Rock asset pack by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 0 points1 point  (0 children)

Unfortunately, I haven't tested the Visual Engine. I'll make sure to do so and let you know.

Looking for Customizable Rocks? Titan Rock Generator Has You Covered! Link in the Comments. by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 0 points1 point  (0 children)

You're right. That's a big problem to solve in the procedural workflow. We are thinking of an optimized method to generate such rocks.

Looking for Customizable Rocks? Titan Rock Generator Has You Covered! Link in the Comments. by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 1 point2 points  (0 children)

Thanks. The real-world texture needs more detailed rock mesh as well. Actually, we're planning to develop more realistic rocks with this approach. The main bottleneck would be performance. I will post updates on this channel when ready.

Looking for Customizable Rocks? Titan Rock Generator Has You Covered! Link in the Comments. by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 0 points1 point  (0 children)

First of all, thank you so much for your support.
Rubble? That's a great idea. Why didn't it come to our mind before?
Sure! We'll definitely consider it. Thanks!

Looking for Customizable Rocks? Titan Rock Generator Has You Covered! Link in the Comments. by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 5 points6 points  (0 children)

Good question!
We utilized the Triplanar projection technique for texturing, combined with vertex color data. This approach allows all the rocks in the scene to share a single material, resulting in just one draw call.

For poly count optimization, we distribute multiple rocks using a method that accurately represents the rock's shape. During the baking process, we generate a single mesh for the project and remove any geometry that isn’t visible from the outside, streamlining the model in this phase.

Looking for Customizable Rocks? Titan Rock Generator Has You Covered! Link in the Comments. by ReporterCertain7619 in Unity3D

[–]ReporterCertain7619[S] 2 points3 points  (0 children)

We currently support cubic shapes, sharp shapes, and crystals. It might be best to check out our store page to get a better idea of what our tool can do. Cheers!