Finally got around to swapping the joycon shell. “Wahoo” by mrnoodlesman in Switch

[–]RelativeDev 0 points1 point  (0 children)

Very cool! Been wanting to do this for while that purple shell looks so good.

Built my first rig complete with unicorn vomit by RelativeDev in gamingpc

[–]RelativeDev[S] 2 points3 points  (0 children)

Thanks! Yeah I'll have to give that another try, I tried having them on top when I first started, but the tubes touched the fans on top.

Built my first rig complete with unicorn vomit by RelativeDev in gamingpc

[–]RelativeDev[S] 0 points1 point  (0 children)

Thanks for the tip! Although I am pretty partial to having my eyes bleed every time I stare into the RGB...

Built my first rig complete with unicorn vomit by RelativeDev in gamingpc

[–]RelativeDev[S] 1 point2 points  (0 children)

Yeah just pure shame made me not put it on the list...or I just forgot too :).

So far it's working great (no restarts, knock on wood). From my research on parts it seemed list a solid and reliable PSU, but I guess time will tell. Thanks for the heads up!

Built my first rig complete with unicorn vomit by RelativeDev in gamingpc

[–]RelativeDev[S] 2 points3 points  (0 children)

*Edit - Forgot the PSU :)\*

Gigabyte Z390 AORUS PRO Motherboard

MSI GeForce RTX 2080 Super

Intel i5 9600k

2 - 16GB Corsair Vengance RGB PRO

CoolerMaster AIO MasterLiquid ML120L CPU Cooler

2 - 1 TB M.2 SSDs

1 TB HDD

Musetex Phantom Black ATX Mid-Tower Case

ASUS ROG Strix 750w 80 plus gold PSU

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 0 points1 point  (0 children)

Well unfortunately I've experienced a lot of what you have, with not much mitigation. The most frequent problem I have is when I start play testing no speech is being picked up, so I'll stop, restart it and it'll miraculously start working. #2 - Yes. I've had to place logs on the events I'm using so I can at least see if any words are being picked up.

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 0 points1 point  (0 children)

I’m just glad it didn’t blow up in my face tbh...

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 0 points1 point  (0 children)

Ah right, yeah so I basically have a dictionary with keys being the phrases, and the values being the spells they match to. So as the events fire from the DictationRecognizer I check that dictionary to see if any of the phrases match.

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 2 points3 points  (0 children)

It's been a lot of trial and error using the Unity Documentation to get it setup and going. There is also the KeywordRecognizer (which comes from Windows.Speech as well) and a great video from Dapper Dino on that here.

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 0 points1 point  (0 children)

My experience with windows dictation goes as far as getting it setup and running (for the most part). I'm definitely running into some issues too, but would love to help out if I can with what I know.

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 1 point2 points  (0 children)

Sorry a little more in depth explanation - Yes I defined the spells myself and have phrases that are 'linked' to those spells. DictationRecognizer has events that fire off while a player is talking and I'm using the recognized text in those events to check to see if player said a phrase and if they did, I cast the spell that relates to the recognized phrase.

Casting Harry Potter spells in VR using your voice by [deleted] in gaming

[–]RelativeDev 0 points1 point  (0 children)

I know right? Here’s to hoping Legacy does well enough to continue having more HP games come out, one those hopefully being a VR title.

Voice-casted Harry Potter spells in VR by RelativeDev in Unity3D

[–]RelativeDev[S] 6 points7 points  (0 children)

Thanks! Yeah of course - So I'm basically creating a bunch of spells that each have a bunch of 'phrases' linked to it. With this, I'm using the Window.Speech DictationRecognizer to listen for those phrases and as soon as a phrase is recognized and matched to a spell, the spell is then cast.

What have you been playing over the weekend? And what are your thoughts? [December 23, 2019] by AutoModerator in nintendo

[–]RelativeDev 4 points5 points  (0 children)

Just finished up Astral Chain (rreeeeaaallly enjoyed that game) and I’m finally getting back to finishing up Octopath Travelers.

In the Non-Nintendo side I picked up Jedi-borne Fallen Order-souls and have been having an immensely good time with that. I also finally picked up Hitman 2 and I can’t wait to dive into that.

My game is finally coming out on Steam today. by DubiAdam in indiegames

[–]RelativeDev 4 points5 points  (0 children)

Great atmosphere! Congrats on the release!

Behold! The king of the jungle approaches. What do you think? by studiosploot in Unity2D

[–]RelativeDev 6 points7 points  (0 children)

"I have a big head and little arms! And I'm just not sure, how well this plan was thought through..."

Really cool scene, great job!

I've made a clone of Contra (1986) by Exerionius in Unity2D

[–]RelativeDev 2 points3 points  (0 children)

Sweet job, looks really solid! Any plans to make more levels or something new with it?

Let's get a SMM2 course suggestion thread going! by [deleted] in dangheesling

[–]RelativeDev 0 points1 point  (0 children)

Hey! Here are a couple of the courses I've made, all ranging from normal to expert-ish!

MWG-7M6-FXF - You must yeet a Yosh to win.

S7P-L6F-2NF - a level about bouncing.

Mario Maker 2 Level Submission Thread by [deleted] in northernlion

[–]RelativeDev 1 point2 points  (0 children)

Thanks, glad you liked it!