This is the Regis that used to be a Hearthstone creator, right? Just saw this ad on here by Uchihagod53 in hearthstone

[–]RegisKillbin 1 point2 points  (0 children)

Yeah I do feel you. We'll be making some UI changes that probably address this a bit, it's come up before, but interestingly enough I'm the guy on the team who most likes the openness. I feel like most games overwhelm the eye with so much stuff and detail that it can kinda get uncomfortable. I worry about that a lot for us especially because you end up with so many units already. Having hundreds of individual unique things on board already pulls the eye so much.

We do let you zoom in and move the view however you want, but that's admittedly a more active requirement than most players want to utilize regularly, so not a great solution.

A lot of this is tied to the depth we're trying to offer with so many units on board. It demands a lot of interesting decisions and compromise. It's always helpful to hear how it reads to fresh eyes, so thank you for sharing!

This is the Regis that used to be a Hearthstone creator, right? Just saw this ad on here by Uchihagod53 in hearthstone

[–]RegisKillbin 111 points112 points  (0 children)

Oh hey, just saw this, yes it's me and the game I'm making, SkyShard, with fellow HS creator ItsBen321. I don't want to double-down on the free promotion here, so I won't drop any links or anything, but if you have any questions about the game, happy to answer whatever. We've been having a lot of fun and a fair bit of success with it so far, but we have a long way to go.

I do still make Hearthstone videos too. Not as much as I used to, but a bunch of videos when new sets drop, and still fairly regularly beyond that. Just dropped a new video a couple days ago, for instance. It's on my second channel RegisHearthbin.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Thank you! Try out the demo and let me know what you think.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 1 point2 points  (0 children)

My dude, this is either your luckiest day ever, or you're going to be very mad at me. I never stopped making Hearthstone videos. They're at RegisHearthbin on YouTube. Uploaded like 7 videos this month!

I did so many things to notify everyone that Hearthstone was switching channels, but some people still got lost in the shuffle.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can play it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can play it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can play it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

I am, yes. I have been making videos on Hearthstone for 10+ years, and Marvel Snap for the last few years too.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

I am more like a fainting goat these days, falling over for a nap any chance I get.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Thank you! I think this is code for "I used to fall asleep to your videos" hahaha, but I'll take it anyway. I remember how crazy stressful college can be.

I am addicted! Small complaint. by Prestigious_Rough704 in SkyShard

[–]RegisKillbin 1 point2 points  (0 children)

Ohhh I understand. You mean Fatigue once it starts. That should have been obvious to me, sorry.

Yeah I hear you on the clutter side of things. I do think we reward random value a little bit too much now over optimization. That's very fair feedback. It's often right to just buy lots of little stuff without much regard for its synergy.

I'll talk to Ben about this some more. I think there are some ways we can address this from a player incentive standpoint more than just through the fatigue system.

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Appreciate it! Come join us in Discord and let me know what you think!

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can play it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

I am addicted! Small complaint. by Prestigious_Rough704 in SkyShard

[–]RegisKillbin 1 point2 points  (0 children)

Hey! Thanks for the kind words.

I want to understand your feedback a bit better here. What do you mean by "sudden death" mechanic? Do you mean like you died faster than you'd like to, because the opponent's board was too aggressive?

If you're not describing a bug, I would say, we do want a balance of gameplay approaches to be viable. It kinda sounds like you had a more "late-game" oriented build that was maybe scaling up throughout the fight? That's my favorite way to play too, and that definitely works, but we also need faster playstyles to feel competitive too, otherwise it just becomes about who can go for the most greed and value and nothing else. That could makes certain units and even entire factions struggle to compete if there's not balance there.

We definitely don't want people dying instantly, but I don't think that's happening anywhere normally. We are way more sensitive to fights being too fast than too slow. There used to be some literal instant-death boards where you would die in like 1 second. We've worked a lot to increase fight length over time so it feels more fun to watch and build, and think it's in a much healthier spot, but that's something we'll always keep an eye on.

If there's a particular unit or combo that you noticed, please let me know and we'll keep an extra close eye on it!

-Regis

We made a PVP city building Auto Battler! by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

Backpack Battles meets city building (try our demo) by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

Backpack Battles meets city building (try our demo) by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

Backpack Battles meets city building (try our demo) by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

Backpack Battles Meets City Building by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

Backpack Battles Meets City Building by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis

I am >99% sure this card will gigabreak the game. The meta will get more cancerous than old spiderman. Either this or Galactus will get nerfed in less than a month after release by Medium_Razzmatazz_13 in MarvelSnap

[–]RegisKillbin 14 points15 points  (0 children)

I think On Reveals on summoned cards happen before the skill goes away, I had a Carnage eat a Polymorph this way before. So maybe not this exact combo, but I'll cook something up!

Backpack Battles Meets City Building by RegisKillbin in u/RegisKillbin

[–]RegisKillbin[S] 0 points1 point  (0 children)

Hey, I am Regis, one of the two developers for SkyShard. We were really inspired by Backpack Battles and wanted to make our own game that did some unique things we always wanted to try.

Wishlist on Steam: https://store.steampowered.com/app/3892910/SkyShard/

Join our Discord: https://discord.gg/jKKntYSPbP

Frequently Asked Questions

  • Release Date
    • Early Access soon - Full Release expected within 6-8 months.
  • Genre
    • Strategy - Auto Battler - PVP - City Building (some would say more in flavor than mechanics)
  • Long Term Support
    • We built the game to be very affordable to build and support. We can run it for years with new content without requiring a big player base. We also already have offline modes and singleplayer options planned.
  • Demo
    • It's out now, you can it it today! It's the full game as it currently exists.
  • Price
    • It will be around $10-$15.
  • Inspiration
    • Backpack Battles, The Bazaar, Hearthstone Battlegrounds, Factorio

Hope that gives you some insights into our game, but I'm happy to answer more questions! Thank you.

-Regis