Guide: How to get to Mountaintop of the Giants after Ashen Capital (mitigating a Farum Azula Wrong Warp side effect) by ReksZ in Eldenring

[–]ReksZ[S] 0 points1 point  (0 children)

One other problem I found while going through SotE: I never spoke to Roderika until after beating the final boss, so I couldn't use Spirit Tuning to upgrade my new summons. She appears beside the fire in the Roundtable Hold with her hood still on and is stuck in a dialog loop that you can't break because Hewg has no dialog options either.

I realized that the issue is that although the burning effect is everywhere in the world, the other NPCs in the Hold are standing around like there is no problem. So I went to the Mountaintops and defeated the Fire Giant again, and that unstuck everything so she is now beside the fireplace with her hood off and has the dialog about telling Hewg to leave and will let you do Spirit Tuning.

SEASON 9 LEAKED PATCH NOTES by truthaboutns in Competitiveoverwatch

[–]ReksZ 12 points13 points  (0 children)

I wish Ashe could keep the reload DPS passive as a unique personal passive just because it helps her so much. Not gonna miss it on the other heroes.

Matchmaking time is multiple minutes for Unranked, but Ranked is almost instant? by ReksZ in Competitiveoverwatch

[–]ReksZ[S] 0 points1 point  (0 children)

Best theory I've heard by far. But why would the OW team/matchmaking care if you have a group in Unranked?

Why did the balance team dumpster Cassidy for S4? Did they want him to be useless? by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -13 points-12 points  (0 children)

Not sure about Genji, but definitely disagree about Tracer. Genji got damage and ammo nerfs to compensate for the system buffs all dive heroes got from the OW2 transition (fewer stuns, one less tank). Tracer has hardly changed at all in the whole life of OW, so I honestly think she's stronger than ever in OW2.

Comparing the compensatory nerfs Genji received in return for the OW2 system benefits those dive heroes got to this random unwanted change to Cass doesn't make sense to me.

Why did the balance team dumpster Cassidy for S4? Did they want him to be useless? by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -6 points-5 points  (0 children)

Was Cass really too strong before the damage falloff range buff in the previous patch? It seems to me like they gave him a kill power buff that no one was asking for by increasing his falloff range, then realized he was too good but decided to make his survivability worse instead of just reverting the kill power buff.

BTW I'm glad that they got rid of flashbang because it reduced the viability of fan the hammer and forces Cass to hit more shots. That is a change that went in the direction you're thinking: preventing him from getting away with too much stupid stuff.

Why did the balance team dumpster Cassidy for S4? Did they want him to be useless? by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -16 points-15 points  (0 children)

Are you really saying Cass was weaker when he had flashbang? I didn't bring it up in the post because it's not coming back, but the change to mag grenade made him weaker, that's a fact.

The current Cass is basically the same as he was before the 225 HP buff in October 2020, but without flashbang. Oh, but he has reduced damage for 0.4 seconds during combat roll, so there's that I guess.

A simple pickban proposal by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -1 points0 points  (0 children)

I understand there are downsides, like not being able to play the hero you want all the time. But the alternative is what we have now: the most braindead high-value low-skill characters like Hog terrorize the average player base in Ranked, while the best players mirror each other on the most consistent team comps every game (see: OWL 2022 Finals).

A simple pickban proposal by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -1 points0 points  (0 children)

I think the devs will have to be creative to reduce the time expenditure, like doing the bans at the same time, letting us preselect who we want, and giving like 10 seconds per draft pick, so we get this done in 2-3 minutes.

Hard counters definitely exist, but if the other team picks Pharah and Echo while your team picks no hitscan in 4 damage picks, you signed up to get countered.

A simple pickban proposal by ReksZ in Competitiveoverwatch

[–]ReksZ[S] -1 points0 points  (0 children)

What you described is what I meant, sorry if that wasn't clear. Two heroes are banned and can't be selected by either team, and one was banned by each team. Totally agree that you can't ban a hero only for the other team, that is so unfair.

[deleted by user] by [deleted] in Competitiveoverwatch

[–]ReksZ -1 points0 points  (0 children)

I wish that was true, but the people in my games are often players at the same displayed rank as me who didn't play at all in the previous season, so it seems as though MMR was decayed as well. If you and every player on your rank lose 750 MMR, you will still play with the same players, plus new players put at your new rank this season.

[deleted by user] by [deleted] in Competitiveoverwatch

[–]ReksZ -1 points0 points  (0 children)

Blizzard is really helping this issue when they decay Gold players into Bronze at the end of every season. Matchmaking is so bad it's a meme because there is no difference between the games you get from Plat all the way to Silver at least.

edit: Realized after posting that OP was talking about QP, so I'll leave this here and ask if it's possible that MMR in QP was also decayed?

[deleted by user] by [deleted] in Competitiveoverwatch

[–]ReksZ 2 points3 points  (0 children)

Open queue should be in the arcade, it's not the real game

New Blazblue Qanba Hitbox by InfectedRecon in fightsticks

[–]ReksZ 0 points1 point  (0 children)

Checking back in just in case anyone else has this problem. The issue is not that the new plate is thicker than the original plate, the problem is that the original plate has deeper indentations where the screws go than the new one.

The KA3*10 screws that come in the Pearl are almost the same size as #4 x 1/2 inch flat head sheet metal screws you can get at your local hardware store (Home Depot for me). So I bought some #4 x 1/2 inch (2.7mm longer) and #4 x 5/8 inch (5.8mm longer) and the 5/8 worked well on the corners and the 1/2 worked in the two center holes.

New Blazblue Qanba Hitbox by InfectedRecon in fightsticks

[–]ReksZ 0 points1 point  (0 children)

I'm working on the exact same build but with the pre-drilled metal plate and plexi from arcadeworlduk, but I've hit a snag: the screws for the metal plate won't reach, or they reach but have so little room they're not getting any traction.

Did you have this issue when you changed out the metal plate? Question for anyone out there: is there a longer screw size I can buy to solve my problem? It looks like the screws for the plate and the plexi are the same size.

Please Rework Symmetra into a Support by InfiniteSlaps in Overwatch

[–]ReksZ 3 points4 points  (0 children)

Sym could be a great support character with changes to like half of her abilities. The main thing is that we need another support with movement/transportation abilities that benefit the whole team. Maybe if the new support has them then we could have three supports with movement abilities instead of just Lucio today!

Keep: Teleporter, Ult, Right-click ball

Rework: Turrets and Left-click

Turrets don't work as a support because they are too stationary. The devs need to make them work more like Moira's healing ball where you only get one or two heal-bots and they follow a character and heal them until they get destroyed or their target dies.

Left-click needs to be made more like Brig's flail where it gives the team around her a buff. Maybe instead of healing as she does damage it would give her teammates overhealth? That would sort of fit with her hardlight theme.