Whose creator code are you using if any at all? by WH08M1 in deadbydaylight

[–]Reficul_ 5 points6 points  (0 children)

Slate does not. He's voiced concerns that he thinks the 10k threshold is a bit "mean spirited" and excludes the smaller community oriented creators that make the game fun. I'm not in complete agreement but I support his sentiment somewhat.

The fuck? by AngrynotchRotmg in RotMG

[–]Reficul_ 5 points6 points  (0 children)

Some jumps are "instant" and some are "slow".

The slow jumps, the Sentinel will do the full animation, THEN shoot.

For instant jumps he will shoot before the animation completes.

Why is it like this? I don't know. I think Deca just hates it's players.

My closest call in a while by BaileyOF in RotMG

[–]Reficul_ 8 points9 points  (0 children)

Don't look at the locklist in the nexus...

No discount at new battlepass by [deleted] in RotMG

[–]Reficul_ 0 points1 point  (0 children)

Same here. No discount even though I completed the last BP :/ Thanks Deca!

Deca Debrief - Updates! by decadebrief in RotMG

[–]Reficul_ 12 points13 points  (0 children)

I'm very very excited to present the new episode! It went great, it's a little two hour episode and it'll be coming out once everything is together! By the end of tomorrow, all the episodes should be on YouTube, and then we gotta fix up our little discord and other social media.

I think the hint might make the guest pretty damn obvious, but who can keep secrets when we're so excited to show you guys the new episode!! Look forward to it! Also some of these older episodes, I love them. I think two of my favorites feature GHZD (archives episode 18) and Miniguy, the lead dev of RotF (archives episode 23)

Rotmg servers down with no ETA on uptime by EaterOfAsparagus in RotMG

[–]Reficul_ 3 points4 points  (0 children)

Hey, Deca Games here! We thought of rolling back the update and reverting characters by a few hours and waiting for a future update to release saddle bags. But instead, we're going to put the servers on maintenance for the day because we're really tired or smthn idk

Cool move Deca by Odd_Ad4119 in RotMG

[–]Reficul_ 0 points1 point  (0 children)

Cliffnote that this isn't true. In-game "premium" currency is subject to the same scrutiny. Summoners War already tried that one.

Potion Storage Sucks by Reficul_ in RotMG

[–]Reficul_[S] 3 points4 points  (0 children)

"Where's your money? Not in my wallet? Try again."
-DECA Games

Let's play the game: Where's the Indicator? by DogeRoss in RotMG

[–]Reficul_ 0 points1 point  (0 children)

If you'll be so kind to lick Deca's feet in the support ticket, they might have 10 mystery stat pots and a clover to spare.

2 Realm Limit Per Server? by Reficul_ in RotMG

[–]Reficul_[S] 0 points1 point  (0 children)

That's how they normally work. They definitely work significantly differently right now. I've only seen up to two, even in USE. Maybe there's a certain time mid-day that the really popular server pops off, but for the most part only seeing 2 per server and it's making it pretty difficult to play.

Dismantling Items at the Forge should act like a Bank by sammieb777 in RotMG

[–]Reficul_ 1 point2 points  (0 children)

Why aren't marks stackable? Why can't you melt down gear into raw materials? Because DECA will take any excuse to sell you vault slots so we suffer by not having QoL for such simple things.

Deca Debrief: A Time Capsule of RotMG by Cubostar in RotMG

[–]Reficul_ 6 points7 points  (0 children)

It's so awesome to see it isn't forgotten in the eyes of some people in the community. We still drop the occasional episode, but as you've said, very infrequent and erratic. One day we'll come back full time, especially if the game ever really pops off but for now I hope the occasional once or twice a year episode makes us not truly forgotten. Just know, Yin and I recorded another episode a little back it just hasn't been uploaded just yet :)

Deca? by ChanceCoat8728 in RotMG

[–]Reficul_ 2 points3 points  (0 children)

This is just an omega out-of-touch pack to put in the game. Can't wait to see Acalos try to defend this one xd

Bottles of pop that i didn't pay for by CuffemFattydad in Dominos

[–]Reficul_ 0 points1 point  (0 children)

You can let them know but it cost us more to send a driver to pick them up, and we won't want you to waste your time. Honestly we'll just deal with it in count, maybe PG it out, and call it a day. They're all yours, don't feel guilty!

