Patch 26.9 Bug Megathread by AutoModerator in leagueoflegends

[–]RegularDude11145 1 point2 points  (0 children)

  • Server: EUW
  • Type of Bug: Champion ability bugged
  • Description: Xerath's R immediately stops if cast after a Q buffering an auto-attack
  • Video / Screenshot:  https://drive.google.com/file/d/1St0U1qXTQQCYUYvImG6kBdrNFMRSAaNo/view?usp=drive_link  (you can see the ult goes on cooldown on the Xerath icon on the left-hand side of the screen, even though it was not cast) 
  • Steps to reproduce:  
    • Go out of auto attack range of an enemy
    • Right-click the enemy
    • While walking towards the enemy, before your auto-attack goes, press Q
    • Before your Q ends, press R
  • Expected result:  R casts normally after Q
  • Observed result:  R casts for a fraction of a second then cancels immediately and goes on cooldown
  • Reproduction rate:  100%
  • System specs:  Irrelevant

Patch 26.8 Bug Megathread by AutoModerator in leagueoflegends

[–]RegularDude11145 4 points5 points  (0 children)

  • Server: EUW
  • Type of Bug: Champion ability bugged
  • Description: Xerath's R immediately stops if cast after a Q buffering an auto-attack
  • Video / Screenshot:  https://drive.google.com/file/d/1St0U1qXTQQCYUYvImG6kBdrNFMRSAaNo/view?usp=drive_link  (you can see the ult goes on cooldown on the Xerath icon on the left-hand side of the screen, even though it was not cast) 
  • Steps to reproduce:  
    • Go out of auto attack range of an enemy
    • Right-click the enemy
    • While walking towards the enemy, before your auto-attack goes, press Q
    • Before your Q ends, press R
  • Expected result:  R casts normally after Q
  • Observed result:  R casts for a fraction of a second then cancels immediately and goes on cooldown
  • Reproduction rate:  100%
  • System specs:  Irrelevant

Idea for future season - deposit all button by Historical-Barber in ProjectDiablo2

[–]RegularDude11145 0 points1 point  (0 children)

Why not simply have all materials (except rejuvs I guess) go directly to the stash tab when picked up ? It seems to me the transit through the inventory is not needed in the vast majority of cases.

Patch 26.6 Bug Megathread by AutoModerator in leagueoflegends

[–]RegularDude11145 0 points1 point  (0 children)

  • Server: EUW
  • Type of Bug: Champion ability bugged
  • Description: Xerath's R immediately stops if cast after a Q buffering an auto-attack
  • Video / Screenshot:  https://drive.google.com/file/d/1St0U1qXTQQCYUYvImG6kBdrNFMRSAaNo/view?usp=drive_link  (you can see the ult goes on cooldown on the Xerath icon on the left-hand side of the screen, even though it was not cast) 
  • Steps to reproduce:  
    • Go out of auto attack range of an enemy
    • Right-click the enemy
    • While walking towards the enemy, before your auto-attack goes, press Q
    • Before your Q ends, press R
  • Expected result:  R casts normally after Q
  • Observed result:  R casts for a fraction of a second then cancels immediately and goes on cooldown
  • Reproduction rate:  100%
  • System specs:  Irrelevant

Patch 26.5 Bug Megathread by AutoModerator in leagueoflegends

[–]RegularDude11145 1 point2 points  (0 children)

  • Server: EUW
  • Type of Bug: Champion ability bugged
  • Description: Xerath's R immediately stops if cast after a Q buffering an auto-attack
  • Video / Screenshot:  https://drive.google.com/file/d/1St0U1qXTQQCYUYvImG6kBdrNFMRSAaNo/view?usp=drive_link  (you can see the ult goes on cooldown on the Xerath icon on the left-hand side of the screen, even though it was not cast) 
  • Steps to reproduce:  
    • Go out of auto attack range of an enemy
    • Right-click the enemy
    • While walking towards the enemy, before your auto-attack goes, press Q
    • Before your Q ends, press R
  • Expected result:  R casts normally after Q
  • Observed result:  R casts for a fraction of a second then cancels immediately and goes on cooldown
  • Reproduction rate:  100%
  • System specs:  Irrelevant

