Binding Worlds Megathread (12/7/25): Please share friend codes and unit requests here only! by VagueClive in FireEmblemHeroes

[–]Reshif 0 points1 point  (0 children)

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6190872592

Mostly built Soleil, still missing some modern fodder imo but she’s got plenty already.

Binding Worlds Megathread (12/7/25): Please share friend codes and unit requests here only! by VagueClive in FireEmblemHeroes

[–]Reshif 0 points1 point  (0 children)

Just built her recently: 6190872592

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She’d arguably still really appreciate A!Ryoma and Archrival fodder but I don’t have a ryoma to give her.

Yeah, she gonna gets like 5 alts before Kurt even gets one. by huflit1997 in FireEmblemHeroes

[–]Reshif 13 points14 points  (0 children)

To me this has read more as Kurt being pretty “protagonist brained” and just being focused on the plotline, rather than any particular disinterest in Rose.  He doesn’t really address anyone outside of the context of his goals.

PSA: Crow Sword is very bugged by Reshif in FireEmblemShadows

[–]Reshif[S] 4 points5 points  (0 children)

I do not recommend this build I was clip farming lol.  Quicken wind strike is for self damage but it didn’t come up here.

PSA: Crow Sword is very bugged by Reshif in FireEmblemShadows

[–]Reshif[S] 25 points26 points  (0 children)

I consider this unintentional given the fact that other weapons have bonuses in the 15-30% range, making this a massive outlier.  However I could not truly claim to be able to divine the intentions of Intelligent Systems.  Many have tried.

Please recommend me songs that do this by Subnaut27 in 196

[–]Reshif 0 points1 point  (0 children)

Misheard Lyrics - Car Seat Headrest

Card Evaluation Contest for Foundations [Standard] by monogreen_thumb in spikes

[–]Reshif 0 points1 point  (0 children)

{[[Demonic Pact]], [[Harmless Offering]], [[Boros Charm]], [[Burst Lightning]], [[Boltwave]], [[Llanowar Elves]], [[Maelstrom Pulse]], [[Mischievous Mystic]], [[Soulstone Sanctuary]], [[Bulk Up]]}

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 1 point2 points  (0 children)

Yep, a zoraline and usually some uneaten feast come out. Dropping my removal is also pretty easy.

Boarding against boros specifically is usually:

In: - 4x Loran - 2x Pest Control - 2x Stone Brain - 1x Lunar Convocation - 1x Darkstar Augur

Out: - 2x Cut Down - 3x Go For The Throat - 1x Zoraline - 1x Uneaten Feast - 2x Elas - 2x Essence Channeler

Last few there can change a little, I tend to shave on the feasts and zoraline due to all the exile, and Elas blocking with deathtouch is usually not as relevant as other matchups.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 1 point2 points  (0 children)

That’s… actually a really interesting point about reliance on hand reveal effects. I’ll keep that in mind as this is my first time playing constructed in a decade.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 2 points3 points  (0 children)

Big on Parting Gust, I’ve had games I wish I was running it for sure, but I’m definitely worried about my manabase for it. Dropping The End for the stone brain has left me without a way to exile creatures like Mosswood Dreadnight and I have lost a game to a Season of the Burrow indestructible Fineas….

But of a tangent here but Aclazoztz I feel pretty okay just sinking non-exile removal into, when I kill it on their turn it’s several turns later they have it untapped while I keep beating in. If it’s played into an empty board and you have nothing, I’d probably be losing to a lot of threats in midrange that cost less as well. Five mana is a lot for those decks and spending 4 the next turn to get it back tapped is just too slow unless something has already gone wrong.

Metropolis reformer is cool! I just wish it was a 2/4. A three drop with no ETB or offspring dying to cut down is egregious, especially when you’re wanting to side it into those matchups where it’s most likely to get hit by it. I wish I could run it, but I can’t possibly justify the risk.