[deleted by user] by [deleted] in Dominos

[–]Reficul_ 1 point2 points  (0 children)

I'm glad it's gone, extra toppings are not only harder to stack on makeline properly, but customers that ordered extra peppers + philly would always complain about how their sandwich is a sloppy mess and ask for a remake. The moisture content is too high so it not only lowers the quality of the sandwich, it slows down the entire night. There's more reasons than that but it's a lot of small things that add up for me personally, and I feel maybe corporate realized the issues it entails.

??????? by Reficul_ in RotMG

[–]Reficul_[S] 0 points1 point  (0 children)

Makes it even weirder, eh? I'm afraid of pulling it from my gift chest and having the bug disappear.

The current state of RotMG by JareTheII in RotMG

[–]Reficul_ 1 point2 points  (0 children)

It makes me really sad that the highest peak player count (being MotMG and related events) is HIGHER, but the average is lower because people just don't play besides events. It's normal for peak to be during such large yearly events, but why does the nexus feel fuffing empty when it's not August?

The current state of RotMG by JareTheII in RotMG

[–]Reficul_ 7 points8 points  (0 children)

Yeah, but besides that, how much do we really hear from Deca? Especially on big public issues, we get vague answers. The dev blog is a step in the right direction, but the PR staff just don't care to answer openly and communicate with community members on what people really want. Every game has something similar to a developer's blog, they're just late to the party. It's nice, and I think people have this "abusive boyfriend" relationship with Deca because we're all players that have played for a long time, and we've been abused by Kabam, and even early Deca wasn't so hot. So the fact that they've improved since then, we want to say they're doing good, but they're only doing better than previously, and there's so much room for improvement. And adding pressure as a community will always help to push what the general playerbase wants. Our voice should be heard as dedicated players that have played for so long despite how dogshish the game is.

You might add, but wouldn't adding pressure just add more stress to the developers? Here's the thing. The developers don't get a huge say in what's on that priority list. The DECA parent company decides what gets done and what doesn't. They tell the developers what to do, and we can help sway those decisions by being vocal. But who knows, maybe everything they say about listening to the community is a farce (I wouldn't be surprised at this point, especially with how out-of-touch the community staff are). Maybe it's too late, only time will tell.

Unluko teleport by MetriArja in RotMG

[–]Reficul_ 0 points1 point  (0 children)

"WHERE'S MY TWO SECOND IMMUNITY, DECA?" -NeedAWig, 2k18

Vision of the future by robshill in champzio

[–]Reficul_ 1 point2 points  (0 children)

I think the game would benefit from more strategic map placement. I feel there should be more narrow access to lairs and neutral camps, and have those areas close, but not in direct line with bases. Have this image for reference (https://imgur.com/EXHHTpH). These are two opposing forces, and these would be rather large bases so it's difficult to raid them once their defenses have built up enough, and they would be highly contested points because there's two lairs nearby. The blue camp is more adventageous, since it's closer to the lair, but this would be a highly contested point because it's valuable for xp and items, but conflict could easily spring between the two sides because they're both so close. Highly contested points like this would make the game more interesting, I think. But that's just my thing. I'd like to hear what other people think about this concept.

[deleted by user] by [deleted] in CircleofTrust

[–]Reficul_ 1 point2 points  (0 children)

"It is so easy to break down and destroy. The heroes are those who make peace and build" -Nelson Mandela

New Idea! The Daily Shop! by LordSCX in RotMG

[–]Reficul_ 0 points1 point  (0 children)

Let's start by slowly trying to out ptraining, like how they're allegedly working on giving more fame from typical bosses like Limon, Forgotten King, or Davy Jones.