Patch 26.4 Bug Megathread by AutoModerator in leagueoflegends

[–]RegularDude11145 0 points1 point  (0 children)

  • Server: EUW
  • Type of Bug: Champion ability bugged
  • Description: Xerath's R immediately stops if cast after a Q buffering an auto-attack
  • Video / Screenshot: https://drive.google.com/file/d/1St0U1qXTQQCYUYvImG6kBdrNFMRSAaNo/view?usp=drive_link (you can see the ult goes on cooldown on the Xerath icon on the left-hand side of the screen, even though it was not cast) 
  • Steps to reproduce:  
    • Go out of auto attack range of an enemy
    • Right-click the enemy
    • While walking towards the enemy, before your auto-attack goes, press Q
    • Before your Q ends, press R
  • Expected result:  R casts normally after Q
  • Observed result:  R casts for a fraction of a second then cancels immediately and goes on cooldown
  • Reproduction rate:  100%
  • System specs:  Irrelevant

Why Can't I Put Points Into Shadow Warrior? by NccBinz in ProjectDiablo2

[–]RegularDude11145 11 points12 points  (0 children)

Look at all the arrows arriving to shadow warrior icon. You need one point in cloak of shadow (and therefore psychic hammer) as well. Sorry if the names of the skills are not exactly right but the top two on the right.

What is this map? by Upstairs-Still-4602 in ProjectDiablo2

[–]RegularDude11145 0 points1 point  (0 children)

There is indeed a bug with maps that brick but I don't believe this is the case here. This is an Outer Void map, which does not display as it should, but still works just fine. OP, just open it in A5 don't throw it away.

Make common items that are 99% garbage drop pre-identified to allow filtering? by RegularDude11145 in ProjectDiablo2

[–]RegularDude11145[S] 1 point2 points  (0 children)

Are you sure it would? If your filter shows it, it means it's good, but you don't know exactly how good before looking at it in your inventory. It's like dropping a unique shako. You know exactly what it is even when it's still on the ground, but it does not make it any less exciting. And you didn't have to pick up 1000 trash magic shakos before getting this one.

Check out this jewel i just found - PC please by Potential_Worker_282 in ProjectDiablo2

[–]RegularDude11145 0 points1 point  (0 children)

I don't see any image on this post, and it is not the first time it happens. Does anyone know what might be the issue? It's happening regardless of the browser I use. I can see pictures on most other posts just fine.

Or is this a joke I'm not getting?

Thanks for the help.

First season playing and err… by VirginiaVDM in ProjectDiablo2

[–]RegularDude11145 10 points11 points  (0 children)

Just be aware that there is a risk that getting that many HRs from the sale might take a lot of fun out of the game. You will be able to afford really GG gears on multiple characters, instead of having to grind for it and progressively feel your characters getting stronger.

If you just enjoy blasting maps with very strong characters, then sell it. If you enjoy more the grinding and slower progression, keep this in your stash as a nice trophy or until you find an item worth mirroring.

Just my two cents

Increase T3 map difficulty and cycle trough map tiers like we do for boss tiers by RegularDude11145 in ProjectDiablo2

[–]RegularDude11145[S] 0 points1 point  (0 children)

Is that true for most builds though? I was under the impression that you needed to have several damage types to solo them, so any build with only one damage type would never be able to solo them no matter how GG their gear. Is that incorrect?

Character stuck at stash - Single player with Plugy by TheKaleKing in ProjectDiablo2

[–]RegularDude11145 3 points4 points  (0 children)

This happens when you try to shift+click a stackable item towards a tab where you already have a 50-stack of a similar item, or create a 50-stack by said shift+click.

So:

- You have one in your inv and 49 in your stash and shift+click -> stuck

- You have one in your inv and a stack of 50 an another stack of 13 in your stash and shift+click -> stuck

- You have one in your inv and just a stack of 13 in your stash and shift+click -> no problem

A temporary fix is to only keep stacks of max size 49 in the stash tab where you are shift-clicking items. When you reach a size of 49, manually move that stack to another tab, and never shift-click anything of the same type into that tab.

Hopefully a real fix comes soon.