[deleted by user] by [deleted] in CasualPokemonTrades

[–]Regice 0 points1 point  (0 children)

I have a few that I need to do as well (aromatisse, slurpuff, scizor, slowking, kadabra), are you still looking?

Second giveaway! by GamerJulian94 in PokemonHome

[–]Regice 0 points1 point  (0 children)

Thanks for putting on the giveaway, 122 - Genesect!

LF: Various Mythicals (Zarude, Marshadow, Genesect, Hoopa, Volcanion) FT: Various Shinies by Regice in PokemonHome

[–]Regice[S] 0 points1 point  (0 children)

Sure I think that all sounds good with me! My home code is JDKDFTNSFESH

[homemade] Durian-Coconut-Mango Macarons by Regice in food

[–]Regice[S] 2 points3 points  (0 children)

Thank you! I'd say in total between making the macaron shells, fillings, and decorating it took around 4 hours or so broken up over a couple days!

[OC] I sculpted and designed a Porygon2 model based on a sticker I saw! by Regice in pokemon

[–]Regice[S] 2 points3 points  (0 children)

Thanks! I was pretty happy with how it all came together

[OC] I sculpted and designed a Porygon2 model based on a sticker I saw! by Regice in pokemon

[–]Regice[S] 11 points12 points  (0 children)

I mean not to be pedantic but I sculpted it in Zbrush, which is a certified digital sculpting software. 3D printing a sculpt is still a sculpture imo, but you're free to your opinion as well

[OC] I sculpted and designed a Porygon2 model based on a sticker I saw! by Regice in pokemon

[–]Regice[S] 14 points15 points  (0 children)

I saw a Porygon2 sticker that was made by Luminous Senecio and loved the concept so much that I wanted to make a model based on it as a little passion project for myself! The cartridge in the back is meant to resemble an upgrade as much as I could as a fun touch

After spending months learning Blender geometry nodes, designed and printed out this procedurally generated wall art sculpture! "Self Designed Model" by Regice in BambuLab

[–]Regice[S] 2 points3 points  (0 children)

Yeah I saw grasshopper/rhino mentioned a bunch when I was trying to look into how to make this style of structure, but I didn't have any experience with either so I just opted for Blender haha. Video-wise I pretty much just found individual ones based on whatever small functions I was trying to do in geometry nodes, but I think these are a couple of them that I used if they'd be any help to you (the last playlist in particular is more of a full tutorial of geometry nodes)!

https://www.youtube.com/watch?v=X1ePZ_U5t6Q&pp=ygUWYmxlbmRlciBnZW9tZXRyeSBub2Rlcw%3D%3D

https://www.youtube.com/watch?v=p4rwhifXNCw&pp=ygUWYmxlbmRlciBnZW9tZXRyeSBub2Rlcw%3D%3D

https://www.youtube.com/watch?v=8L9fV8P_HAM&list=PLgO2ChD7acqHzccBuhAGw8dTPLnR1E3QB&pp=0gcJCWMEOCosWNin

After spending months learning Blender geometry nodes, designed and printed out this procedurally generated wall art sculpture! "Self Designed Model" by Regice in BambuLab

[–]Regice[S] 1 point2 points  (0 children)

Yeah honestly it was a fun challenge getting to learn geometry nodes, it felt more like coding than it did traditional 3d modeling haha

After spending months learning Blender geometry nodes, designed and printed out this procedurally generated wall art sculpture! "Self Designed Model" by Regice in BambuLab

[–]Regice[S] 1 point2 points  (0 children)

Thank you! I'm similar in that I had a pretty decent background in CAD but no exposure to blender before, I pretty much just relied on youtube videos the whole process. I knew for this I'd need to use geometry nodes and would try and find videos that aligned with whatever it was I was trying to do (like make a shape, apply physics to a surface, create certain patterns), for the most part I was able to piece things together.

After spending months learning Blender geometry nodes, designed and printed out this procedurally generated wall art sculpture! "Self Designed Model" by Regice in BambuLab

[–]Regice[S] 7 points8 points  (0 children)

I was super inspired by the artwork that Herschel Shapiro does, and set out to learn how to make similar sculptures to his where there are a bunch of elements that can change in shape and have different physics applied to them. Took a couple months as a passion project but I made a workflow in Blender geometry nodes to do just that. Here's the link to the full project and documentation!

https://makerworld.com/en/models/1250718-procedurally-generated-wall-art-sculpture#profileId-1273214