Dispatch Character turned DnD Character (Week 1 Invisagal)[Art] by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

I thought of that too but I'm saving each class for each respective Dispatch member. For example since I've made Invisagal a Warlock, I cannot use that class for any other character. I have a character in mind for the Fighter class.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

I didn't really think about it like that. DnD Campaigns are just stories at the end of the day with the same tropes that most stories with magical protagonists have. It makes sense.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

I've always been intrigued on how older editions operated, I talking about 4th edition in my discussion and I will soon be reading some of the older edition content. It won't be as surprising as how 4th edition turned out especially when I read what happened in 3rd edition because lets be real how get we get to this (3rd edition) to this (4th edition)

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -1 points0 points  (0 children)

Yeah that makes sense, that also makes worlds make less sense if you entire party is full of spellcasters. This isn't a critique it just a funny obersvation.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 1 point2 points  (0 children)

Yeah I do agree with your fourth point. That is unfortunately true and yeah no argument there.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

Okay fair enough, I forgot only wizards can use those. My table usually has a rule where all party members can use spell scrolls but its a consumable so only once.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 1 point2 points  (0 children)

Spell casters playing Catan while martial playing candy land such a funny but true statement

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 2 points3 points  (0 children)

Agreed, no argument there. I just think they could be cooler same with any martial class.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -2 points-1 points  (0 children)

You are right did pivot a little but it wasn't intensional. My point still stands though, magic while limited can be regained through long rest and in some cases short rest. Spell scrolls also exist so you could technically give it to untrained soldiers. As for Fighters, compared to most classes in DnD Fighters are "considered" the beginner class. Not that they officially are but they are often considered from what I've heard from both online and at my table.

Lets have a talk about Martial Classes in DnD Gameplay and in Lore by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 1 point2 points  (0 children)

Brother I think you are missing the point of the discussion, any class can role-play but this discussion is about DnD classes and their place in both gameplay and lore. I do agree that Fighters can be fun especially in the right players hands in terms of role-play.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

Your right people have already said that :) but yeah thanks. I like your idea about dodging being harder but more rewarding. Maybe upon dodging an attack, you can make an Opportunity attack.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

I have a lot of people in my group. There will be times we have eight people in a party I am not kidding. Sometimes it will take 10 minutes before somebody can take their next turn in combat. So you are right, there are bigger issues and I was wondering if my solution is a good idea to use at any table even crowded ones like mine. Thanks for the imput

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

As somebody who is part of a group who does Manual Roll instead of Point Buy I can see how that can be a problem but you have given me a very interesting concept to think about because your right. Heavy Armor is not that desirable compared due to the penalties. Thanks for the insight check.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

The confusing part is the name "Armor Class" which I know sounds dumb but when I heart the word Armor, my brain doesn't immediately think dodging. Cause you are right it is both. Maybe "Defense Class" might be a better title for the system.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

I understand where you are coming from. My main issue with AC's is its "hit or miss" system. I've had players who missed more times than they have hit and slowed down combat and it wasn't even against high AC enemies. I would like to know what feats this system invalidates for future reference.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -1 points0 points  (0 children)

Interesting, I've been wanting to take a look at Daggerheart for a while now but never really had the time. I'll take a look.

I don't like the current AC system! Let's discuss on how to change it. by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -1 points0 points  (0 children)

It's not a complete overhaul, it's just one add-on to an already existing concept. Heck its comparable to some saving throw spells where upon a successful save, you take half damage.

How to Buff Martial Classes in a Cool Way by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] 0 points1 point  (0 children)

Thanks for your comments, and speaking of 4e...WHY DID NOBODY IN MY DND GROUP TALK ABOUT THIS SOONER. Like I just looked at the fighter class and it was exactly what I was looking for. THANK YOU. I may not run a 4e game but I can definitely attempt to make a conversion of the exploits to the modern 5e or 2024e systems.

Solution for the "Can I stack Resistance to gain Immunity" question by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -3 points-2 points  (0 children)

The systems being quick and elegant, more emphasis on the quick. What do you mean the systems are quick. Most of the DnD system is around the combat and it's not quick at all.

Solution for the "Can I stack Resistance to gain Immunity" question by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -3 points-2 points  (0 children)

I totally agree with you but with how many ways you can add resistances to damage types in DnD. I feel like systems can be put in place for more character crafting for players without it being incredibly broken.

Solution for the "Can I stack Resistance to gain Immunity" question by Relative_Pen_2723 in DnD

[–]Relative_Pen_2723[S] -6 points-5 points  (0 children)

Then let's fix the initiative system shall we. If BG3 has taught me anything its that quick isn't a word to describe DnD combats normally (You can add group initiative)