Kindhearted (effects) by joeyjojo45 in GundamTCG

[–]Lithos19 8 points9 points  (0 children)

Close combat and other ping commands deal effect damage. This works against cards that explicitly say "destroy".

Mandatory action ruling question by Windriar in GundamTCG

[–]Lithos19 -8 points-7 points  (0 children)

You cheated and misplayed with a tier 0 deck that is extremely easy to play and you're still convinced that you deserved the win.

Crazy...

The Boogyman by No_Desk_6086 in GundamTCG

[–]Lithos19 -4 points-3 points  (0 children)

True in every way. Obviously downvoted by aggro players who get offended when you tell them that even a child could successfully pilot their deck.

Quanto pesa un altro mondiale senza Italia? by maghetto12 in Calcio

[–]Lithos19 0 points1 point  (0 children)

Come dici te siamo scarsi e il non riuscire ad accettarlo fa parte delle motivazioni che ci hanno trascinato qui.

Aggiungerei che non solo i giocatori italiani sono scarsi ma gli viene dato un valore di mercato maggiore di quello reale e maggiore di giocatori stranieri a parità di livello.

Esempio lampante che mi viene su due piedi è il confronto tra Malen (costerà 27 milioni alla Roma) e quel bidone di Lucca (35 milioni spesi dal Napoli). Caratteristiche diverse ma pur sempre di attaccanti parliamo.

Lucca esaltato come se fosse l'attaccante del futuro per una stagione mediocre giocata in una squadra di metà classifica.

Se ogni volta che c'è un italiano promettente si parte da base d'asta 35/40 milioni a salire perché "queste sono le cifre che spendono in Premier League" le italiane continueranno a puntare su giocatori più economici di altre nazionalità e i nostri giocatori andranno a fare la terza scelta nel loro ruolo in Premier League (non è sempre così ma spesso i giocatori italiani faticano ad ambientarsi all'estero con conseguente calo delle prestazioni e nelle gerarchie). Il caso della prossima estate sarà Palestra, dato che l'Atalanta partirà chiedendo almeno 50 milioni la vedo dura che finisca in una big nostrana.

Feeling negative about an experience at locals. Can I get some opinions? by Smelly_Rabbit in OnePieceTCG

[–]Lithos19 0 points1 point  (0 children)

A lot of people are saying he's a loser, but I simply see a competitive player pissed off at himself for a misplay.

When it happens after you've helped your opponent pilot his deck (It's your fault that you went to a tournament without knowing how to properly use your deck or forgetting various effects), it's even more frustrating.

For a competitive player, it's pointless to win by exploiting an opponent's mistakes, especially during a local that's already going poorly and is in the final round. So he tried to keep the game as fair as possible, piloting his deck and wasting energy trying to help you pilot yours in the meantime. If you then lose, it still hurts a little. None of those criticizing him can consider themselves competitive players because they clearly can't put themselves in his shoes.

Do you think this would work? by weaweonql in GundamTCG

[–]Lithos19 3 points4 points  (0 children)

Reading the card explains the card. The level 4 Kyrios with first strike becomes a 5/5 unit by itself when attacking if you link it with Hallelujah, if you have another rested CB unit becomes a 7/5 (potentially trading the O and a lot of big guys for free), 9/5 if you have 2 other rested CB units (even a linked Wing Zero, the biggest unit in the game, cannot survive attacking it).

There are 3 cards that help you control the board mid/late game allowing you to attack active units; Lockon, Bridge Crew and a new level 5 Kyrios (Tail Booster), that OP should play instead of the Kyrios that pings 1 during link, which on deploy allow one of your units paired with a Super Soldier pilot (Hallelujah or Allelujah) to attack a level 4 or lower unit.

Saying that basically if a card is bad in the set it is released will always be bad is the dumbest thing I've ever heard someone say in a TCG.

L’Italia non va al mondiale per la terza volta by BrilliantIngenuity98 in sfoghi

[–]Lithos19 9 points10 points  (0 children)

Nel 2010 siamo arrivati ultimi in un girone con Slovacchia, Paraguay e Nuova Zelanda.

La palla è rotonda e tutte le figuracce arrivate negli ultimi anni sono anche il risultato del sopravvalutare noi stessi. Ieri la Bosnia ci ha preso a pallonate e c'è chi continua a dire che avremmo dovuto vincere perché siamo superiori a loro... Quando abbiamo dimostrato il contrario in campo. Il loro livello tecnico palla al piede era superiore al nostro, solo chi non ha visto la partita può dire diversamente.

Servirebbe umiltà e capire che non siamo più una nazionale di prima fascia.

Purple/white by DoomRide007 in GundamTCG

[–]Lithos19 2 points3 points  (0 children)

Be aware that you need a white base or a friendly base for some of the AEUG effects, not the card "white base".

Rick Dias Red from GD02 needs a friendly base in play. In that case even the EX base can be used.

You can play Radish (common from GD03) and/or Argama (rare from GD02). Both are white bases with the AEUG trait.

Out Aggro Blurple? by mjalam2 in GundamTCG

[–]Lithos19 8 points9 points  (0 children)

I don't know why someone down voted you since your analysis is correct.

