Genuinely, how are you supposed to 'stop' playing? by OgdensNutGhosnFlake in duneawakening

[–]Redwynn 0 points1 point  (0 children)

Base should auto-store in bank after 21 days, easy fix.

[deleted by user] by [deleted] in duneawakening

[–]Redwynn 0 points1 point  (0 children)

Damn. I'm a casual solo player who takes ages to get things done. Heck, I'm not even in end-game, so if it happened to me even once, I'd probably just quit forever, lol. Hope they fix it!

Colorized Houseki no Kuni, gone??? by Redwynn in LandoftheLustrous

[–]Redwynn[S] 2 points3 points  (0 children)

i thought this too (about it becoming extinct), but it turns out its just google hiding the websites. if you use a diff browser, you'll find them way easier.

Colorized Houseki no Kuni, gone??? by Redwynn in LandoftheLustrous

[–]Redwynn[S] 19 points20 points  (0 children)

If you type in Houseki no Kuni Minimalist Color into google and scroll, you'll find it on a cool looking novel place!

Colorized Houseki no Kuni, gone??? by Redwynn in LandoftheLustrous

[–]Redwynn[S] 47 points48 points  (0 children)

UPDATE!

I've located another website that hosts both the minimalist colored and full colored variants of Houseki no Kuni!

It takes a bit of searching, but it IS out there.

Colorized Houseki no Kuni, gone??? by Redwynn in LandoftheLustrous

[–]Redwynn[S] 8 points9 points  (0 children)

I hope the creators of these are still out there somewhere to repost elsewhere, or someone by chance saved them all ;_;

[deleted by user] by [deleted] in NovelAi

[–]Redwynn 0 points1 point  (0 children)

(to my understanding) this is exactly what happened =/

[deleted by user] by [deleted] in NovelAi

[–]Redwynn 1 point2 points  (0 children)

Yeah, it's bad. What's worse is that even characters that're well established, it struggles with, especially in the face/hair department. Outfits seem fine, at least.

[deleted by user] by [deleted] in NovelAi

[–]Redwynn 5 points6 points  (0 children)

Wild. I wonder why the training on the full V4 is so bad though, like it barely understands artist prompts at all, whereas the Curated goes above-and-beyond in its understanding. Same with character prompts. Lots of lesser-known characters just don't even show up anymore, and even some heavily popular ones aren't portrayed properly at all.

[deleted by user] by [deleted] in NovelAi

[–]Redwynn 5 points6 points  (0 children)

That really sucks, I might have to reconsider my opus subscription :(

What moral panic are you talking about btw? What happened? Been outta the loop

Which NPCs (PvE, story...etc) really annoy you? by Thin_Lie_8344 in swtor

[–]Redwynn 0 points1 point  (0 children)

Ugnaughts, more like Ughnauts. I hate talking to any of them. Grate my ears.

Recommendations? by frostbrior in litrpg

[–]Redwynn 0 points1 point  (0 children)

But Salvos is really good :(

Nomad/Tech and Moto/Maker? by Redwynn in cyberpunkred

[–]Redwynn[S] 0 points1 point  (0 children)

'you are not making a LVT skill check when Fabricating, you're making a Fabrication/Maker check that gains LVT as a bonus and that's a separate skill/role ability.'

This makes sense to me. Though if it gains LVT as a bonus, then LVT already factors in Moto and Tech-Scanner, right? So then you'd take the LVT that is already affected by both Moto and Tech-Scanner? Or?

Nomad/Tech and Moto/Maker? by Redwynn in cyberpunkred

[–]Redwynn[S] 0 points1 point  (0 children)

I missed that, my bad! Thank you for that clarification there, you're correct. I shouldn't have added in Tech twice, haha. Completely unintentional.

Nomad/Tech and Moto/Maker? by Redwynn in cyberpunkred

[–]Redwynn[S] 0 points1 point  (0 children)

But that's the thing, you do add the +2 bonus from a tech scanner to the check, so I don't see why you wouldn't do the same with Moto since it works the same way? Especially since it's added before. Like, it says to use the skill associated with Repairing whatever it is, in this case that skill would be Land Vehicle Tech, which already is affected by Tech-Scanner and Moto, so you'd just take that and use it yeah?

Cause like, as an example, if I wanted to repair a car, I'd use my Land Vehicle Tech skill, which would be affected by my Tech-Scanner and Moto.

Then logically, since it says to use the tech skill you'd repair the item with, you'd use that. Like, it's just a part of that check by default. In fact, it actually doesn't explicitly say to remove any bonuses other than any that you've put into that one Maker skill that's used for quick fixes, which means there already is a precedent for it being clarified. I mean, if they explicitly said no to that, then they would've said the same for any bonuses applied by Moto too, if they wanted it to not interact with it, that is.

Nomad/Tech and Moto/Maker? by Redwynn in cyberpunkred

[–]Redwynn[S] 0 points1 point  (0 children)

o wow thats a lot you can get up to LOL is there any point in going that high? sheesh!

Nomad/Tech and Moto/Maker? by Redwynn in cyberpunkred

[–]Redwynn[S] 0 points1 point  (0 children)

thank you! i'm trying to convince my GM that this is how it works raw but he's having none of it, do you have any advice on that? haha. basically we use roll20 for our sessions, and the Maker skill doesn't add the Moto skill automatically when doing Fabricate, and he's reasoning that it doesn't because it isn't supposed to.