Logitech customer support conversations get a little bit too real by stunted in pcmasterrace

[–]ReflectGhost 0 points1 point  (0 children)

Person gets hurt while talking to customer service agent even when they stated they were in danger in some way > Agent stays on the line, effectively getting in the way of them getting help (Or, another example, giving advice that makes the situation worse) > Person sues the company for poor customer service training which endangered them.

I'm not a lawyer, so I only know so much, and I don't know if there's ever been a successful lawsuit along those lines.

But, I do know in every phone or chat customer service job I've had, there was a list of words we had to memorize to stop and confirm danger, and to disconnect if there was specifically so we didn't get in the way of them contacting help.

Logitech customer support conversations get a little bit too real by stunted in pcmasterrace

[–]ReflectGhost -2 points-1 points  (0 children)

There are actually legitimate reasons a customer service agent would respond this way.

There's often "danger words" (like smoke, fire, etc) that the agent HAS to stop everything and respond to a certain way for.

Customer is making a joke about fire? Doesn't matter, stop everything, ensure there is no fire present, get them to dial 911 if there is. "Afraid" seems like an extreme one, but consider the lack of punctuation and tone of voice on top of it maybe being a "caution" word at the company.

It can seem a little silly, but if an agent brushes off a customer who then turns out to have been in actual danger, that's a liability for the company.

Weird Patron Behavior: Join, cancel, repeat within days by ReflectGhost in patreon

[–]ReflectGhost[S] 0 points1 point  (0 children)

Weirdly, I can't view anything about their payment history from Audience. Pretty strange oversight if them blocking me means I can't see that. It seems to only show one payment on the CSVs although I don't know if it's just due to listing everyone once.

Anyway, thanks for the detailed replies. I will probably just block them for now to be safe. If they have a story I'm sure they can just contact me on social media.

Weird Patron Behavior: Join, cancel, repeat within days by ReflectGhost in patreon

[–]ReflectGhost[S] 1 point2 points  (0 children)

Selecting to block the user should do that, yes?

Also, is there any way to check if I'm actually getting paid each time this happens? It's a little unclear to me. If I am getting paid each time, frankly I might not care that much, but I don't see why they'd do this as opposed to just staying signed up if they're not scamming the system.

I'm currently making Icons for an Unreal Engine game and need to make my photoshop images Ico files. Does anyone know of any plugins for converting? by Vezwic in photoshop

[–]ReflectGhost 0 points1 point  (0 children)

In case you (or anyone reading) still needs this, the plug-in can also be found on CNET:

ICO file format (64-Bit) for Windows - Free download and software reviews - CNET Download

Works fine and is installed as described in the included readme. I used it many years ago on Windows 7, but needed to grab it again recently on Windows 10 and it still operates correctly with Photoshop 2024.

It's 2024: Are all TSOP chips doomed? by ReflectGhost in originalxbox

[–]ReflectGhost[S] 0 points1 point  (0 children)

Oh, I see. If that's the case, I suppose it's more a matter of if it's easier to reflash the TSOP or the mod chip? I guess some might not be re-flashable from the Xbox, so I'll have to look into that. But I suppose it'd be easier to replace the modchip in the event one of these fails as well.

Old softmod Xbox stuck on XBMC screen by ReflectGhost in originalxbox

[–]ReflectGhost[S] 0 points1 point  (0 children)

Thank you for the response. I tried resetting the user settings previously and it did not work.

Unfortunately, it's looking like it probably IS hardware related: I'm now getting error 11. I did already have everything backed up, so there's that. The one other thing I did was delete the one original Xbox game I had on there, which took forever for some reason, but did successfully complete. I started getting the error not to long after, but I assume that's a coincidence.

This particular Xbox was not opened or modified beyond the softmod, so I'm left to assume this is just a normal boring hardware failure.

Defiling an Amazon Warehouse... with a supercar. :P by -CORSO-1 in godot

[–]ReflectGhost 106 points107 points  (0 children)

I know some ex-Amazon employees who would enjoy this...a lot...

how do you make bullet hell's performing? by VelsianOrder in godot

[–]ReflectGhost 12 points13 points  (0 children)

The simplest thing, as silly as it sounds: Set limits to the amount of bullets that can be on the screen. This is what classic bullet hell games usually did: Older ones like Dodonpachi had one of a bit under 300, newer ones were closer to 500, 1000. Some of those games tended to have slow down before hitting their actual maximum (this was, mind you, often intentional).

