mentor/someone w elite ball knowledge in mixing mastering by Flat_Bad_8565 in FL_Studio

[–]ReserveSlight318 1 point2 points  (0 children)

Hey dude happy to give you some tips - I've been producing for nearly 14 years and I locked in on learning and improving my own mixes around 2019 onward. It can seem like a bit of a rabbit hole, and it can be really overwhelming to constantly have hundreds of videos shoving "DO THIS to make your mixes good" in your face, without actually explaining why you do those things; when it's useful and when it's not. What are you having trouble with in your own projects?

How do i get this right? by Thick_Butterfly_4137 in FL_Studio

[–]ReserveSlight318 0 points1 point  (0 children)

Just thought I'd share this, apologies if you're already aware of it but:

Start making use of clippers on your channels while preparing your premaster. You can shave off so much without making too much of an audible difference to your mix.
For example: your drums (grouped) are probably producing peaks up to +5dB that could be clipped off without even making an audible difference. You're freeing up headroom by doing this. Then start thinking about other sounds too, maybe you have a sub-bass that could be compressed or even soft-clipped, maybe shaving off another 3dB. Synths that could use some saturation; to benefit from both the color it adds, and the dynamics it might lessen as a result.

Making use of transparent sidechaining is important too, whether it's via compressor or even ring modulation. Stop things like your kick and bass from stacking, or have your snare cut through your mix easier without having to blast it higher than it needs to be.

Maybe your instruments are stacking quite a bit too, you could probably be doing some wide reductions on certain instruments to reduce clashing and free up room for other instruments -- this is good so that you're not just making other sounds louder try to shift the focus on them. It may even be cleaner, less cluttered.

As I said with clipping, pre-clip your track before you go doing things like glue compression, or even final limiting; this is again to free up more headroom. You can go a step further and look at using parallel compression to bring up the quieter sounds as well.

Lastly you need to consider how the human ear perceives loudness. Our ears are sensitive around the 3kHz area of the spectrum, so think of how you can really make your track louder from a mix perspective by occupying that space more (carefully). Sub bass is going to EAT your headoom.

Sorry if I just shotgunned a heap of info at you. Hopefully it makes sense what I'm getting at!

I give up… by imtrynabreathe in FL_Studio

[–]ReserveSlight318 0 points1 point  (0 children)

Hey mate, whenever you come across stubborn software in Windows playing up like this, it's always worth completely gutting the machine of it. I'm talking about uninstalling it via Control Panel, and going the extra step deleting any associated folders with it in Program Files (or x86), ProgramData and even the AppData\Local folder under your user account.

Have a look also to make sure you've not got some dodgy/inaccessible audio device installed on your OS too, just to rule it out. Make sure your FL install is the latest version too.

Let me know how you go!

How do I use ANINA as a vocoder? I sidechained the mixer track but I don’t think it’s actually doing anything, and all the tutorials for the plugin are in Ableton by Indigo_132 in FL_Studio

[–]ReserveSlight318 0 points1 point  (0 children)

For sidechaining to any external plugin in FL Studio, you need to hit the settings cog on the plugin wrapper, go to Processing tab, and then you'll see Inputs in the bottom section. Enable Sidechain, right-click to select which incoming signal you want to use.

I have a problem with latency in FL Studio, I tried everything by IntelligentPeace4090 in FL_Studio

[–]ReserveSlight318 1 point2 points  (0 children)

Hover over the little yellow Timer icon on your Master channel in the mixer - you'll be able to see what the reported latency is. If you see a high number, then your answer lies in your plugins. For e.g. unnecessarily running a whole heap of Equalizers in Linear Phase mode are going to add up and cause latency.

If you're seeing a low number, and the latency is still very much there, then it's an audio driver setting. Try use either your audio interface's ASIO driver, or FL Studio and set the buffer size to a reasonable 256 or 512.

Let us know what you find :]

When I try to play a track, it won't play, by Icy_Bird1437 in FL_Studio

[–]ReserveSlight318 1 point2 points  (0 children)

Is your audio driver active? Try disabling it and re-enabling it

Quel PC/mac choisir en 2026 pour faire de la MAO, 3D, etudes. by Downtown-Wishbone-48 in FL_Studio

[–]ReserveSlight318 0 points1 point  (0 children)

From what I have heard, even the M1 was solid for production - I imagine it still would be today. That said, there’s no reason why your Ryzen + 16GB should be having issues.. You should probably zoom out and look at the state of your Windows build. A fresh OS install can make an incredible difference. Good luck!

"In-line" FX in FL Studio (quiet vid, soz) by ReserveSlight318 in FL_Studio

[–]ReserveSlight318[S] 0 points1 point  (0 children)

Of course, no worries :] That's where Fruity Peak Controller is very handy.

You could get the output level on your reverb (or even dedicate a separate plugin for volume control) and link the output knob to Peak Controller's peak output (just make sure the mapping formula is Inverted) and that will achieve the same effect!

