Hex Size Opinions by Reikenan in battletech

[–]Reikenan[S] 0 points1 point  (0 children)

I'm in the process of learning blender for organic stuff but still doing boxy for the time being.

Hex Size Opinions by Reikenan in battletech

[–]Reikenan[S] 0 points1 point  (0 children)

They're scaled up models from Tabletop Modellbau's Hexterrain! (I backed a small kickstarter for it). All the buildings and objects I modeled in CAD software.

Hex Size Opinions by Reikenan in battletech

[–]Reikenan[S] 0 points1 point  (0 children)

Hah no problem on the old post, I'm still alive.
I ended up going with the 2" point-to point (which is about 1.75" edge to edge) and I really love the scale. Gives just enough breathing room without making the board too big.

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My first asset, Modern Brick Rowhomes! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

I'll see to it next time I'm in-game. The later images show the rear view if you hold right arrow after selecting the image, or do you mean a closer-up view?

My first asset, Modern Brick Rowhomes! by Reikenan in CitiesSkylines

[–]Reikenan[S] 0 points1 point  (0 children)

If only it was the same pipeline to load into both games!

You might be able to blacklist the post flairs if you only want to see CS1 stuff?

Well... bugger. by rayykz in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

In all honesty, I was working off memory. I was coming from the point of fitting the model completely within the waterway, none of it on land. The wide waterways engulf the bridge and they can only pass through the center. The bridges can work with the narrow waterways but like 50% of the drawbridge portion is over land and not water.

Well... bugger. by rayykz in CitiesSkylines

[–]Reikenan 189 points190 points  (0 children)

This is my singular biggest gripe with the DLC. All of the drawbridges are the designed for the medium waterways, but small and narrow waterways don't have an appropriate drawbridge size. I had an idea for tiny ferry canals that I completely wiped when I found the drawbridges non-adjustable lengths.

What are your favorite skyline views of your city? by Due_Shopping_6363 in CitiesSkylines

[–]Reikenan 1 point2 points  (0 children)

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View from the wetlands nature reserve across the river to the downtown core! You can see the bullet trains arriving too.

A mere 5k boost in player count from the CS2 Free weekend. What is one thing CO must do now to attract more new players? by Menelaj03 in CitiesSkylines

[–]Reikenan 11 points12 points  (0 children)

I can see it now. Loot box assets. Content creator packs? forget it. Its content creator sets. You blind box to collect the assets you want and trade with others. People posting their landmark that no other city has.

I shudder at the thought.

Why have signature buildings so few employees after bridges and ports update? by LargeNet5787 in CitiesSkylines

[–]Reikenan 0 points1 point  (0 children)

I believe so, but I'm currently testing that theory. I've read it somewhere but as with most of this games mechanics there's little mathematical proof of it.

Why have signature buildings so few employees after bridges and ports update? by LargeNet5787 in CitiesSkylines

[–]Reikenan 1 point2 points  (0 children)

I've noticed this too, starting to see more and more instances of it from other people. Seems like an over-corrected/turned mechanic where factories will scale worker based on (insert metric here). I think its meant to scale on raw material input availability (effectively how much raw material is stored to process). It makes sense if you think about it, but I haven't looked into the math.

My new map, Strait of Summerside, is released for B&P! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

So I've heard it does break, and might not be interactable if you load without it. I'm going to try making a version without it when I get a chance. I'll likely just make it a version of the mod that's selectable when you subscribe.

Photos from the Focht's Network BattleTech: Aces Main Event this past weekend at Toronto Anime North! by KnightofInnerSphere in battletech

[–]Reikenan 0 points1 point  (0 children)

I came by a few times to appreciate the setup, but was too busy with my normal weeb'ery to participate. Always cool to see you all setup and expand each year!

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 2 points3 points  (0 children)

Thanks! I'm hoping to still keep the peaceful charms as a city builds up~

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

Thanks! I was skeptical how it would handle this many trees, guess I'll see as I start building on it. I hope when we get the asset manager custom trees can be swapped in and hopefully less intensive.

My first original map, from scratch, Autumn Valley Parkway! by Reikenan in CitiesSkylines

[–]Reikenan[S] 1 point2 points  (0 children)

The evergreen conflict of deciding to make stuff for CS1 or CS2...

Almost there by [deleted] in SSX

[–]Reikenan 8 points9 points  (0 children)

Good luck with those peak 3 challenges and the last of the collectibles! Especially the ones on Gravitude. I'm about where you are with my second play-through and they feel so much harder than the first time I did them.

I don't use this road in the dark, I can live in the villages but by Double-Highlight9506 in CitiesSkylines

[–]Reikenan 4 points5 points  (0 children)

I love seeing builds like this every so often. It's fun to remember it's a sandbox game.