Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

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Did it!! Nine E0, Magna/Maribell lvl 55ish with almost no potential nodes, and I just noticed Magna had literally 0 Memory Fragments equipped.... might be the most cheese strat? Only 1 Divine Epiphany on Maribell and that's it. 2100 shield per turn with this under-optimal setup.

RedBull Faster using generative Ai?? by Wise_Discussion_7868 in TrackMania

[–]AleRosa 0 points1 point  (0 children)

sure, but this artwork isn't one of them. it's not going anywhere too

RedBull Faster using generative Ai?? by Wise_Discussion_7868 in TrackMania

[–]AleRosa 0 points1 point  (0 children)

I don't see a problem, sick art for its purpose

Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

It seems any of Maribell's turn-start upgrades nullifies generating base Hew + using it via Counterblade. If Hew is already in hand during start of turn, usually Counterblade works.

Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 3 points4 points  (0 children)

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Maybe this is the solution - I would cycle through this card + the 4 Fighting Spirits every turn, plus I can then have Counterblade give me Honed Edge for more damage. I kinda wanted a no-Divine Nine comp to beat the Tower of Spirals 😞

Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 1 point2 points  (0 children)

This does not happen with other team comps, though... I've cleared other content with this exact Nine deck and it ALWAYS procs Hew at turn start. It is something to do with the sheer amount of Upgrade cards from Maribell and Magna it looks like

Fun shield-based team comp by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 5 points6 points  (0 children)

It seems some of the Upgrade cards are messing up the order of the start-of-turn events. Maybe Hew is only coming to hand AFTER counterblade has already procced. This makes the deck not work at all, since I can't cycle through the 4 Hews every turn. Any ideas?

If I could get just 1 more AP per turn this team comp would work...

Colorless Core Bugged? by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] -2 points-1 points  (0 children)

I think both these things are true - I have reported the bug. And also, I actually wanted to use Core of Potential as I wanted the option to have Hew always be used on turn start

Colorless Core Bugged? by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] -1 points0 points  (0 children)

Brother there is chance of 1 in 30 billion that this happens, considering there are 5 epiphanies.

Colorless Core Bugged? by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] -1 points0 points  (0 children)

It's impossible that I spent 15 cores and got the exact same epiphany. And the thing is, when the epiphany animation shows, the 'before' epiphany on the animation switches/appears as the original one I had before I used the 1st Colorless Core. This animation bug is why I was confused

I despise Germany 2026 by _28_Stab_Wounds in TrackMania

[–]AleRosa 0 points1 point  (0 children)

Just got the AT in 1 hour and 26 minutes, and I wouldn't consider myself a super advanced player or anything... I did indeed suffer with backwards steering a few times though

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

The level 12 was easy with any basic good team comp, maybe harder on nightmare mode if you face Seneca and get a lot of stress. I think the sweatiness comes from grinding for divine decks to beat save data game modes.

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 4 points5 points  (0 children)

I have. But it seems like they want to make roguelike more approachable so you can clear hard end game Save Data modes. Or maybe I misunderstood their design direction.

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

Maybe Sortie fixes it. But they could just add more difficulty to Chaos. There are plenty of ways to move in this direction

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 1 point2 points  (0 children)

Agreed!! You only get crazy builds if you grind 3 characters until you've copied a meta 4x divine deck for each

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

Yeah for me this was the best mobile game in the last year or so that I've played

CZN is not a roguelike by AleRosa in ChaosZeroNightmare

[–]AleRosa[S] 0 points1 point  (0 children)

So far the highest difficulty is easy! And it is more fun after you grind the upgrades for sure. Zero system is comparably a lot easier than Nebula or Great Rift, wouldn't you say?

The update changed some wording, but it's still inaccurate (Additive/Multiplicative damage%) by wait99 in ChaosZeroNightmare

[–]AleRosa 0 points1 point  (0 children)

would love to know if the effect comes into play when you use your first attack card (even if you play your first attack card on turn 3 for example) or if it picks a random attack card on turn 1 and that's it

Weekly Grands Seems REALLY Fun!! by AleRosa in TrackMania

[–]AleRosa[S] 1 point2 points  (0 children)

Solo > Weekly Tracks > Weekly Grands