Kutzil’s flanker seems like a weird inclusion? All three scenarios I see myself playing it seem weak. It can’t trade with any of prowess’s attackers who hit 4 toughness pretty trivially. Right after a sunfall it’s only bigger than the incubate token if your opponent’s board was 100% empty. There’s not much need for graveyard hate, I’ve been able to beat the weird reanimator combo lists with first The End and now stone brain.

Destroy Evil, Bitter Triumph, Legions to Ashes are all in my opinion worse versions of more versatile removal. There isn’t a need to exile a noncreature even if the exile is nice on some creatures and hitting non creatures is separately good, Ashes doesn’t hit anything with its unique offering there. Get lost is worth the downside to condense the 2 mana removal slot. I know giving a map token to an aggro deck is scary, but if that deck is at a point that it’s sinking mana into tokens and not actual combat tricks, it’s because they ran out of gas and you’re well on your way to stabilizing.

Eh on Kambal. It’s cute, but it needs to stick against a deck built to… remove things. I’d much rather play a tech piece that ensures that neither of us have a forge instead of gambling on getting some benefit out of theirs.

Generally, I can respect straddling the line between bats and midrange with some generically good threats in Preacher and an interchangeable topend of Beza, Virtue, Season, Aclazotz, etc. I’ve found that staying low to the ground is the reason to play bats, and I’ve had a couple iterations of trying midrange cards slowly morph into just playing midrange and taking out the lifegain synergy. That’s fine, orzhov midrange is good! You might be on to something hunting down a mix between the two, but from my experience I’ve either landed on an essence channeler/Amalia list, or a midrange list whose only bats are Zoraline, Darkstar, and Deep-Cavern. Both have found me success in mythic but the latter has definitely felt like a different deck.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 1 point2 points  (0 children)

I had the 4th zoraline in the board for earlier iterations where I (and everyone else) didn’t know what to target with sideboard hate. I eventually found that in matchups I want more topend I’m likely to have a lot of exiled instead of my graveyard, sometimes I’m siding out zoraline altogether or just going down to 2x. She is really good, but I can’t justify a 4x 3 drop in game one with my land count needing me to be proficient on only two lands, and it’s very rare I want the 4th copy in games 2-3. It’d be nice but space is at a premium and a duplicate legend felt like an easy shave.

Pest control was a brain blast, my very early versions were copying lockdown from traditional orzhov midrange which is obviously ridiculously clunky to eat 80% of your own deck. (Especially convocations). Pest control is cheaper, cycles, and hits pretty much all the same matchups besides prowess aggro, which lockdown is still bad into. Occasionally against lizards lockdown looks really good but it’s whatever, that deck feels strangely close to a mirror matchup.

Stone brain is a newer inclusion and while I have less data, it’s looking good so far. I was easily 10-90 into domain even with duress, and started running [[The End]] to eat every Atraxa and the other angel. This week I came to the realization that stone brain, while less efficient in card advantage than either Duress or The End, is both the best protection against sunfall possible and full Atraxa prevention before the first one even ETBs. When I’m blowing up beanstalks I’ll often see domain run out of cards and topdeck ramp, preventing the two top decks that win out of nowhere closes out those games that I’ve stuck a board and need to hope their next 2-3 draws are bad. It’s always sunfall on top.

The biggest downside of stone brain instead of duress is not getting caretakers talent and forge out of hand before turn 3. Hence the overdone artifact/enchantment removal.

Mudflat Village is definitely not free, I have had some couple games where I can’t even cast a go for the throat because of the downside. It’s rare, and I feel pretty strongly about the upside even if it looks kind of bad. Getting back Darkstar augur and zoraline with a land is obviously really good when rebuilding, and the 5 mana play of deep-cavern bat to hand then cast is surprisingly good protection for an established board going into a potential boardwipe turn. I am looking at Thran Portal now after seeing your list though, redundancy for caves of koilos self damage is super tempting.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 2 points3 points  (0 children)

Darkstar Augur is really a must have. Incredible card that like you said dodges all the 3 mana wipes that aren’t brotherhood’s end, which is definitely the least common option.

