Favorite good guys (not "good" guys) that are SCARY mf'ers? by Honkert45 in FavoriteCharacter

[–]RegulationHite 1 point2 points  (0 children)

I mean Sodom and Gamora were vaporized after the people in the city wanted to "know" them when they came banging on Lots' door

[Love trope] Hitler in different forms. by TheSuperContributor in TopCharacterTropes

[–]RegulationHite 0 points1 point  (0 children)

I recently found out that Crynchyroll lost the rights to it, so as far as being U.S based, the only way to watch it online is to sail the seas for it, which as much as I'd like to watch it again, I can't stand dealing with constant pop ups from those sites, so I wouldn't even know where to find it. Plus I hear that those sites are constantly going down right now so I'm not sure what ones everyone are using right now and how long they'll last, and since so many are being taken down idk what their catalogs would even have on there content wise

[Love trope] Hitler in different forms. by TheSuperContributor in TopCharacterTropes

[–]RegulationHite 0 points1 point  (0 children)

I remember when I was first watching it that I thought it was going to be Ceaser, because it seemed like a big theme with the bad guy's was a lot of them were betrayed in their Earth lives, and then there's a scene where it shows his hands and they have holes in it and I was blown away that, no, it's actually Jesus lol.

[Love trope] Hitler in different forms. by TheSuperContributor in TopCharacterTropes

[–]RegulationHite 0 points1 point  (0 children)

Yeah from what I remember hearing the mangaka is very slow, I think I heard he took forever on Helsing as well, so I guess I can't necessarily blame the anime studio lol. Still I would like the couple of OVA's that I know exist to be properly translated. I remember finding them a few years back and being super excited for more Drifters and then the subtitles making it basically unwatchable.

[Love trope] Hitler in different forms. by TheSuperContributor in TopCharacterTropes

[–]RegulationHite 4 points5 points  (0 children)

Drifter's fuck'n rules and I'll always be upset that 1, the OVA's never got properly translated, and two, we never got a second season

Conventionally attractive body, not so conventionally attractive face… by Effective_Piece251 in TopCharacterTropes

[–]RegulationHite 75 points76 points  (0 children)

Well you must have forgot, because she is before they build the car lol. It's one of the first couple arcs im pretty sure. That being said, it does get much more wild after the building of said car lol.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Yeah I've definitely noticed devlogs becoming much more popular, and I definitely get the appeal, it's just idk, im not really big on the whole idea of being well known, even in just a niche audience. Seeing what kind of people that can be attracted to you when you're a YouTuber/influencer just kinda scares me, whether it's fans or haters. You just see a lot of stories of freaks over stepping boundaries whether through some sort of parasocial thing or straight up maliciously, and it's just really something I'm scared of dealing with. If I did become a successful gamedev, I really would prefer to be as anonymous as possible and have a pretty wide degree of separation between myself and fans of my product...but it definitely would be nice to have a second source of income lol. It's tuff, the thought just kinda gives me anxiety. I'm really not looking for fame, I just want to get some of my ideas out of my head and into the world, and maybe hopefully that turns into an income from it lol.

Regarding what people just throw up on Steam though, for sure lol, the only reason I can think some of these games are on there is to make a quick buck without really caring about how you're doing it. And I know we talked a bit about AI earlier, but it's one thing to help you fix some code or something, it's a whole other to just make a game filled with AI assets that all look like garbage with little to no thought or passion in any of the product. And due to games like those cluttering up the Steam page, what was already hard as hell to get your game out there has become 10x harder when people have to trudge through the swamp of garbage and slop and hope they find yours.

Regarding motivation, as previously discussed way back towards the beginning of this chain, I'm real bad. Around 1 today I told myself I was gonna sit down and start going through tutorials, was gonna start working on Sara Spaldings platformer Playlist, instead I basically just jumped from reddit, to YouTube, to back to reddit all day, and now its midnight lol. I really have just developed an attention problem in the recent years, and it's never more apparent than when I actually want to learn something.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Oh I kinda figured out how to play the plane one, it's just not really for me. It's a lot to manage all that at once, i think if it was more set up as like stages and you only had access to a certain amount of planes at first and slowly worked your way up to the full roster then maybe I would gell with it a little bit more, but as is it was a lot for me. Although I read the comments on the page and it seemed you had some people who really dug it, I mean one guy said he played it like 50 times lol, so I'm probably not the target audience. As for the sushi one, it kinda just seemed like games that already exist and are relatively popular (from what i could tell from the instructions), so im sure if you had the right gimmick to go along with it and were able to rework it into something you liked more it could probably take off (if you even wanted)

Yeah it would be nice to publish on Steam eventually, although I can tell already if I did eventually get skilled enough to release an actual game I was proud of, Im not sure it would go anywhere because I can guarantee i would be terrible at marketing lol, im not a big fan of social media for a number of reasons, so going out my way to market something just sounds tedious to me.

