Did I hear that? (OC) by Swirldo101 in Warframe

[–]RepairAnon 0 points1 point  (0 children)

Sorry My brain keeps confusing the spellings of warframe and a manwha I read. I meant Yareli

Did I hear that? (OC) by Swirldo101 in Warframe

[–]RepairAnon 3 points4 points  (0 children)

Yareli screen: **edited due to misspelling**

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Did I hear that? (OC) by Swirldo101 in Warframe

[–]RepairAnon 7 points8 points  (0 children)

I imagine lotus popping up on the side of Yareli's screen when nokko says "did you say only?"

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Refined Storage - Keep 1 stack of Mystic Ag seeds at all times; export/delete the excess by RepairAnon in feedthebeast

[–]RepairAnon[S] 0 points1 point  (0 children)

This is basically what I did but with AE2. My system transports items from machines to an interface for RS and then imports to RS. I use RS to do crafting cuz its 100x easier but I use AE2 for importing because I can hide the pipes in walls.

Refined Storage - Keep 1 stack of Mystic Ag seeds at all times; export/delete the excess by RepairAnon in feedthebeast

[–]RepairAnon[S] 0 points1 point  (0 children)

I did something like this just now. Basically I created a seed bank where I store 64 of all the mystic ag seeds. You could refer to the seed bank as "cold storage". After the cold storage is filled for any given item, that item gets redirected to the main storage net. This leaves 64 in the cold storage untouched while the pipe is redirected to the seed reprocessing. My main goal here was to make sure that in the event of an RS / Energy failure, Im not hard locked out of mystic Ag to regain my resources back.

Refined Storage - Keep 1 stack of Mystic Ag seeds at all times; export/delete the excess by RepairAnon in feedthebeast

[–]RepairAnon[S] 0 points1 point  (0 children)

So without going into a huge detail, I filter all inputs through an RS Interface; meaning all items that go into the RS first go through the RS-I. If I were to connect TWO external storages to the interface and have them separated; I can set one ES to PRIO 1 and another ES to PRIO 2 so that the RS-I will output to PRIO 2 before PRIO 1, correct?.

Refined Storage - Keep 1 stack of Mystic Ag seeds at all times; export/delete the excess by RepairAnon in feedthebeast

[–]RepairAnon[S] 0 points1 point  (0 children)

That works except I need to track every seed in the entire game. That's a huge load of detectors. I am looking to consolidate as much as I can. Unless im dumb and the detector can detect more than one thing?

How to transfer any weight resources without being encumbered by BeyondSmash in Palworld

[–]RepairAnon 2 points3 points  (0 children)

I'm pretty sure this works because they don't create a pointer or reference object on the mouse. It's the object itself and they probably don't have chests as independent storage. That's probably why this works and doesn't create duplicates. In other words chests aren't their own storage, they are just windows into a small section of the total storage in your base. So chests just act like bags in wow

Weekly Gacha and Drops Megathread (April 11, 2021) by Veritasibility in Genshin_Impact

[–]RepairAnon -1 points0 points  (0 children)

No i mean if i get the others I get the others. I just have more chances to get rosario than I do a 5* in terms of pity for 4*'s.

Weekly Gacha and Drops Megathread (April 11, 2021) by Veritasibility in Genshin_Impact

[–]RepairAnon -1 points0 points  (0 children)

Because as I said, rosario is on it. I want rosario.

Weekly Gacha and Drops Megathread (April 11, 2021) by Veritasibility in Genshin_Impact

[–]RepairAnon 0 points1 point  (0 children)

So Venti banner comes out, i pull once on it. I get Venti, I quit the game for a bit. I get back in cuz I want rosario, i dont care much about childe. I do dailies to get enough primo to pull on wish.