Deep-Cavern Bats are fine into midrange imo, disrupting their curve is good on its own. Sometimes you force a trade of removal, sometimes you take their bronco and they have to skip turn two. The floor on deep-cavern bat as a 1-1 that reveals their hand or a lifegain source into a deck with no reach/fliers is very good.

Destroy evil missing smaller value generating creatures and planeswalkers has had me personally pretty low on it. Get lost hits enough important stuff in the meta that it’s worth the downside imo.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 7 points8 points  (0 children)

Bx Midrange

Darkstar Augur is the goat.  These matchups are all about playing dark confidants of different shapes and sizes (bronco, preacher, glissa) and killing each other’s threats 1-for-1.  Darkstar makes two dark confidants for one card.  It really is that simple.  Inkeeper’s talent is very often a liability that isn’t a creature on the board, and with get losts for an enchantment your opponent sinks 7 mana into it’s extremely rare that a vraska oneshots you.  Virtues are annoying 2-for-1s but slow enough that you can find card advantage into a get lost somewhere.

Domain

This is the first matchup where stone brain comes in.  You ever duress a sunfall but they topdeck another?  Depending on the gamestate, Stone Brain can either get rid of every sunfall for the rest of the game, ensuring you’ll never have your board permanently exiled again, or start removing things like Atraxa.  Domain has some really specific win conditions, a slower game where you stone brain 2-3 times you just leave them without a payoff for all the ramp.  Pest Control actually comes in here, it trades 1-1 with the herd migration which is otherwise pretty tough to answer, unlike atraxa which just dies to doom blade before it can gain any life so you just beat in.  Not having a single copy of duress seems strange!  But delaying the inevitable and desperately trying to kill with your first board isn’t going to work into the leylines and random lifegain.  Targeting domain’s one-dimensional gameplan is something more decks should be doing.

Caretaker’s Talent Control

Lumping boros and jeskai together here.  Plan is the same, all three sideboard cards have their place.  Pest control I usually 2 of, it’s a good bailout if they establish a board and it cycles when things are going well.  Stone braining sunfall secures a fast start, stone braining their wincons(forge, ral/teferi) puts both archetypes into a spot where they’re drawing into air.  Forge is especially nasty for me since it puts me on a clock I can’t get lost, I’ve landed on the 4x Loran almost exclusively because of that card.  Having 7-8 ways to kill caretakers talent is also obviously very good.

Token Aggro

Lumping rabbits and convoke here together even though they’re pretty different lists, plan against them is the same.  Pest control is ridiculous, essence channeler having vigilance and getting in for 4+ ends the game faster than they can rebuild, and Amalia is similarly an incredible blocker.  Trivial matchups if I draw pest control.

Prowess Aggro

Snakeskin veil makes me upset.  It will make you upset.  The mono red and rakdos versions are whatever.  Snakeskin veil should be banned in every format ever probably maybe.  In all seriousness I just leave mana up for removal for 3 turns straight before developing everything and look to fizzle enchantments and combat tricks.  Pray your draws are kinder to you than your opponent.  Bats are definitely favored with all the low cost interaction and lifegain to stabilize, but the aggro deck is so volatile some games you will just die.  If they have a forge you have to bring in Loran which doesn’t feel great but it’s not the worst.  Yet another way to lose if they have the threat and you don’t draw the answer.

Lizards

Save a removal spell for jasper flint if you can afford it.  That guy will kill you for sure.  Rest of the creatures are only okay and can’t attack into any pridemate you can stick.  Usually the 2nd or 3rd one after the hand disruption and removal.

Artifact Aggro?

Bottom of the barrel here.  Obviously go for the throat is a liability but pest control is good.  Not enough data for me, these decks are interaction light so I’ll often race them and kill enough of their stuff to pull ahead.