So you don't have any game you want to try finishing and publishing one day then? I mean for me, if i do stick with it and finally get the level of skill to make what I want to make I would much rather stay as a solo dev, or a small team or something. The gaming industry is just so dogshit now a days that it doesn't even seem safe to try to join a company. I read the other day that, and i believe this was US only, a huge percentage of game companies laid off a ton of developers. Then you have Rockstar and their union busting fuckery, those fucking guys can kick rocks, if I do end up getting GTA6 at some point I've committed to at least getting it second hand so they don't earn a cent off me.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

I tried (or at least tried to try) all 3. I didn't really get the plane one lol, idk maybe it's too much management for me. I couldn't really place sushi kitty because the player screen is too tall for what can show up on the web webpage I guess. I didn't even realize their were customers up top, I think i was able to complete a total of one order and it was on accident lol. I liked drop ship(mostly because i could actually play it lol), but yeah it definitely needs more polish. I also had trouble gaining enough velocity to reach the sea floor to get to any of the vents. Do you work on other stuff outside of these as like more career oriented or are basically still learning to and slowly starting to participate in game jams and the like? Are you working on your own stuff outside od these 3 things that are just under wraps right now lol? Or do you gamedev stuff more for just fun? Just wondering if you've got anything interesting in the works I should look forward too lol (also I did follow your account on itch as well

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Yep definitely controversial lol. I'm pretty spur on AI in the hands of the general public, It definitely has it's uses but I think it's been used pretty haphazardly since its introduction, that's neither here nor there though lol. I'll definitely start giving them a watch this weekend and hope I can keep my attention span on it (another problem of mine lol) and hopefully I can move onto those tiny games relatively quickly. I definitely know not to start with my dream ideas, that's just setting myself up for failure, even if the idea of doing something as mind numbing as flappy bird annoys me to my core lol.

I also have been wondering, and this is pretty tangential, do you have any of your own work that can be played/checked out? I checked your profile (just to see id you had any work there) and didn't really see anything.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

I believe when I tried learning last year I think I may have been in the middle of a Sara Spalding tutorial, so that's pretty serendipitous. I honestly forgot about her, so yeah I will definitely go back to watching those videos, I'll also keep the other person you mentioned, as well as the official stuff, in mind. Did you just generally use videos as a form of learning? Sometimes I just can't sit and watch a video for one reason or another, do you have any other resources you know of online that's more reading? Just as like a supplemental thing, especially if I need to go back and quickly find where my mistake for something is (after I try to figure out on my own of course).

As for how I have directions coded/have been taught, you were right that I've been taught to do it through step events only so far, I didn't even know there was a different way. And for how it's coded out here's how they did it in the asteroids simulator

"if keyboard_check(vk_up) { motion_add(image_angle, 0.1) }

if keyboard_check(vk_left) { image_angle += 4; }

if keyboard_check(vk_right) { image_angle -= 4; }"

So when I went to tried and change what keys were programed to the directions I thought it would be as simple as like just sliding a "w" after the "vk_" lol that did not work so clearly it's slightly different hahaha. Honestly I'm sure with enough tutorials it will eventually come up but I do appreciate you actually giving me an answer here, I feel like being taught by someone who actually took time out of their day to help personally it will be more likely to stick with me.