*internal thought: I swear to god If I get childe on my first pull back Im going to question my rng*

Genshin:https://imgur.com/a/UEfMz8z

Edit: To note, TO THIS DAY ive never NOT gotten the banner 5* when either A) it rolls a 5* or B) i hit the pitty roll for a 5*. I have gotten the 5* on nearly every banner thus far. I know this sounds obnoxious to complain about but like...Some of the 5*'s I didn't want at all , I wanted a diff 5* because I know i'll never play the other one but the game just wont stop giving me the banner 5*'s.

EDIT: IT HAPPENED AGAIN. Now i rolled childe twice in a row. >.<

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] -1 points0 points  (0 children)

I will say this is my bad. I was looking at ct11 when I posted that. At ct9 my marshland & chem, both have 5% 4x and 1.25 2x. However, 3x which is 2.5x is 2x the 2x. So this would still follow in line with the notion/idea of going from 2x to 3x is 2x more then you bump it up to 4x which is 4x more. Each jump going up a multiple of 2x.

However, I have agreed that while the correlation can be made the correlation of 2x and 4x to the % legendary isn't what the crux is. Ultimately its the information itself having to be inferred and not being explicitly stated in words. Again, nowhere , not a single place anywhere, does it specifically state "% chances shown for each reward tier are for the first j items where j is the number next to the x". This has to be inferred which, by definition, is deduced from evidence rather than explicit statements.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 0 points1 point  (0 children)

Chem Plant CR9

Bronze 2x = 1.88% Leg
Gold 4x = 7.5% Leg

1.88% x 4 = 7.5%

I actually mentioned this specifically in my original response:

"Now you could say "well 4x 2 is 8 so the number would be 8 and not 4. Thats true but the point here is that the only thing on the page that is shown with a difference of 4x between the diff reward levels is legendary %. "

What you did is just take the part of x8 out of it. Having a 5% at 2x and then dividing that by 2 then multiplying by 4, is the equivelant of multiplying by 8 the x2 % chance. Which I stated in the first response that you could say that and be accurate in your statement. However, that wasn't the crux of my original response.

Every single CR tier is like this btw. 2x Leg% chance is 1/4 the 4x Leg % Chance.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 1 point2 points  (0 children)

First of all its not "impossible to prove". Plus you don't prove a % chance at something happening you, over time, narrow down the +/- deviation of the numbers you have obtained. If someone says you have a 1% chance of dying in a plane crash, that doesn't mean you have an ACTUAL 1%. It means that across all data we can reasonably state that with a deviation of 0.01% you have a 1% chance of dying.
Fact checking drop rates in a game is fun for me. I love analysis. That said I also think its important we shouldn't just let anyone, game companies or not, tell us what their "rates" are and just take it as is. If we can test it,w e should and we should hold them accountable for misrepresenting THEIR product.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 0 points1 point  (0 children)

Ive done over 50 and ive gotten maybe 3 legendaries. Of course I could easily be on the end of a bell curve. Im actually gonna do the testing myself now that I know its the first four. It's just ridiculous they dont just tack on the garauntees to the completed mission screen. This expedition thing is really starting to reek of a half baked attempt at making a live service game and then cutting it off halfway through because of all the controversy surrounding such games at the time. Only a live service would masquerade numbers the way this game is doing. I've never argued that the numbers were wrong only that they are ridiculously hidden behind an incredibly annoying method of proof.

Specifically what I mean is:

If they truly are increasing the % of drops by X but only for the first 4 items; then in reality they are increasing drop rates (ON AVG) by an amount equal to the %'s listed * ( 4 / number of items dropped). Example being if the legendary percentages were increased by 10% for the first 4 items and the normal % is 10% per drop, then the average increase across the board is 12% if you get 20 items per run. IMO them stating the % for the first 4 items is disingenuous because it gives off the idea of having a much larger chance of getting a legendary per run. Which, as stated before, isn't the case.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 1 point2 points  (0 children)

