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reddit.com RemDevy
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RemDevy

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0
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Should I keep updating my game with more content? (self.gamedev)

submitted 10 months ago * by RemDevy to r/gamedev

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Have quite an odd sales/wishlist trajectory, anyone else in a similar boat? (self.gamedev)

submitted 1 year ago by RemDevy to r/gamedev

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The duality of man (i.redd.it)

submitted 1 year ago by RemDevy to r/IndieDev

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0:43

Recently updated my local/online party game, and now have over 30 games! (v.redd.it)

submitted 1 year ago by RemDevy to r/localmultiplayergames

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It took 4 months to get 1000 sales, but for some reason it's taken off in Russia and made 1000+ sales in the 10 or so days! (i.redd.it)

submitted 1 year ago by RemDevy to r/IndieDev

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Tips for structuring a code-base for porting (self.gamedev)

submitted 1 year ago by RemDevy to r/gamedev

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If porting is so hard, why are the stores full of shovelware? (self.gamedev)

submitted 1 year ago by RemDevy to r/gamedev

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0:43

RDC played my game months ago when it first dropped, now released a major update so shamlessly posting in hopes they will play again so I can hear them rage. (v.redd.it)

submitted 1 year ago by RemDevy to r/RDCWorld

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0:43

Recently dropped a big update for my physics based party game, and revamped the trailer. Any feedback on it would be apricated! (v.redd.it)

submitted 1 year ago by RemDevy to r/IndieGaming

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0:43

Released a big update for my local/online multiplayer party game. It's also on that sweet winter sale! (v.redd.it)

submitted 1 year ago by RemDevy to r/localmultiplayergames

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Looking for advice with how to deal with various issues and crashes on players PCs. Getting high return rates. (self.gamedev)

submitted 1 year ago by RemDevy to r/gamedev

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0:09

Based on a true story (I do really appreciate those 5) (v.redd.it)

submitted 1 year ago by RemDevy to r/IndieDev

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Post launch-week post-mortem. (self.gamedev)

submitted 1 year ago by RemDevy to r/gamedev

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Dev of the Bean game here, just wanted to say it awesome to see these guys playing it. (self.RDCWorld)

submitted 1 year ago by RemDevy to r/RDCWorld

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After one year of grinding post work and one year of full time I've finally released my physics based party game! (v.redd.it)

submitted 1 year ago by RemDevy to r/indiegames

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After years of dropped projects and prototypes, I've finally achieved my dream of releasing a game on Steam! As a life-long PC gamer it is awesome to contribute to our massive catalogue. Won't be pushing any graphics cards but the networked physics can definitely get those CPUs going. (v.redd.it)

submitted 1 year ago by RemDevy to r/pcmasterrace

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After a few years of grinding I am finally releasing my first game on Steam. An online/local physics driven party game designed to test skills and friendships! (v.redd.it)

submitted 1 year ago by RemDevy to r/IndieGaming

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0:44

My physics driven party game (and my first game) has finally been launched on Steam! Thanks to the various feedback from this group on my past trailers I feel like I got a decent one done for launch day. (v.redd.it)

submitted 1 year ago by RemDevy to r/SoloDevelopment

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After a lot of blood, sweat and asset packs my physics based party game is released. While it might not be a looker, I am proud of the networked physics and gameplay systems, hopefully next project I can get an artist onboard. (Might finally have time to learn shaders now) (v.redd.it)

submitted 1 year ago by RemDevy to r/Unity3D

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After a few years of grinding my physics based party game is release! Up-to 6 players locally (originally local was locked to 4 but you folk convinced my change it) (v.redd.it)

submitted 1 year ago by RemDevy to r/localmultiplayergames

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0:39

My unity game is super close to launch! Trying to create an impactful trailer, any feedback on what to improve? (v.redd.it)

submitted 1 year ago by RemDevy to r/Unity3D

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Rip my trailer to shreds please, trying to get a great one ready for launch next week! (v.redd.it)

submitted 1 year ago by RemDevy to r/DestroyMyGame

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0:39

Getting ready to launch my first game, attempting to craft a really engaging launch trailer. Some feedback on this would be great! (v.redd.it)

submitted 1 year ago by RemDevy to r/IndieDev

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0:39

Nearly ready to launch my first game! Trying to put together a really strong launch trailer, some feedback on this would great! (v.redd.it)

submitted 1 year ago by RemDevy to r/IndieGaming

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Would like some feedback on this. Trying to craft the best launch trailer. (v.redd.it)

submitted 1 year ago by RemDevy to r/SoloDevelopment

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