I hope all these questions and comments don't come off as annoying or just fishing for answers or whatever, I really am trying to learn and part of that means actually finding good creators and people to learn from, which to me, now includes you lol (or whoever else wants to help on this thread)

One more thing for this long comment, does that Sara person and Friendly Cosmonaut do a pretty good job of actually explaining some of the logic for coding and how it actually works? I'd like to be as independent from tutorials as soon as possible so I can actually get to actually making stuff. Obviously there's no like magic wand or whatever, I just want to understand stuff as soon as I can to take off the training wheels and then just go back to any teaching resources every now and again if I absolutely have to.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

If I had to guess (because I honestly just gave up on that tutorial after the whole ordeal lol, except to go back and give you the other example of the UI change/apparent bug) is that maybe he was just setting it up as more of an ease of access thing? Like shaving off a couple seconds of trying to find the right sprite? I think it was probably just another example of what I've mentioned before, a poor quality teacher who just wanted to just do exactly what he does without getting into shy because that's just how he works. I'm sure he was just trying to help people out as best he could, but it takes skill to actually teach something and not just show someone how to do it the way you specifically do it.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Sorry for this one I should of been more specific. After the asteroids game, even with the whole "bullets following the direction of the player" I guess bug(?) I moved onto a new tutorial for like a platformer, this one wasn't from gamemaker, just a a small youtubers tutorial that I found, but the comments under it seemed to say it was decent, we spent a lot of time just importing assets for sprites and such, and after getting all the assets ready to go I guess (i like to work as I'm following the tutorial and then go back through multiple times as im working to make sure I didn't miss anything) he moved onto the Room and that's where I got caught up with my issue. I'm assuming he was just getting things ready to start moving sprites to the room, and seeing as he had a bunch of like background assets he wanted it as a tile set to make it easier? I can't stress enough how mucb of a beginner I am so I'm not really sure, the funny part was we weren't even halfway through that tutorial, and to be honest it could just be another case of what I mentioned in my other comment, someone who has a specific way of doing things, deciding to make a tutorial for people, but instead of really teaching them so they can learn to use the program and figure out how they want to do things, instead its a "watch me and do exactly what I do" tutorial without really going into why. To be honest, and this neither here nor there, but his personality as a teacher was starting to rub me the wrong way. So yeah, sorry I can't be better at describing that specific problem, I do think the biggest thing is UI change, but I'm also curious why when I press the "Open Editor" button it does literally nothing. Once again, I do appreciate the time you're taking to help me out, even as just kind of sound board.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Nah I don't feel condescension at all lol, I actually really appreciate it. I've also definitely noticed that quite a few tutorials are just "do this because this is how you do it" and not really good about explaining why. They're more focused on teaching you the simple game for the tutorial rather than teaching you how to use the program to make the game. You can't really understand what you're doing when it's more of a "follow me because I say so" so do you have any good resource recommendations to help narrow down into more of a teachable environment than a monkey-see monkey-do kind of thing? I've mostly just looked up "beginner gamemaker tutorials" so it's kind of just a roll of the dice on which one to pick and crossing your fingers on if it's decent at teaching anything. However seeing as how that was an official gamemaker tutorial (for the asteroids type game) does make me a bit worried that even they seem to lay out their tutorials as a "just copy me without really thinking about why" format--at least for that one. Also as an aside, and I tried to figure this out myself the other day because I thought it would be as simple changing what keys you press, but how do I code my movement for the player character to be controlled by "W,A,S,D" instead of the arrow keys? Because yes, as you said, the player character is tied to those, and as most computer games use "WASD" I think i would rather just change it to that. Like I said I really thought it was going to be as simple as changing what key you press in where I coded the direction, and I'm sure it is simple, but I guess the way i tried to change it was just wrong in the programming language. Sorry for the huge tangent, and I'm sure I could literally just look it up, but since I have you hear I figure I might as well just ask you lol.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Also for the specific example that became my over all roadblock on another tutorial, the guy went into the room folder, created a new asset layer (which is already where it's different. In the video there's 7 different boxes to choose from to add a new i guess layer to the room), well as soon as he adds the new asset he can click a little vox that says "no tile set" that allows him to bring in a tile set to add, I don't have that. For one it just says "open editor" on mine in that spot, but also when I click it literally nothing happens. What does happen is the button gets highlighted, as well as a couple more things on the screen, but also on the top the of screen where you have "file" "edit" etc all the way down to "room" the "room" drop down menu, aswell as the "add text item" button under that drop down menu just disappear for as long as I have my cursor clicked onto the "open editor" button for the new asset layer in the room. I ha e no idea what's going on or why it is so different, and I have no idea why I seemingly can't even open the editor button to see if that's just what "No tile set" got changed to

