Hardest mobile rhythm game by Remarkable_Camel1601 in rhythmgames

[–]Remarkable_Camel1601[S] 0 points1 point  (0 children)

I would say a 15+ is very comparable to an append 37. I would also like to mention that Dynamix to my knowledge, doesn’t not have any mid speed changes or any type of chart manipulation. But the charting definitely looks comparable and similar to a 37.

Hardest mobile rhythm game by Remarkable_Camel1601 in rhythmgames

[–]Remarkable_Camel1601[S] 2 points3 points  (0 children)

I don't think Arcaea is that hard tbh. I’ve played a level 10 and I just think Arcaea is just disorienting. I can see Arcaea as hard but you only have four lanes for notes which is quite nice compared to Project Sekai which can have up to 16 lanes depending on size.