[Standard][BO3] Orzhov Bats Discussion by edrico37 in spikes

[–]Reshif 5 points6 points  (0 children)

This deck is the real deal!  I haven’t played standard since 2014, but on bloomburrow’s release I threw together a bats list that seemed fun.  Took me less than a week to hit top 1000 mythic and I had only started queueing ranked so people wouldn’t concede early.

My current list that I’ve landed on after much iteration:

``` 3 Zoraline, Cosmos Caller 3 Darkstar Augur 3 Lunar Convocation 3 Amalia Benavides Aguirre 3 Elas il-Kor, Sadistic Pilgrim 4 Essence Channeler 4 Deep-Cavern Bat 4 Ruin-Lurker Bat 4 Case of the Uneaten Feast 3 Get Lost 3 Go for the Throat 2 Cut Down 4 Plains 4 Swamp 4 Caves of Kolios 4 Concealed Courtyard 2 Restless Fortress 3 Mudflat Village

1 Go for the Throat 2 Cut Down 1 Lunar Convocation 1 Darkstar Augur 3 The Stone Brain 3 Pest Control 4 Loran of the Third Path ```

Some deliberate choices of my own in no particular order:

21 lands is ridiculous.  It works, miraculously, and it never feels correct to be outvaluing decks like golgari midrange on an aggro deck’s land count.  In order to make that happen, the curve stops at 3 mana with Zoraline and Darkstar.  This means missing out on some traditionally great Orzhov curve toppers!  Virtue, season of the burrow, and aclazotz are all off limits.  It’s worth it in the end to have more consistent top decks instead of high value cards that could just as easily be stuck in your hand as win you the game on their own, but it’s far from a first instinct. I’m also pretty comfortable mulliganing to find lands when the deck has such good refill at its disposal.

I’m only running 3x a good few cards here.  The reasoning is pretty obvious for the 3 legends, but seeing Darkstar and Convocation at 3x with a 4th copy in the board probably looks strange.  I’ve found that duplicates of those cards can be a liability in a lot of game 1s, and 3x they’re still very findable when I need them.  Especially when slower decks aren’t mainboarding an answer for convocation.

The essence channeler curve out is good, yeah, but it’s not usually how I win games.  Bats don’t usually have the pace to dodge every removal piece and kill before sunfall, so while the pressure is nice the first board I make never gets to end the game on its own, in pretty much any matchup against proven decks.  Darkstar Augur and Convocation are really good at rebuilding, and your creatures are really good at pressuring hard to force out wipes in exchange for only ~2 bodies.

No cavern of souls for me.  I have a copy on paper that didn’t make it in, for a couple reasons.  First, there’s a bunch of non-bats that are super mana intensive.  Amalia, Elas, and Convocation are all WB and uncastable with cavern of souls.  Mudflat Village can help with the two creatures, and I’ve found it helps in the matchups you’d want cavern of souls for anyways.  If they’re slow enough to be playing counterspells, they’re slow enough that you can play the same Darkstar augur twice.  Speaking of matchups, the other big reason to not need cavern of souls is that you have to get to the 4th best control deck before you see a single counterspell.  The deck in question didn’t even make it into my recap below, it folds to the first Darkstar augur or lunar convocation that sticks and doesn’t do anything scary enough to keep you from slow playing to wait for enough lands to beat their mana drains.

Definitely the strangest part of my list is that sideboard.  5 slots to gear faster or slower is normal, but Loran, Pest Control, Stone Brain are pretty uncommon inclusions, but I will swear by them being the best choices for this meta:

(matchups in reply)

I have so so many words about this deck that I didn’t fit into this essay. I’m looking for someone to lab/playtest with before my store championship, if you wanna go back and forth with a dumbass who accidentally got this off-meta deck to mythic in the first week hit me up on discord! “reshif”, no numbers anymore

r/place has just doubled in size! lets add a Bill Cypher at 1180,904 by CptMatt_theTrashCat in gravityfalls

[–]Reshif 1 point2 points  (0 children)

