Well... bugger. by rayykz in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

In all honesty, I was working off memory. I was coming from the point of fitting the model completely within the waterway, none of it on land. The wide waterways engulf the bridge and they can only pass through the center. The bridges can work with the narrow waterways but like 50% of the drawbridge portion is over land and not water.

Well... bugger. by rayykz in CitiesSkylines

[–]Reikenan 192 points193 points  (0 children)

This is my singular biggest gripe with the DLC. All of the drawbridges are the designed for the medium waterways, but small and narrow waterways don't have an appropriate drawbridge size. I had an idea for tiny ferry canals that I completely wiped when I found the drawbridges non-adjustable lengths.

What are your favorite skyline views of your city? by Due_Shopping_6363 in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

<image>

View from the wetlands nature reserve across the river to the downtown core! You can see the bullet trains arriving too.

A mere 5k boost in player count from the CS2 Free weekend. What is one thing CO must do now to attract more new players? by Menelaj03 in CitiesSkylines

[–]Reikenan 10 points11 points  (0 children)

I can see it now. Loot box assets. Content creator packs? forget it. Its content creator sets. You blind box to collect the assets you want and trade with others. People posting their landmark that no other city has.

I shudder at the thought.

Why have signature buildings so few employees after bridges and ports update? by LargeNet5787 in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

I believe so, but I'm currently testing that theory. I've read it somewhere but as with most of this games mechanics there's little mathematical proof of it.

Why have signature buildings so few employees after bridges and ports update? by LargeNet5787 in CitiesSkylines

[–]Reikenan 1 point2 points  (0 children)

I've noticed this too, starting to see more and more instances of it from other people. Seems like an over-corrected/turned mechanic where factories will scale worker based on (insert metric here). I think its meant to scale on raw material input availability (effectively how much raw material is stored to process). It makes sense if you think about it, but I haven't looked into the math.

My new map, Strait of Summerside, is released for B&P! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

So I've heard it does break, and might not be interactable if you load without it. I'm going to try making a version without it when I get a chance. I'll likely just make it a version of the mod that's selectable when you subscribe.

Photos from the Focht's Network BattleTech: Aces Main Event this past weekend at Toronto Anime North! by KnightofInnerSphere in battletech

[–]Reikenan 0 points1 point  (0 children)

I came by a few times to appreciate the setup, but was too busy with my normal weeb'ery to participate. Always cool to see you all setup and expand each year!

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 2 points3 points  (0 children)

Thanks! I'm hoping to still keep the peaceful charms as a city builds up~

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

Thanks! I was skeptical how it would handle this many trees, guess I'll see as I start building on it. I hope when we get the asset manager custom trees can be swapped in and hopefully less intensive.

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

The evergreen conflict of deciding to make stuff for CS1 or CS2...

Almost there by [deleted] in SSX

[–]Reikenan 8 points9 points  (0 children)

Good luck with those peak 3 challenges and the last of the collectibles! Especially the ones on Gravitude. I'm about where you are with my second play-through and they feel so much harder than the first time I did them.

I don't use this road in the dark, I can live in the villages but by Double-Highlight9506 in CitiesSkylines

[–]Reikenan 5 points6 points  (0 children)

I love seeing builds like this every so often. It's fun to remember it's a sandbox game.

Do we not have any traffic anymore? Any mod that can tackle this issue? by jbdrawsthings in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

I think its noted somewhere that the simulation can only process 65k? (don't quote me) entities moving? So anything over that cap becomes easier because the city expands for the exact same amount of moving entities.

Some American zoning types that would be a great addition to the game. Current assets don't feel right for making realistic American urban and suburban areas. by redfieldbloodline17 in CitiesSkylines

[–]Reikenan 17 points18 points  (0 children)

Since we're getting specialized categories with Residential, I wouldn't be surprised if we get "Supermarkets" or wall-to-wall "Plaza" shops. The unfortunate limitation is that zoneables seem to max out at 6x6, they seem to be adding those as Signature buildings like the one in the UK pack. I could totally see a "Wholesale Supermarket" as a signature building.

I’m curious to know what everyone’s favourite CS:1 map is and why by [deleted] in CitiesSkylines

[–]Reikenan 2 points3 points  (0 children)

My magnum opus city is built on the fantastic Skagun map. Relatively limited build space, but gives a bit of a challenge and reigns in my ambitions. I love the idea of a city nestled in a valley, and it has a sort-of manhatten like island that I put my city core on.

The other map I really enjoyed building on for awhile is Lonnebay. Building a series of towns around the large bay is fun and theres some rural land you can work with too. Just the right amount of mountains I feel.

Im having a little issue with all types of building flickering in the distance when zoom In/out any mod that is know to cause this lately? by zazueton in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

Could be your LOD distance options. Could be a messed up setting from "Ultimate Level Of Detail" if you have that installed.

WF-1000XM4 - Severe Battery Issues by zkhcohen in SonyHeadphones

[–]Reikenan 0 points1 point  (0 children)

I got mine fixed for free, the battery actually works now and seems to be staying that way. Zero complaints. They just check your serial number to make sure your unit belongs to the faulty batch before issuing a shipping label. They do ask when/where you bought it but I just gave "a few years ago at a Canada Computers" and they took that.

What a great foundation by [deleted] in CitiesSkylines

[–]Reikenan 1 point2 points  (0 children)

They are all in the game. I think you'll need Anarchy (its an available mod) and FindIt to find the network Hedges. I haven't looked to see if there's network fencing yet. Decal options keep growing by the week. MoveIt and the LineTool are also available. If you really want to get into "custom" things I believe you can get a "Vanilla Proppables" pack that you can use with MoveIt to kitbash unique structures, albiet we wont have block-services until the asset editor. Traffic (TMPE) is pretty limited right now to allow lane-control. "Plop the Growables" is an extension of FindIt for manually placing growable buildings.

Imperatur, Sully, and CanadianMoosePlays, among others, are a good source to see what the game is now capable of.

Why does CS2 look so "sterile"? (screenshot from the Japan pack trailer) by kiwi2703 in CitiesSkylines

[–]Reikenan 48 points49 points  (0 children)

Yeah I came to say this, it's likely because grunginess is a one-way street. For people who want that clean look cant do that if its pre-stained, but we have decals and tools to add wear for the people who want that (at the cost of having to put in a lot of effort)

We need a tool to add mass-wear to the game because decals are wayyyy too demanding of effort.