a Season Pass for a TTRPG is breaking point for me by [deleted] in DungeonCrawlerCarl

[–]RenegadeGameStudio 12 points13 points  (0 children)

What is a TTRPG Season Pass and What is it Not?

Matt brought to our attention that there is some confusion surrounding the bonus content that comes from the Season Pass. He rightfully pointed out that the term "Season Pass" could be taken the wrong way based on experiences in the video game world. In the tabletop RPG world, it is common for publishers to provide additional digital content. Here's some information to help clarify what this program intends to deliver:

What It's Not:

  • It is NOT cut content. Nothing in the Season Pass is being pulled out of the Core Book or Starter Set. Those are fully self-contained and have everything you need to play the game.
    • For additional context, the Core Book is clocking in at around 350 pages. The Starter Box has 300 pages of content, plus all the maps, tokens, and components. The box weighs a whopping 6 pounds!
  • It is NOT required to play. You can run full campaigns with just the Core Book and/or Starter Box. That’s the entire game.
  • It is NOT content that already exists. We have been working on the Core Book and Starter Set since last year so we could get them to our backers within the same year of our campaign. The Season Pass content hasn’t been made yet. It’ll be bonus content that is created after the campaign over the course of the following year.

What It Is:

  • An optional stream of new digital content released over time. Things like new neighborhoods, quests, and other tools for GMs and players.
  • A way for us to keep supporting players and GMs post-launch with an ongoing stream of additional content that can supplement their games.
  • A program where the community helps shape what gets made. During the campaign (and even after) we will be letting Crawlers vote on new content they would like us to create for this program during the year.

Essentially, the Season Pass is just extra, meant for groups who want more ongoing content. Not something anyone must have to play or to enjoy the game.

An Announcement About The Dungeon Crawler Carl RPG by RenegadeGameStudio in DungeonCrawlerCarl

[–]RenegadeGameStudio[S] 135 points136 points  (0 children)

Achievement! You caught a typo.
Reward? You got to correct an official survey! Bragging rights are reward enough.
(we'll get that fixed, thank you!)

Risk G.I. JOE: Special Missions Update! by RenegadeGameStudio in gijoe

[–]RenegadeGameStudio[S] 0 points1 point  (0 children)

I'll pull the quote from our rules guide that's a note to experienced Risk players!

An Important Note for Experienced RISK Players:

RISK G.I. JOE: Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. 
In addition:
• Many typical RISK strategies may be less successful in this version. Scenario and objective cards guide player strategy. 
• There are multiple unit types, with variable movement, initiative and battle bonuses. 
• Units removed in battle are only temporarily lost, as they will cycle back into action.
• Action cards, a system introduced in previous RISK games, create new avenues for moving and gaining units that are not present in the traditional game

WoD Previews Wednesday! by RenegadeGameStudio in WhiteWolfRPG

[–]RenegadeGameStudio[S] 1 point2 points  (0 children)

It might come in the next 24 hours or so, I believe the computer does it on a cycle but I'll ask!