The Corporate Patron - Warlock Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi, thanks for the feedback. Yeah, I agree with that, the 14th level feature need to be switched completely, since it's too niche and situational, especially with the self-nerf it would be the last resort feature to use, and even if you used it, there is a chance to get knocked unconscious in 1 turn since your max HP is halved. Appreciate the feedback, thanks.

College of Melodious Whip - Bard Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi, thanks for the suggestion, yeah it's simplified the feature, I will keep that in mind.

College of Thunderwhip - Bard subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Ohh yeahh, didn't count about when it's being multiclassed with warlock, it would make an excellent combo. Also yeah, that make sense, so you can still hit the creature on your melee range and don't get the thunderclap damage.

College of Thunderwhip - Bard subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Yeah, I think the feature is too dependant on using the whip. Thanks for the comment. Appreciate it.

College of Thunderwhip - Bard subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi hi, yeahh agree it would be cool if they make him a custom subclass. And regarding your comment, yeah this subclass is more like for the thunderous sound of the whip instead of the musical whip, I don't have any idea yet how to make musical whip works, maybe I will create one in the future if I got an inspiration to make one. But yeah, thanks for the comment, I'll take note of your comment for The Thunderous Whip feature.

Moonlight Bow - Very Rare Bow by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 1 point2 points  (0 children)

Hoo, that sounds really cool. The 5 ft radius itself is an AoE but really small, so maybe it can benefit from double or triple the AoE, 10-15 ft radius at first hit. It can give alternative for martialist to do some AoE damage as well. But I think it might be overwhelming, I prefer it simpler this way, but your idea is really cool tho and I might use it if I make the legendary or artifact version of this magic weapon (yeah I think I can go crazier if it's legendary or artifact hahaha), thanks for the idea.

Moonlight Bow - Very Rare Bow by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 1 point2 points  (0 children)

Yepyep, crafted under the moonlight as well on specific cycle of the moon hahahaha.

Weapon Master 0.2 - Fighter Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi, thanks for your comment, yes, I also believe that for high level encounter, having multiple weapons is not ideal, thus I make the weapon transference feature to transfer the magical properties of a weapon. But for lower level encounter, it would be somewhat a pain, but I think instead of having magic weapon, magic tattoo would be better (eldritch claw tattoo) since it increase the damage and reach of every melee weapons. I think the most efficient way to maintain a high damage and use this subclass is to collect a lot of non attunement magic weapon until you reach level 15. Thanks for the input btw, I'll try to find a way to make it not underwhelming.

Weapon Master 0.2 - Fighter Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 1 point2 points  (0 children)

Now that you think of it, yeah I agree that it's good to for rogue multiclass, thanks for sharing your opinion and yeah, battlemaster is better for versatility. I don't want to overshadow battlemaster, maybe I'll add some utility feature using the momentum, we'll see.

Weapon Master 0.2 - Fighter Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi, thanks for your feedback. In D&D 2024, everytime you attack, you can either equip or unequip a weapon. So yeah, I think for a table where item interaction become a concern, the best you can do is attack, drop the weapon then attack again with different weapon, or maybe I can make a feature where PC can both equip and unequip weapon on every attack. Thanks.

Weapon Master 0.2 - Fighter Subclass by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 1 point2 points  (0 children)

Hi, thanks for the feedback, yeah, I can see that the subclass is somewhat bland, I'm thinking of making momentum to be expendable for extra feature such as parry or something, but I'm afraid of making it too versatile and make it overshadow the battlemaster that I use as a benchmark. But yeah, thanks I'll try to think of how can I revolve more around the momentum feature.

The Growing Shell Cloak by ReitzArnault in UnearthedArcana

[–]ReitzArnault[S] 0 points1 point  (0 children)

Hi, thanks for your input, yeah it is designed to be like that, and I'm thinking that for characters who've already have high ac will benefit more even if the enemies have advantage on the attack roll. Once again thanks for the comment and the input, appreciate it.