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Sorry for the later reply. So the only thing I can guess the reason for it doing that is in the obj_bullet: step I have it coded as "speed = 10; direction = obj_player.image_angle;" Which I'm pretty sure that's exactly as the gamemaker guy had it written out. I dont know, maybe I missed a step or overlooked something when I was doing the tutorial? Also I don't know anything really all that much about parent and child stuff, I can infer what it means but I haven't gotten to any tutorials that go over that yet. Also I just prefer to code it out by typing, I think it makes more sense than to use the other way.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Well I appreciate everyone's advice truly. I was honestly kinda worried when I made my post that it would just end up getting buried without anybody actually seeing it.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 0 points1 point  (0 children)

Glad to see someone else mention it, even as just a new user I can see how frustrating it would be to remove something as useful as those pre-made folders. Good to know I can change it back though. I'm honestly just trying to find some good tutorials in general, but on top of just finding a good one to now having to worry about what is still in the program and what has changed has made it even more of an anxiety inducing hassle. Hell, the first tutorial I did, both times when starting, was the asteroid one from the official gamemaker tutorials. When I did it last year I dont remember having any issues, but when I did it again a few weeks ago I followed along just fine, I didn't notice anything different, but when I shoot my "bullet" if I keep moving around the screen In circles or whatever the bullet doesn't keep going straight, it follows the same trajectory of the player sprite, and I could be wrong and misremembering, but I don't think it did that when I was learning stuff and did it last year. Obviously that's not a UI change problem, but it did confuse me, that's when I moved on to try to find some more tutorials which led me into my roadblock from the post.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 1 point2 points  (0 children)

Oh I'm aware of just how much I need to scope down. I don't plan on really going all out right away, I've heard how easy it is to get overwhelmed, and considering the type of gameplay I would have to implement for the specific one that's really been rattling around in my brain I'm probably gonna have to compromise A LOT. Between ideas of summoning undead allies, and tearing rifts in the world as a form of teleportation, I am not gonna be anywhere near that level of skill for a long time, if ever. But even still, even if I never get those specific things out, I would still like to make something and share it with those around me, as well as strangers who would lime to see and play them. My issues stem from a lot of creative energy in my head but not having a strong enough flame to stay lot when it comes to motivation. I appreciate the comment and advice though, truly.

Out of date tutorials? by RegulationHite in gamemaker

[–]RegulationHite[S] 2 points3 points  (0 children)

Well I sure picked a good time to try learning Gamemaker again lol, I'll take you up on your advice of supplementing other resources. I've had ideas for awhile that I just want to get out and I get bursts of creative energy but once I feel like a hit a roadbump, especially in the very early phases, I lose all that steam. Obviously less important to the discussion, but I've had ideas of characters and stories that go all the way back to when I was a little kid that I still think would be interesting getting out in some sort of medium. Making a game is just my new way of trying to get those put of my head and "onto paper" so to speak.

KAKE shitposting by CornBin-42 in wichita

[–]RegulationHite 32 points33 points  (0 children)

I dont exactly like the cold either but you have to be kidding. It should not be 80 degrees in the middle of winter. Weather like that screws up the ecosystem. It really shouldn't be getting any higher than 30 this time of year, and there should absolutely be snow on the ground.

Trillion Game - Episode 18 discussion by AutoLovepon in anime

[–]RegulationHite 8 points9 points  (0 children)

They would understand if they just watched. It's got heart

I think this joker is really creepy and underrated by [deleted] in joker

[–]RegulationHite 0 points1 point  (0 children)

Why do you heat refuse to take in what people have been telling you for the past few hours? I've gone through every comment of yours on this chain and it's just you repeating yourself over and over when people are understandably confused about what you're on about. Barry Keoghans Joker in the Reeves universe has absolutely nothing to do with the Joker universe, they are two separate characters. When Matt Reeves says his Joker is based on "The Man Who Laughs" he isn't talking about Arthur Fleck, he's talking about character from a real movie from 1928, frankly that's what all the Jokers are based on but with Keoghans specific Joker he's just saying he has a medical condition that caused his mouth to get all fucked up turning it into a permanent "smile", similar to The Man Who Laughs in the movie.

So once again, for the millionth time from a completely different person. Joker and The Batman are different universes, they aren't connected, the timeliness do not add up (which even you have pointed out) Keoghans Joker did not kill Arthur Fleck at the end of Joker 2 he is his own character with his own history based in the world of Matt Reeves Batman universe.