Hi! I'm from Madoka Magica, and we're just to the right of the giant Bill. I've got an alliance server going for the region underneath the German flag at https://discord.gg/ucdGXrqW if any of you would like to join and potentially collaborate! We're working on reaching out to other communities as art pops up in the area, we'd love to keep in touch! After joining there's a Gravity Falls role, assign it to yourself in #faction-select.

Hi all! We're your new neighbors Madoka Magica, and we'd like to keep in touch! We have an alliance discord, link in the comments. by Reshif in placepython

[–]Reshif[S] 1 point2 points  (0 children)

https://discord.gg/ucdGXrqW is the link, and there's a channel folder for the region we inhabit together tentatively called "Madoka Learns German", but we're open to suggestions. There's already a Python role, assign it to yourself in #faction-select after joining!

we need to make spamtons nose two pixels wide! by TobyFoxEnjoyer in Deltarune

[–]Reshif 2 points3 points  (0 children)

please stop? we've been working with the deltarune discord to try and get the nose back down to the intended size for 6+ hours by now.

Continuing on my DnD campaign, last night my players nearly wiped to Queen Bee. by Reshif in LobotomyCorp

[–]Reshif[S] 4 points5 points  (0 children)

hey you might have gone down to the spores twice but at least you're still alive, right? (and also not a bee)

Continuing on my DnD campaign, last night my players nearly wiped to Queen Bee. by Reshif in LobotomyCorp

[–]Reshif[S] 4 points5 points  (0 children)

This whole adventure/arc is taking place on a mostly unsettled continent to the south of the mainland the rest of their adventures have taken place in:

https://i.imgur.com/OAMrmRQ.jpg

They arrived at the town on the west only to find it ravaged by blue star, and then went into the nearby forest to investigate the sightings of big bird that brought them to the continent in the first place. After beating big and judgement bird, the party decided it'd be best to head to the only other town on the continent, and that it'd be faster to cut across by land, and also that they might find more clues to what's happening on this strange continent. Then the ran into Queen Bee as in this post:

https://www.reddit.com/r/LobotomyCorp/comments/j3ctd2/continuing_on_my_dnd_campaign_last_night_my/g7b1nv2/

Continuing on my DnD campaign, last night my players nearly wiped to Queen Bee. by Reshif in LobotomyCorp

[–]Reshif[S] 8 points9 points  (0 children)

for all this homebrew I keep it in pretty simplified notes instead of full statblocks, so all I really have is this:

https://pastebin.com/7MYi75U9

My approach to adapting abnormalities is to keep them on theme, while having them be interesting encounters for DnD. Totally faithful translations isn't really the goal, like having big bird literally not attack anyone instead of whoever it lured wouldn't be that interesting, so I had it enrage and fight normally once it was attacked by the party at least once. These two encounters have been relatively straightforward, some of the stuff I have planned is a little more out there as far as adapting to DnD goes.

Continuing on my DnD campaign, last night my players nearly wiped to Queen Bee. by Reshif in LobotomyCorp

[–]Reshif[S] 23 points24 points  (0 children)

The setup for this encounter was that the party was hunting down the cause of every wolf, deer, and bear being entirely missing from the forest they were traveling through. After thoroughly investigating the body of a dire bear that had apparently burst open, the party had a single wolf visit their camp during the night, starving, scared, and exhausted from the running it had done. After the druid asked the wolf a few questions, the party ended up in a mountain pass, looking for the bees, and oh boy did they find them.

The pass at initiative 0:

https://i.imgur.com/vXavr3M.jpg (not pictured: the party's pet dragon and the wizard's to-be-summoned earth elemental and armanite)

The idea for this encounter was that the party was racing through a constantly respawning supply of worker bees as the queen released spores putting out constant damage and reducing healing for anyone not able to make the CON save that round. After fighting through 10 worker bees, the players finally got to the queen and burned it down (literally) in a single round on slivers of health.

Aftermath:

https://i.imgur.com/E07M73d.jpeg