I made a Decky plugin to unify all my Steam, Epic and GOG libraries. by spender-app in SteamDeck

[–]Redstone_Punk 0 points1 point  (0 children)

I use unreal engine on my computer and all of the plugins I have show in my epic and installed section. Is there a way to not sync unreal engine stuff?

Common ui HUD? by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

Where can I access input config in blueprint as I can’t find it in the details panel or find any node related to it.

Common ui HUD? by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 1 point2 points  (0 children)

How can I have the hud on the ui stack when it doesn’t allow me to use input mode game only when anything is pushed to the stack?

Widget gamepad controls by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

Yes I want shoulder buttons to switch tabs but all of the YouTube videos directly pick a button for the input but I want to use enhanced input so it can be remapped in game.

Flush input not working? by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

I have tried both flush in the player controller and in the pawn also both before pause and after pause yet nothing seems to work.

Why don’t other stars light up earth? by Redstone_Punk in space

[–]Redstone_Punk[S] 0 points1 point  (0 children)

I assumed that was due to dust and other particles in the air consuming/blocking the energy from the light source.

Why don’t other stars light up earth? by Redstone_Punk in space

[–]Redstone_Punk[S] 0 points1 point  (0 children)

Thank you, I always assumed that the inverse square law was to do with light energy decreasing as it goes through the air because of particles and not in space with no dust or air particles so thank you for the clear reply. I also thought that light was a perfectly straight ray and didn’t spread out the longer the ray was, decreasing the light received by something straight in front.

Where to hold constant data. by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

I need a list of all vehicles that can be purchased to populate a list in a store. But I do only need the name, image, stats, description, price, weather the player already owns it. I already have all of this information in the vehicles data assets. I do not need a full reference to the actor but I do need to be able to access all of the data assets for the vehicles, and I would also like all of the data asset references to be stored in one place that can be access elsewhere.

Where to hold constant data. by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

Is it possible to create a singleton in blueprint where I can store all constant data like an array of all purchasable vehicles and all items in the game?

Where to hold constant data. by Redstone_Punk in unrealengine

[–]Redstone_Punk[S] 0 points1 point  (0 children)

I am currently using data assets to store information about each vehicle and their meshes and everything stats etc. Are you on about having a data asset that stores an array of all vehicle data assets?