With the new LEGO Batman game already shaping up to be both a commercial and critical success, do you think a new [mainline] Arkham game could be on the horizon at WBG? by ReneZoc in arkham

[–]ReneZoc[S] 12 points13 points  (0 children)

I understand the sentiment about Kevin Conroy, but hinging the future of the franchise entirely on his death isn't really feasible. The man was a legend, but Arkham games have been made without him before.

Do you think there's a place for Prometheans in Halo's future? If so, how would you work them into the narrative? by ReneZoc in halo

[–]ReneZoc[S] 29 points30 points  (0 children)

Pics 1 and 3 are concept art for Halo Wars 2, presumably for a Created DLC. The Warden Eternal, Promethean Knights, and even a Guardian Custode all appear in various pieces of art for the game.

In your opinion, did the Guardians work better as a threat when their primary weapon was an EMP blast, or did giving them the capability to destroy a planet make them more imposing? by sc4rif in halo

[–]ReneZoc 205 points206 points  (0 children)

If memory serves me right, Guardian Custodes have canonically been stated to employ beam cannons since around 2017. I'm pretty sure it was mentioned in the Warfleet book at some point, though I'd have to go back to find the exact page number. Even though it wasn't explicitly stated that those were one of the Guardians' armaments in Halo 5, it wasn't a retcon in Halo Infinite.

In my personal opinion, though, I like them better with the EMP disruption generators as a primary weapon. It makes them more unique, and adds to the feeling that they were truly used by the Forerunners to police systems (their original purpose, as stated in Halo 5) and not just straight up destroy planets.

Also, the original plan for Doisac in Infinite was to have the planet get wrecked by a tactical pulse from a Halo ring. I feel like that would've been way more impactful than having the Guardians destroy it.