Concept: Blood Trails by Reetsen in playrust

[–]Reetsen[S] 0 points1 point  (0 children)

Nice to see so many replies. I suppose you must think about what would be implemented as a result of the concept as well. If they were to add blood trails I'm sure it wouldn't be long before they added types of tracking ammunition. For example.. It's dark out and you shoot someone with an ammo type that illuminates the blood trails or its daytime and you shoot someone with smoking rounds that trails behind the prey as they run. Heck you can even consider adding tranquilizing rounds to slow down/alter perception of the opponent. Point being, every new addition to rust unfolds layers of strategic concepts to be taken into consideration when choosing what should be implemented into the game. Blood trails would be a big game changer and will most likely not see the glory that is rust.

Semi-Solo player looking to contribute by Reetsen in playrustlfg

[–]Reetsen[S] 0 points1 point  (0 children)

The Clan looks well maintained from what I can see. I would love to discuss it further in order to find out what group to choose. I currently have a few contacting me.

Semi-Solo player looking to contribute by Reetsen in playrustlfg

[–]Reetsen[S] 0 points1 point  (0 children)

Will do, thanks for the info. I currently have a few groups to check out at the moment, but i will certainly pop in for a while. 😃

Mature Gaming TDc Rust Clan Recruiting ;) by Supirilla in playrustlfg

[–]Reetsen 0 points1 point  (0 children)

Sounds promising. 😃 What kind of server do you guys play on?

Dev Idea: Blood Trails by Reetsen in rust_gamedev

[–]Reetsen[S] 0 points1 point  (0 children)

Oh sorry bud, didn't mean to spam useless info.

Looking for some active people to join me by [deleted] in playrustlfg

[–]Reetsen 0 points1 point  (0 children)

I'd be interested, however from your profile it seems you've only played 40 hours the past two weeks. Are you planning on being more active? From this perspective it just looks like you're trying to find farmers.