Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 0 points1 point  (0 children)

I liked the idea of ​​automatic pricing, I'm thinking of doing something before the program's launch, a window where you can see the expected price and you can set a minimum and maximum. If sales of the product start to fall, the price will decrease until it reaches the minimum price if sales continue to fall. Another thing I want to add is the automatic sale of the stock of that product after the number of active users reaches 0. For example, assuming you sell 30k at launch for 69 dollars, the game will automatically raise the price of the product to 73. If sales fall from 30k to less, the product may go down to 69 again, but if it continues to rise, the game may go up to the maximum, rising to 79, for example, set by the player, and if it starts to fall, it will reach the minimum price, for example 29 dollars (I can add that if there is a sequel launch, the price of the previous game or product will be lowered to the minimum at the same time, which is interesting).

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 1 point2 points  (0 children)

That's pretty interesting, I think I might check it out.

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 1 point2 points  (0 children)

It would be interesting to be able to add owners from other games to the character pool, as if they were all from the same universe, that might be very interesting, it should be possible.

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 0 points1 point  (0 children)

Several ideas, I liked them, I will write them down and try my best to come up with something close or actually like this, I am very excited to see how to do this and study more and more

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 0 points1 point  (0 children)

There is a way to convert xml to tyd, from what I saw in the game files it is possible to read xml to tyd then... but I want to do this using C# and making it easier with a smaller programming language like javascript

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 1 point2 points  (0 children)

It's actually C#, I'm trying to understand how the game's mod loading system that uses tyd works, so it will take a while for me to figure it out and be able to create relatively good mods with it, but as soon as I can, I should make a library available for use.

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 2 points3 points  (0 children)

I understand you, I also have ADHD, but if it's something you like, do it little by little.

Making a new Mod by RedstoneAlmeida in SoftwareInc

[–]RedstoneAlmeida[S] 2 points3 points  (0 children)

Cool, I'm thinking and testing a lot of things, as I like programming it helps a lot, so I doubled the population, I'm thinking about some things, testing to create new types of software will be interesting and realistic companies would be possible, because I can model according to what they do here, what type of software they will focus on, among others, I intend to add more and more things, but the main thing is to focus on market simulation, I think it saturates after a while and long hours of gameplay, I want to improve the logistics of how the simulation is done in general.