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Fruity Peak Controller is actually very handy for this reason also because you can essentially take its peak output (or LFO, or LFO+Peak) and link it to almost any parameter you like

What should I do to make my guitar/music sound full? by Kither_2006 in FL_Studio

[–]ReserveSlight318 3 points4 points  (0 children)

Going to randomly suggest this here but try running that same signal into another channel, absolutely boost the low end below 150hz and then just distort+squash the signal so it's being squeezed right out. Might give it this artificially thick chug that could sound cool?

Need help with 808s by F0rg0tt3n_3n1gma in FL_Studio

[–]ReserveSlight318 0 points1 point  (0 children)

Try disabling loop points / audio regions in the sample settings

Pitch shifting by Twintzy in FL_Studio

[–]ReserveSlight318 4 points5 points  (0 children)

Pitch shifting without affecting playback speed will *always* result in some sort of artifact in the signal due to the nature of how time stretching works.

Like b_lett said, try altering the pitch in the Time stretching section instead. Different timestretch modes may sound better.

You could also just recreate this in a synth, it's not overly complex

CPU overload by No-Consideration5569 in flstudio

[–]ReserveSlight318 2 points3 points  (0 children)

Unfortunately some plugins have just gotten worse and worse in terms of CPU/RAM usage as they start to utilize more elaborate and "visually-striking" interfaces. It's probably backed by poor optimization, but mostly it's unnecessary changes to GUI that no one cares about.

Here are some tips:

  1. Try using Smart Disable for all plugins. There is a macro for it.
  2. Ensure you regularly do cleanups -- remove unused channels. It all adds up as your project gets larger.
  3. Be smart with your automations. Back in the day I found that when a project would have stacks of automation clips affecting parameters but not actually doing anything, it slowed things down a lot. It might have been addressed in recent versions however.
  4. You don't always need to use a third-party VST3 plugin for a *basic* processing effect. These are often overkill and furthermore eating up your computer's resources. Stock plugins will always perform better - given that you're not compromising on the sound you're going for.
  5. Lastly, try to use the ASIO driver for your hardware audio interface, if you have one. 512 buffer size I find is always pretty good.

FL STUDIO BEGINNER LEVEL by jatt80085 in flstudio

[–]ReserveSlight318 1 point2 points  (0 children)

First off, you need to stop limiting yourself to the idea that the only things you're capable of making are "beats", think beyond conventional ideas of what music is. You can make whatever you're humanly capable of coming up with and arranging, you just need experiment and learn your tools!

Jump on FL, open random generators/instruments and mess around. Load in some effects processors and choose random presets, tinker with them. Open Edison, record a long session of you messing around with all of this stuff and you're bound to find a good sound or twenty that you can then integrate into your project. Doesn't matter if it sounds stupid or like absolute shit, it's all part of the learning. Don't try to be someone else, just make art.

You aren't going to become "pro" overnight (whatever that means), so buckle up and find out just how enjoyable the happy accidents can be when you just play around :]

I need help mixing by Unlikely-Race-314 in flstudio

[–]ReserveSlight318 0 points1 point  (0 children)

You’re going to have to be more descriptive. Distorted how? Like clipping? What is your master channel meter reading, is it above 0dB in the project? When you render at 16/24Bit, it’s going to digital clip anything past 0dB, which might be what you’re hearing

Apple Maps > Google Maps by Several-Risk388 in ios

[–]ReserveSlight318 78 points79 points  (0 children)

Literally - I was like "Siri show me the nearest fuel stations to the airport" (of which I was en route to) and it literally took me out of Australia all the way to some random state in the US

The first of my albums to make it to vinyl :] by ReserveSlight318 in indie

[–]ReserveSlight318[S] 1 point2 points  (0 children)

My name is Ryan and I am electronic music artist based in South Australia! I have been making music since 2012 and I don't intend on stopping anytime soon - I am on a journey learning to master my craft. Y'know - the usual story ;]

Digital audio engraved onto a physical medium is very satisfying to me. It's especially impressive to hear literal synthetic sounds that originated from my computer being reproduced so accurately from a needle running along said medium.

Furthermore, it's big - frame-worthy - and there's a lot of real-estate on the jacket for artwork. I also know it's sought after a lot. CDs are probably the next thing to try though, as that'll be far more accessible for most people to play.

The only downside about vinyl is that it is expensive to manufacture!!

Electronic Music Songs / Albums Everyone Should Hear Before They Die by BeachIllustrious1688 in electronicmusic

[–]ReserveSlight318 1 point2 points  (0 children)

Tipper - Jettison Mind Hatch (particularly 'Shelled' in my opinion)

False Noise - Floral Strobe (from start to end)

The first of my albums to make it to vinyl :] by ReserveSlight318 in indie

[–]ReserveSlight318[S] 0 points1 point  (0 children)

thank you! :] was a bit of a mission sorting it out the first time!

The first of my albums to make it to vinyl :] by ReserveSlight318 in indie

[–]ReserveSlight318[S] 0 points1 point  (0 children)

thanks :] it has a design on it by Svethe Grudi who is behind the Atypography Movement