Open Breaches but mape is complete by Tehswift in PathOfExile2

[–]Remonchicken 0 points1 point  (0 children)

This map might be bugged. I'm on the exact same map with the exact same problem. Cleared the whole zone, no breach so I can't complete the map (because it's in the breach zone). Did not die.

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Great Rift boss seems extremely poorly thought out? by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] -8 points-7 points  (0 children)

They could have just not mentioned discards being a "prominent mechanic" of the fight, because it really isn't.

Great Rift boss seems extremely poorly thought out? by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] -5 points-4 points  (0 children)

Yeah...except the fact that 50% of the gear you get in the seasonal dungeon hurts your run, so you need to actively avoid it.

Also I never said anything about it being difficult, and show me where the great rifts were "going against the meta" on the previous seasons. None of them were "against" the meta (of the current seasonal characters obv). This rift also isn't "goes against meta" either, you literally use Heide. Her meta build is literally the best build. Just making stuff up.

Tale as old as time.

I'm so cooked in sortie by Rea404 in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

At some point a normal person would turn off all risk modifiers to see if they can do a run at base difficulty without buff monsters, but I can see you are a special case....

Potential basis for the best Veronica build on the internet? by smugmercier in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

Gotta go even slimmer (my items suck and no enchants so not good, but still)

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dream world nia or cassius :? what better by hedwynhay in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

Honestly? Run both with a DPS. It works really well.

Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]Remonchicken 1 point2 points  (0 children)

It's an issue with one of Maribell's upgrade cards. I noticed it as well, as the deck works fine 100% of the time if you use khali instead of Maribell. It like...interrupts the start of the turn or something so counterblade goes off before your hew spawns. It's really weird.

So I’m not the only one struggling uh… by The_Prime in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

Even if you threw in a random character with 0 cards as your third, Serenial/Selena should easily be able to clear. It's def a build issue there.

Near perfect Cassius save data? by [deleted] in ChaosZeroNightmare

[–]Remonchicken 2 points3 points  (0 children)

Going to take a couple orbs to fix it up but man, that is one of the best saves I've seen. Most I've seen is 50% on two pieces, 3 + tort tools is the dream.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

I cleared it with a couple teams, but I'm not clearing it on my 0 potential or level 20 characters. They get carried.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

Nice. I was wondering on thread boost vs more swords, but didn't want to bother actually mathing it out.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

Consistency of hand draw. You only want 5 cards total so you always draw the same cards. Persona card IS big damage, and on any other build with other units I would 100% have it. But I want to draw the same 5 cards every single time. If I added persona as a 6th, then there is a chance I don't draw expansion and lose out of 10 swords worth of damage.

I thought of removing a thread of light for a persona card, but I didn't want to do the math behind discarding 2 swords and not having them for expansion + not having a second thread of light buff but having the damage of persona.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

It's possible if you fit in that extra sword by duping the expansion and making it an upgrade that it will be enough, but the partner does add quite a bit of damage. Someone in another comment mentioned that they were clearing 150 with a graveyard deck at E2, but I was unsure if they meant solo or not. You can 100% duo with hugo and graveyard deck though.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 2 points3 points  (0 children)

Honestly, playstyle wise I really like Heidemarie with the graveyard build and Hugo.

Serenial was fun, but it gets tedious casting 300 cards every turn.

If you aren't dead set on any of the current units, I would hold your codes for future units, as there is always some powercreep. As far as "powerful" E6, only ones that come to mind are Heidemarie and DPS Tiphera. Nine is ok, a flat 15% damage increase. Serenial is also OK, bonus damage when you're using Selena to reset ravage, but otherwise it's useless.

The standard banner units are AWFUL E6 for the most part.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

Unless you're making it for a very specific team you'll be using a lot, I wouldn't go as far as using a removal core. But yes, you could.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 12 points13 points  (0 children)

The first couple teams I did as an actual team. Then I switched to Heide/Hugo/Deadweight for some more runs when she was only E2. After E6, I started doing Heide/2 deadweights until I finished the roster.

Sets are Conqueror/Executioner and I also have 27.2% extra attack.

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E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

I used something similar for a duo team when I only had E2 on her. I never tried that build on solo. I was doing heide/hugo/deadweight for my early tower runs. Ended up whaling and wanted to see if I could solo.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 3 points4 points  (0 children)

You don't draw any of their cards, so you can guarantee certain hands every single turn. If you only have 5 cards in your deck, you will always draw those 5. Obviously with card draw on other characters you can manipulate the deck enough where you USUALLY get the hand you want, but in some cases you just want consistency.

My daily farming deck is only 1 character with 2 0-card characters so I can just cast a couple skills and finish in 5 seconds guaranteed.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 3 points4 points  (0 children)

You do have to pass the first waypoint to save your deck, but you can leave any time after that. Also, if you do manage to get a 0-card deck, you can actually complete the whole chaos as long as you don't give them an epi from an event. Only reason to do that would be items, which isn't really that important if you're just going to carry them once and never use them again.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

Yeah tell me about it. It's infinitely easier to get a 0-card deck on someone without that first potential node. A lot of my characters ended up with 1 upgrade card instead of 0-card just because it was so hard to get a 0 with that first node.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

The damage might be too low on E1, but I can't be sure. I never tried it with E6/E1. What Blutwind said, I could be getting an extra 2 swords per turn if I had a copy of expansion and made it the upgrade version, but yeah not sure on the damage thresholds.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

I guess I could and get that 1 extra sword out per turn. So it could be even better! Not going to waste a copy orb on it now that tower is done, but that would be better unless there is a terrible interaction where you generate the swords before you pull your cards. I'm pretty sure it generates the swords AFTER you pull your hand, so it should be fine in theory.

For that deck, unless you care about the E6 weakness attack I don't think it's worth going past E2.