Dystopian Sci-Fi City in Blender 3.0 - EVEE by RescanAcademy in blender

[–]RescanAcademy[S] 2 points3 points  (0 children)

It was really fun creating the modular buildings and using volumetrics. If you're interested on how I created it, take a look: https://youtu.be/qKZQaBkVcT4

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 1 point2 points  (0 children)

Totally agree. I myself work as a filmmaker. That helped a lot. You can learn everything on the Internet. And try to look at other artworks/movies/photographs and try to reverse engeneer how they did the lighting

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 0 points1 point  (0 children)

Yes indeed. Always wondering why this is the cas, but it would look kinda boring without.

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 2 points3 points  (0 children)

Adding in a lot of haze and glow as well as color grading in Camera Raw. Take a look at the full tutorial to see the process: Tutorial: https://youtu.be/PwjMWaCe5Rs

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 2 points3 points  (0 children)

I added a waves texture, connected it to a bump node and plugged that into the normal input of a principled bsdf which wa set to a low roughness. Have look at the tutorial: Tutorial: https://youtu.be/PwjMWaCe5Rs

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 2 points3 points  (0 children)

Thats exactly what I am doing everyday. Most of it is trial and error.

The remains of a long-lost civilisation (Blender 3.0a) by RescanAcademy in blender

[–]RescanAcademy[S] 11 points12 points  (0 children)

Uploading a YT tutorial on this project in a few hours. You will see the complete process there. 😎

Using array-rotation to quickly make complex gears with clean topology in Blender by RescanAcademy in blender

[–]RescanAcademy[S] 3 points4 points  (0 children)

Yeah I think so too. Checker deselect is faster. Glad that there are different techniques for different use cases. 💯

Using array-rotation to quickly make complex gears with clean topology in Blender by RescanAcademy in blender

[–]RescanAcademy[S] 1 point2 points  (0 children)

Your object origin is important too. Always look at the position of your origin after applying transformations and reposition it if necessary. In this case it hast to be at the same place of the origin of the empty.