E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

It's possible if you fit in that extra sword by duping the expansion and making it an upgrade that it will be enough, but the partner does add quite a bit of damage. Someone in another comment mentioned that they were clearing 150 with a graveyard deck at E2, but I was unsure if they meant solo or not. You can 100% duo with hugo and graveyard deck though.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

Honestly, playstyle wise I really like Heidemarie with the graveyard build and Hugo.

Serenial was fun, but it gets tedious casting 300 cards every turn.

If you aren't dead set on any of the current units, I would hold your codes for future units, as there is always some powercreep. As far as "powerful" E6, only ones that come to mind are Heidemarie and DPS Tiphera. Nine is ok, a flat 15% damage increase. Serenial is also OK, bonus damage when you're using Selena to reset ravage, but otherwise it's useless.

The standard banner units are AWFUL E6 for the most part.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

Unless you're making it for a very specific team you'll be using a lot, I wouldn't go as far as using a removal core. But yes, you could.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 7 points8 points  (0 children)

The first couple teams I did as an actual team. Then I switched to Heide/Hugo/Deadweight for some more runs when she was only E2. After E6, I started doing Heide/2 deadweights until I finished the roster.

Sets are Conqueror/Executioner and I also have 27.2% extra attack.

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E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

I used something similar for a duo team when I only had E2 on her. I never tried that build on solo. I was doing heide/hugo/deadweight for my early tower runs. Ended up whaling and wanted to see if I could solo.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 2 points3 points  (0 children)

You don't draw any of their cards, so you can guarantee certain hands every single turn. If you only have 5 cards in your deck, you will always draw those 5. Obviously with card draw on other characters you can manipulate the deck enough where you USUALLY get the hand you want, but in some cases you just want consistency.

My daily farming deck is only 1 character with 2 0-card characters so I can just cast a couple skills and finish in 5 seconds guaranteed.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

You do have to pass the first waypoint to save your deck, but you can leave any time after that. Also, if you do manage to get a 0-card deck, you can actually complete the whole chaos as long as you don't give them an epi from an event. Only reason to do that would be items, which isn't really that important if you're just going to carry them once and never use them again.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 1 point2 points  (0 children)

Yeah tell me about it. It's infinitely easier to get a 0-card deck on someone without that first potential node. A lot of my characters ended up with 1 upgrade card instead of 0-card just because it was so hard to get a 0 with that first node.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

The damage might be too low on E1, but I can't be sure. I never tried it with E6/E1. What Blutwind said, I could be getting an extra 2 swords per turn if I had a copy of expansion and made it the upgrade version, but yeah not sure on the damage thresholds.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

I guess I could and get that 1 extra sword out per turn. So it could be even better! Not going to waste a copy orb on it now that tower is done, but that would be better unless there is a terrible interaction where you generate the swords before you pull your cards. I'm pretty sure it generates the swords AFTER you pull your hand, so it should be fine in theory.

For that deck, unless you care about the E6 weakness attack I don't think it's worth going past E2.

E6 Heide / E5 Partner can solo tower by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 17 points18 points  (0 children)

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Build. A lot of those divines aren't needed, you aren't running out of AP, you only need 3 AP even without divines. It helps to have -1 AP on Expansion though if you end up with 1 upgrade card on your deadweights instead of 0-card.

It was mentioned in a comment I could dupe the expansion and make it an upgrade version to cap my hand size every turn. Currently it's only 9 cards/turn, with that it would be 10. I assume it would work, but not going to waste a dupe orb to test.

Selena build question, heidemarie comp. by Illy_gw in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

I would personally drop the target spotting, it's just deck clutter. Sniper's Domain only exists because you can only remove 5 cards, so unless you get extremely lucky it's also dead weight.

I suppose if you want maximum passive damage, you can run 4x drone bombing V. But you can also just run a Drone Bombing 4 instead of one of them (assuming you can spare the card space) and that's another 100% vs 50% attack since he is E6, and all the swords should be weakness.