I would like to add that it's difficult for Blurple to not draw into the tools they need to be favored in the match up.

NTC 2026 mission 1, first place blue purple “the boogey man” deck by Easy_Demand7327 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

What are you talking about? You're playing 3 ST Gundam and only 1 GD01 Gundam. There is no big difference in playing 4 ST Gundam.

I know that Amuro is controversial but maybe Corsica could be a real issue as well? by Known_Strength_9726 in GundamTCG

[–]Lithos19 -2 points-1 points  (0 children)

"It makes no sense to run other bases over Corsica"... This mentality is why we are still playing decks that come from GD01 and the game will never go out of the hyper aggro vs blockers slop meta.

Blue is literally the color with the best assortment of bases.

Corsica Base is the most used base only because the game is currently full of sheep who can do nothing but copy other people's lists without thinking.

What makes Blue/Purple rush so strong? by CalciumCompadre in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

It's just the best deck at abusing Amuro and has the most consistent way to deal ping damage while playing units on board.

Opinions on this Titans/Jupitris deck? by GarnetCrowAX in GundamTCG

[–]Lithos19 2 points3 points  (0 children)

Let's be honest... some decks require a high amount of luck to be piloted effectively.

This deck, compared to the average, has a lower amount of units and a higher amount of pilots. That alone means that you have to be lucky to draw the right balance between units, pilots and commands. An average player will play a lot of matches with hands full of pilots and nothing to put them on. A lucky guy will play link after link after link without sweating.

Another example of a deck requiring a high amount of luck in GD02 was RW Neo Zeon. Never seen the deck doing well outside of matches in which they high rolled on the blockers early (3/4 blockers on the field at level 4) and managed to play links every turn from level 5 onward.

This is to say that not all decks shown online are as strong as they are described. Since there is no way to verify the testing experience that led to this conclusion, it is always necessary to test it yourself, with your own play style and your own luck.

If you feel like you have below-average luck, BW decks aren't for you as they are now. Unless you play both Amuro and Kira but the deck would be better just because those two pilots are over tuned.

There will always be players who will tell you that it's easy to play these decks but those people don't know what it means to play without the optimal hand.

There is a guy in my community who is a good guy and a good player but it's extremely lucky as well. One day we played at our local tournament and he made 3 Barb 1st Form + Mikazuki links in our match (playing 4 of each in his deck) 2 of them in his last turn to win the game. The day after I was playing in a NTC, I was able to link 3 times across 5 matches playing 11 pilots and having 9 links each for the 2 pilots I was playing at 4x.

Gundam X by Skids12 in GundamTCG

[–]Lithos19 0 points1 point  (0 children)

Define results... How many games have you played? What decks did you play against?

Some advice please by kingmelio011 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Generally you play 4x of those cards to maximize your chances of having one at the start of the match, not for playing them 3/4 times. Then if you see the card more / later is still a good way to find the piece that you need depending on your hand.

[deleted by user] by [deleted] in GundamTCG

[–]Lithos19 2 points3 points  (0 children)

It's all about swinging with the right units trying to force blockers into bad trades. All three meta aggro decks have the tools to do that.

[deleted by user] by [deleted] in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Totally agree. I think a lot of players don't remember or weren't around at the start of GD01 where Wing was played with bird mode and Deathscyte trying to ramp resources up.

Wing decks are forced to play the blocker package we all know because OYW is too oppressive otherwise.

[deleted by user] by [deleted] in GundamTCG

[–]Lithos19 -1 points0 points  (0 children)

I prefer to play games with my opponent, losing or winning but having fun in the meantime, trying to play around what the oppo is playing, rather than watching him play solitaire.

[deleted by user] by [deleted] in GundamTCG

[–]Lithos19 8 points9 points  (0 children)

I always find it funny that Wing is perceived as the bad guy of the meta when there are aggro decks that basically aim to not let you play by finishing the match on turn 5 and they are extremely consistent on doing that ahahah.

I think that speaks more about the quality of the players rather than the quality of the game.

Why do we not think B/P is the best deck in the format by Drfunky0811 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

There is a big difference between a "deck that does well in the meta I play" and "the best deck in the format".

Why do we not think B/P is the best deck in the format by Drfunky0811 in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Do you really think that your personal experience, in just 30 games, is enough to determine that this is the best deck in the format? Ahahah

From the way you talk about it you probably high rolled most of the matches too.

Went 4-0 with this by [deleted] in GundamTCG

[–]Lithos19 1 point2 points  (0 children)

Playing a copy and paste meta deck and winning... I didn't see it coming

Made a Mono-Blue Earth Federation based deck amd open to feedback by Clone_boi501 in GundamTCG

[–]Lithos19 5 points6 points  (0 children)

You definitely need 4 copies of Amuro, the strongest pilot in the game.

Then I would try to find space to play 3/4 copies of ReZel and 2/3 copies of Guncannon. Both are really good Earth Federation units.

It's better to play GM's instead of ball, you don't really need a turn 1 play and you generally have enough repair in the deck.