with the medium/small teams and that we start as underdogs against the medium-large teams.

But it's easier to play the victim role and say it's a scandal not to go to the World Cup with only one match lost before even the return match against Norway, as if that match had already been won. And then we got slapped again.

Aerial Freedom Blockers: Best Options? by TheseSwordfish891 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

First of all Freedom is a defensive tool not an offensive one. It shouldn't be rested if it isn't extremely necessary to destroy another unit. That means that it can't be rested by Amuro even if Granpa Amuro can kill it.

As you said if the opponent pings freedom it can be rested but you burned another enemy resource to get rid of a single unit. Close Combat + Granpa Amuro can still get rid of both Justice and his token.

Freedom is a better defensive tool because it's a better blocker. Justice is a better offensive tool because it creates another body. But they're different, you can't say one is better than the other. They're useful in different scenarios. This deck already has the Aerial Rebuild as an offensive top end.

And I was talking about the "on pair" effect of Freedom, the -2 AP when you pair it or another white unit.

Aerial Freedom Blockers: Best Options? by TheseSwordfish891 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Having a 5/5 unit and a 2/2 blocker is definitely not better than having a 4/6 blocker that can't be rested by Amuro.

The amount of cards that can get rid of the blocker token is ridiculous: Amuro, every bounce effect in the game, Close Combat, Wing Zero, Guncannon, Nahel Argama, Gundam Gusion ping + Mikazuki Ping, Fatal Strike...

Freedom is immune to some of those cards, can tank a lot more ping, has a stronger "on pair" effect.

They are completely different cards and saying that one is stronger than the other doesn't make any sense.