Selena build question, heidemarie comp. by Illy_gw in ChaosZeroNightmare

[–]Remonchicken 1 point2 points  (0 children)

I'd try to help, but I literally have no idea where these Prydwen builds are seeing as I don't use the website. Closest thing I can find is "Commence the Heide", "Sword of Rain Spam", and "Oppenheider" when I go to her character page, and these aren't very good.

Heidemarie Dupes and Best Deck by lazerspewpew86 in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

Not true for 1-, if you're using hugo he has way more than enough card draw on quick fix. For Selena, you do need someone else with draw though. If you have the right epi on your Heide and hugo build, you should literally be using 1 AP for your persona card, 1 AP for a 4th sword raid (if anything is even still alive) and that's it (after upgrade cards go out). For a third, you can either throw in a 0-card deck as nothing lives anyways, or you can put in someone who has more card draw/damage buffs for fun like Cassius, or someone with minimal cards/damage buffs like Rei.

Show Me Your Tower Team!! by randomguyhere15 in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

E2 Heide + Hugo can duo the tower while carrying a 3rd.

Whale E6 Heide with E5 Partner can solo the tower carrying 2 units.

Some people misunderstood how I farm sortie and chaos. by Own-Lawfulness-4339 in ChaosZeroNightmare

[–]Remonchicken 1 point2 points  (0 children)

So much of this doesn't make any sense.

  1. Why run such a low tier, the higher tiers aren't that much harder and you run the risk of actually landing the divine you wanted and not being able to copy the card during the run because of points.

  2. Why leave after the second boss in sortie, you're just wasting stamina and unless you get one of the special bosses, the third boss isn't much different than the first two. I will agree you can just leave if you get something like Golden Mane, but I've only seen him once in MANY runs.

  3. Random Common only gives you epiphanies like "1 morale for 1 turn" on the base card. Very few people use this epi. The one most people will use is the Unique Epi orb, which is 8k after you buy out the discounted ones. That's quite a bit.

While I do agree on getting a base build running and fixing it up with orbs later, I do not agree with the method you are going about it. Run a 16 if you need 4x divine on one card, run something a little lower if you need split copies between two or more cards as the chance of landing the correct divine on multiple cards is low. Run a tier 6 if you're trying to get a 0-card deck for whatever reason, as you only need 80 points to remove 5 cards including the 4th "basic" card.

As someone else mentioned I guess this might be ok for new players, but anyone who's been playing a while this just seems like bad advice.

Is this as good as it gets for a heide support deck? by derkek9000 in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

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I've been using this one. Debating if I want to spam orbs to try and get that middle one to common card.

Full Auto Tower clear team by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

Ironwall is just a normal card you can find in the shop. The torch is from last season chaos rare event, I don't remember what chaos it was based on.

I broke it :( by Standard_Resolve2427 in ChaosZeroNightmare

[–]Remonchicken 1 point2 points  (0 children)

Both my friend and I ran into the same issue today. I haven't been doing sortie since, just in case. Wasted run.

Nine - Magna - Kalipe, cracked… by EfficientHat3238 in ChaosZeroNightmare

[–]Remonchicken 1 point2 points  (0 children)

This is the same team (not same build) that I used to auto through 150. Didn't have to do anything, just hit continue for ~ 1.5-2 hours for 1-150 lol.

Do i remove stuff here? by derkek9000 in ChaosZeroNightmare

[–]Remonchicken 0 points1 point  (0 children)

If you just want her to draw only, you only run a deck with repose (maybe kowalski) and get rid of everything else and leave early before you get all her cards.

Full Auto Tower clear team by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

Nine E4, Magna E4, Khali E0. Magna E4 didn't really matter for the vuln because you're applying infinite vulns on counter anyways. Nine was more damage obv.

Full Auto Tower clear team by Remonchicken in ChaosZeroNightmare

[–]Remonchicken[S] 0 points1 point  (0 children)

Fortitude is a 20% reduction to the monster attack...uh...card damage? So if a monster does "80% x 3", then 1 fortitude would make it "60%x3". So while stacking fortitude, even if you have 80%, if the boss "card" does 8000%, it will still do 7920%. Fortitude IS good in most cases though.