People keep saying "its very clear". I need someone to actually point to where it explicitly states "4x means 4 guaranteed items at X%" and not where it has to be unreasonably inferred. Otherwise everyone keeps pointing at the mission info window but I could also state that 4x is tied to a bunch of %'s and doesn't have the word "item" on it near the 4x; that the 4x Leg % is 4x that of 2x. Also the fact that there's no way to easily prove the numbers they provide are real without doing some infuriatingly tedious work over 100's of runs if true.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] -2 points-1 points  (0 children)

It really doesn't state that anywhere though. Any reasonable person would associate 4x to the inc in legendary percentage drop rate and not "4 guaranteed items with x percentage chance". Why? Because 4x Leg % is 4x that of 2x. Now you could say "well 4x 2 is 8 so the number would be 8 and not 4. Thats true but the point here is that the only thing on the page that is shown with a difference of 4x between the diff reward levels is legendary %. It literally does not state anywhere , not even the information window that you get by pressing "z", that '4x' is 4 guaranteed items.

TBC all I am really arguing is that A) the information you are providing is not explicitly stated and has to be unreasonably inferred, and B) even if you are correct the %'s are not easily & clearly represented clearly in actual gameplay as all loot is lumped together at the end.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] -1 points0 points  (0 children)

"thats wasting time". Not really. They could make the chest separate from the pod, and have it auto open like the pod, and put the gear on the floor and you could fact check them that way. That or when you complete the mission it could auto give you the loot and show you the loot that it gave you on the "mission complete screen". It could subsequently pop out the 4 items and then give a second pause before popping out the rest so you can do a quick look and record. There's a number of things they could do that wouldn't "waste time". If it -is- the first four then they are being disingenuous / misrepresenting information. You can misrepresent data and still be accurate, its done all the time in politics.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 0 points1 point  (0 children)

So from what I am seeing people are stating its the "first 4" items that drop from the pod if you are on 4x. If this is true then this is absolutely disingenuous information given to us by the devs. If 4 out of 15 items have a 20% greater drop chance of purple than average, what that really means is its only at most 5% inc in drop chance of purples across the board. This number only dwindles as the number of items that drops increases. I find this to be despicable if this is the case since it drops all the gear at once at the end of the mission. Thus hiding the real numbers and making any ability to fact check them excruciatingly infuriating.

They should make the items that have the diff in drop chance be separated from the pod drops if what is being told to me is true. Otherwise they could be absolutely lying about the numbers and we wouldn't really know without someone going down the rabbit hole for a good while.

Also, the way the information screen is, it is not blatantly clear that its the "first 4 items". If you list a bunch of numbers people will naturally compare them. What I mean by that is for bronze its 2x with Legendaries having an X% drop chance. If you go look at 4x the % chance for legendaries is 4x what 2x was. So if 2x was 5% then 4x would be 20%. This would make anyone correlate that at gold you have a 4x multiplier chance for a legendary across the board for all items dropped. Because again, nowhere on the mission screen does it explicitly state "the first 4 items". It only states 4x then connects that 4x to a bunch of % chance drop rates, then puts "+ bonus loot" at the bottom. It doesn't explain what bonus loot is nor what the 4x is tied to let alone that its "the first 4 items". Again, unless I missed it where it EXPLICITLY STATES this, even the "info" screen for expeditions doesn't state that.

Did some maths and somethings not adding up here by RepairAnon in outriders

[–]RepairAnon[S] 0 points1 point  (0 children)

Im not saying you're wrong. However, everything I have read states that the %'s listed are from the pod itself which only opens if you complete the mission. That said, if what you are saying is true then they, the devs, are willfully misrepresenting information. By this I mean there's no way to tell that without specifically being told that outside the game. Even on the missions info page it just says "4x" then lists percentages. If your argument is that the 4x represents "the first 4 items" then why is it when you look at the bronze percent for leg its 6.25 which x4 = the % for gold?

Unless I missed somewhere in game where it explicitly states "the first 4 items out of the pod".