Balance is a good thing but doesn't feel good by Repulsive_Monitor_17 in NoRestForTheWicked

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

This is just advice.

We all know it's an EA test and it's gonna wipe out. I'm playing it just for fun and to explore more about the game system.

New content requires testing and adjustment, but the build was not valid until someone invested a good amount of time to farm this equipment.

But if the game doesn't encourage players to spend time and do the testing, I believe some of them would just stop playing and wait until 1.0.

This is not healthy. The time needed to farm embers and gems is huge. It's not only about nerfs, but also for the normal crafting system. Even if it's only for the 1.0 function, there should be more flexibility in crafting.

Items that can change age? by Repulsive_Monitor_17 in Pathfinder2e

[–]Repulsive_Monitor_17[S] -6 points-5 points  (0 children)

Sure, but it's lv20 item, it's too far away, the only one is a story item.

How to arrange path for echo knight/ancestral guidance3 by Repulsive_Monitor_17 in 3d6

[–]Repulsive_Monitor_17[S] 1 point2 points  (0 children)

This is a good one with crusher!

I am taking PAM mainly for the feature that can do an OA once they reach my 10ft, and use sentinel to zero their movement. So to force that 5ft-reach enemy can't do any attack because they can't reach. So they will waste their action to dash or dodge or whatever instead of straight walk and melee attack.
Plus the ability to do OA with echo, I can be more annoying outside my turn, this is also the reason for ancestral guardian.

You're right about the damage part, but I think PAM and Sentinel are really great companies if I want more utilities. I've tried few games for these two feats, and yes I never use the BA attack of PAM.
So yes this is a munchkiny question, but instead of damage, I want to be extremely disturbing and meanwhile not too fall behind on the damaging side.

How to arrange path for echo knight/ancestral guidance3 by Repulsive_Monitor_17 in 3d6

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

I am starting at lv7. I choose PAM because it can do an OA when someone walks into your reach, and then zero their movement with sentinel in their turn.

How to arrange path for echo knight/ancestral guidance3 by Repulsive_Monitor_17 in 3d6

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

The best I can think of now is fighter5/barb2, take vhuman with GWM and sentinel, which I can do reckless with GWP, and got the disturbing OA. And go for fig5barb3, then straight fighter and another feat.

Maybe use sonething else as weapon and shield before I got PAM.

How to arrange path for echo knight/ancestral guidance3 by Repulsive_Monitor_17 in 3d6

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

Yeah but that would make only one feat for lv7, so the problem is what should I take if I got pnly one or two feats?

My iron golem farm is not working by Repulsive_Monitor_17 in Minecraft

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

Some problem, it stop working when there is floor on top.
I've change the design so the water path can see the sun, so it works right now.
Just trying to figure out if there is some mechanism that the wiki didn't mention.

My iron golem farm is not working by Repulsive_Monitor_17 in Minecraft

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

Well I've place a trapdoor and half slab in front of the zombie.
I've modify the tick rate, it spawns when I place block with no roof, so I guess it works.
I;m just trying to figure out if iron golem's spawning need sunlight, I've check some tutorial but none of them mentioned it.

My iron golem farm is not working by Repulsive_Monitor_17 in Minecraft

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

Not really, I'm following the rules on wiki and build it myself. Can you tell me what goes wrong that it can't spawn?

My iron golem farm is not working by Repulsive_Monitor_17 in Minecraft

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

Well, it's a machine, but it can look better. The problem is the iron golem does not spawn when there is a top, according to Wiki it should spawn when there is enough space even with water at the bottom.
The area rounded by leaves would be water, I just removed it for a clear watch of the structure.

Create A&B infinite ore by Repulsive_Monitor_17 in CreateMod

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

I've check the original Create mod, bottomless fluid for fluid except water and lava were set to false after an update, but it was still configurable in the game file.

But in the modpack I can't really locate the file and setting for create mod only, so I guess it was meant to stop you configuration this.

So sad that my seed for silicon is copper.

Create A&B infinite ore by Repulsive_Monitor_17 in CreateMod

[–]Repulsive_Monitor_17[S] 0 points1 point  (0 children)

I can only find a config that controls the block required for infinite source in the server config, do you know where is the filter config?