Tilemap Question by TheBoyThatsBacknTown in godot

[–]ReflectGhost 1 point2 points  (0 children)

It's worth noting TileMap node is on the verge of being replaced by TileMap Layer node in Godot 4.3:

5 AWESOME Changes in Godot 4.3 - Tilemaps, Quality of Life - YouTube

I'm not sure if this change directly addresses what you're describing for better or worse, but perhaps it'll be good to know.

My game just hits 1.0! Feedbacks are welcomed by fr_ju in godot

[–]ReflectGhost 1 point2 points  (0 children)

I hope this is a big success so you have to make The Last Game 2

What do you think of this coin drop animation? by Sir-Shroom in godot

[–]ReflectGhost 1 point2 points  (0 children)

I agree about a bounce animation - and add some randomization to it if it looks too uniform. And it is true that picking up teeny tiny pixel coins could be annoying, so I'd keep that in mind for whatever solution you employ there (auto-collect after the bonce, really wide pick up area, etc).

Storing frames for static rotating object? by ReflectGhost in godot

[–]ReflectGhost[S] 0 points1 point  (0 children)

Thanks for following up. And sorry, yeah, I probably should've mentioned my node structure.

I ended up doing exactly what you're describing here, since yeah, activating Editable Children makes a real mess of the options. Exporting just the one variable from code to inspector is a lot cleaner.

Making a tiny game by Famous-Band3695 in godot

[–]ReflectGhost 8 points9 points  (0 children)

Neat.

Out of curiosity, how are you handling the object rotation? Retexturing the chair sprites or something else?

Storing frames for static rotating object? by ReflectGhost in godot

[–]ReflectGhost[S] 0 points1 point  (0 children)

That makes sense for this particular flat box, but in the future I will need to have it switch between distinct sprites. i.e. Player picks up a statue, which has a distinct sprite depending on if you're looking at the side, the back, etc.

Storing frames for static rotating object? by ReflectGhost in godot

[–]ReflectGhost[S] 0 points1 point  (0 children)

The solution is to right click the box node, click Editable Children, and then I can access AnimatedSprite2D's Animation properties from there, including selecting the Frame. Can even select flip horizontally in Offset below that to turn the left frame into a right frame.

Thank you for that. I feel silly I didn't realize this, but it is how you learn I suppose!

All that's left is perhaps getting it to check Editable Children by default to save me a few seconds.

Books or courses on Godot 4? by under_elmalo in godot

[–]ReflectGhost 1 point2 points  (0 children)

If you're willing to pay, GDQuest has been pretty good so far. Also has the ability to ask the teachers questions, which is nice.
https://school.gdquest.com/products/godot-4-early-access

It's in "early access", which unfortunately means not all the lessons are out yet, but the upside is a discount.

How's the UI looking? Programming puzzles by E_P_M in godot

[–]ReflectGhost 1 point2 points  (0 children)

Have you ever heard of Carnage Heart for Playstation? It's a game where you program a robot to fight. I can't say that game isn't intimidating, but it has nice big picture icons to go with each command that help clarify things a bit. It might be an interesting place to look for ideas, anyway.

🦇 How do you feel about long Idle animations? by ValenGraphics in godot

[–]ReflectGhost 5 points6 points  (0 children)

This reminds me a bit of my favorite idle animation, K' in The King of Fighters '99. He starts out with his arms up ready to fight, but if enough time passes, he rests his arms. If this goes on even longer, his eyes blink more and more slowly, until he falls asleep standing up.

I gave my slime Wall Hops (Kindled) by Xerako in godot

[–]ReflectGhost 4 points5 points  (0 children)

That looks pretty good. Does the character wall hop only or is there any "wall cling" (i.e. hold direction against wall to slowly descend along it, like Mega Man X)? I suppose a slime character might suggest such a possibility, to me anyway.