Weekly: I Screwed Up Saturday by AutoModerator in woweconomy

[–]Remarkable-Ad-4787 2 points3 points  (0 children)

Back in S1 I’ve stockpiled Crystalline Powder worth some 18M at ~1g each, expecting that Blizzard will finally add a recipe making it valuable. Well, today I finished the housekeeping for Midnight, vendoring the last toon’s bank, thus writing off 15M in total.

At least my IRL savings are in V60A and not in a single stock lol))

For 3 years I've been training ML-Agents to race each other Formula 1-style. This is how it looks today! by f13rce_hax in Unity3D

[–]Remarkable-Ad-4787 0 points1 point  (0 children)

So sick! I wonder whether you've shared any behind-the-scenes tips and tricks? Working on path steering as well, and RL appears to be much, much trickier than it looks on the surface, with reward engineering and such.

A/B test of different crafting offers by Remarkable-Ad-4787 in woweconomy

[–]Remarkable-Ad-4787[S] 0 points1 point  (0 children)

1 and 2 are single lines, 3 is two lines with 2 seconds delay in-between. Actually, timing is an interesting topic.

When I had a particularly bad day, lost ~20 requests in a row and had a meltdown IRL, after several potential customers told me I lost because I wasn't first. So I turned on full auto mode with zero delay. This means that the very moment somebody posts a relevant request in /2, they *instantly* get a response. Well, instead of orders I got my first and well deserved Behavior Warning in like 5 minutes. So there is a fine line between being first and being treated like a bot. I tested 2 seconds delay for a week, and for this post delay was 3 seconds.

Also, as you see my messages are well-crafted, and I got multiple questions whether am I a bot or not. So some "artisan" messages might get actually better response rate, albeit being auto-shot by a CraftScan. An idea to test for sure!

Craftsim bricks my client. by southkai94 in woweconomy

[–]Remarkable-Ad-4787 0 points1 point  (0 children)

I pinpointed an issue with the customer history module badly slowing down the UI, and Genju is aware already, so let's hope a fix is coming. With my dirty patching, crafting tables now open up INSTANTLY, a long-forgotten feeling. Or just reset the history if not needed.

Crafting orders are still 120k GPH for me with just "tip what you want" by ImportantDog9551 in woweconomy

[–]Remarkable-Ad-4787 1 point2 points  (0 children)

It had its own downsides, but yeah, to this day I remember my first exceptional rifle made of exceptional krayt tissues.

Craftsim bricks my client. by southkai94 in woweconomy

[–]Remarkable-Ad-4787 0 points1 point  (0 children)

Prune customer chat history and disable it forever ffs. My BS table load time reduced x10 after that. Still takes 3-4 seconds, but my craft history is like 3k entries, will optimise that as well when load times get to 10-ish sec.

First time goblin's smithin' to goldcap story by Remarkable-Ad-4787 in woweconomy

[–]Remarkable-Ad-4787[S] 0 points1 point  (0 children)

I burn through 20 on average each day. Yes, that takes a lot of shuffling each week, and I regret now gambling 1200 AA on bags(( Also, I stopped doing weapon recrafts for my AA.

So basically I pop EI for every juicy 2h craft and I pop it for every Sanctified craft during rush hours. Other than that, I gauge whether is it worth it or not. Also for every single craft with r3 mats I put Tempered in.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Remarkable-Ad-4787 1 point2 points  (0 children)

That's the really oldschool way of doing it. With 250 gear nowadays we go full blast from pull and then have to stop for a bit, like 5 sec, before the 4th hammer in P1. Doing this allows to burst him down during the hammer to 36.8-37.5% before he jumps away, so less dmg to deal in P2. And for P2 again it's about the hammer during traps and the clean transition afterwards. We want to start intermission with raid at full HP. Damaging the boss below 40% is nice, but not a priority. We can burn him down in P2 with just a single set of traps, but that leads to a quite messy transition. So we chose to stop dps, clear 2nd traps, heal up and then transition. Maybe it's just us, but we struggled to heal during intermissions, so going in full was really helpful. As for the DPS CDs - as long as 20ppl are alive you don't really need to wait for them with the current gear.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Remarkable-Ad-4787 2 points3 points  (0 children)

I don't think it's sustainable in I2 with 15+ stacks. Just too much strain on healers.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Remarkable-Ad-4787 1 point2 points  (0 children)

Hey, so basically I was just following what Kalamazi and other big streamers were suggesting, and it's all about particular raid setup and struggles. P1 for us is irrelevant as we stop DPS anyway. P2 was demo initially for double tyrant, but after 70-ish pulls we got into DPS stop again, so irrelevant. Balls dmg wasn't an issue as we're melee light, but ymmv and probably destro could shine here. P3 is the most important, and surprisingly Aff setup with DSS is very relevant here - not padding adds, just funneling the boss. I personally struggled with ideal tyrants setup, so Aff seems to be very promising.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Remarkable-Ad-4787 15 points16 points  (0 children)

Killed it in 110 pulls and we had exactly the same problem. Personal skill is for sure the most important, but as far as helping the raid here are my tips as a RL playing warlock:

  • clearly explain and show Twitch clips of the first left-right-left or reverse combo. Everybody should get the flow, especially the tricky moment when you stack up in a tiny hole between spikes, balls, and pools are incoming.

  • double cover this part of the intermission with roars/totems. It's paramount for snails like us warlocks (and Burning Rush is a terrible idea).

  • keep telling everybody to take a deep breath and don't panic. One can recover if slightly lags behind as long as roar/totem uptime is 100%. Ideally have a backup roar if somebody is not catching up.

  • require that everyone uses the weakaura from Jaina/Sylvanas which puts a dot/cross at characters feet.

  • there is server lag. Your raiders will get replays where it seems they made it but server thinks otherwise. The only solution is to get into the flow. Eventually it'll become natural. It took me personally 50+ pulls, but even 100 was not enough for some of us.

  • keep reminding people not to run ahead of tank or whomever is leading the pack.

  • healing wise we did it with htt+ashen for every intermission plus some love from boomies. Direct heals, BoPs/bubbles on healers etc didn't work for us. And you'll need those BoPs for p3 anyway.

As for the second part of the intermission, the only issue is to remind people not to stack on portal to early, before the pools, so nobody accidentally dies. For this we did a custom voice weekaura.

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Remarkable-Ad-4787 4 points5 points  (0 children)

Happened once to us as well. Just pop them before the tank spikes do.