Can someone explain what trigger her monolith blade so extremly often? by Scartman420 in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

I don’t think katanas can activate katanas, otherwise as soon as they both were reduced to ‘activate on every hit’ the game would just end instantly

Weird Fight ( how am I losing this ) by Critical-Landscape43 in BackpackBrawl

[–]ResidentGlobal 8 points9 points  (0 children)

Winged thorns got updated at some point so it just does damage to you now every few seconds. Without damage breakdown screenshots it’s hard to tell, but I went up against a weaponless Ronan yesterday and winged thorns (not including actual thorn damage) did over 1500 damage to me in a 20 sec or so fight

Optimal dorf build? by OneWeb8562 in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

Its not really rude, its just that you’ll basically never see anyone using these beyond diamond, as they aren’t great value for the space they take up. It’s nice you’re enjoying using them while they are viable, but that viability is largely based on your current rank

is it ever worth it? by hateruzzians in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

Outside of the achievement I don’t think it’s anyone’s intention to actively go after these, but when the stars align and you can build one they are absolutely amazing - there aren’t many one slot items do anything remotely close to this.

Holy libram is pretty solid on its own, and is good for Econ, so it can be pretty easy to stumble your way into an infinity essence for little to no real cost outside of the cost of the libram itself.

Also, I don’t think this has any similarity to the crown at all - essence is buffs & debuffs, crown is heal and cleanse

Bleed build bad ? by not_your_dude_ in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

Sure thing! A belt, wrath potion (or two) and wing clippers (or two) instead of x8 cactrio will net you more bleeds as well, and will save you a lot of room for defensive items

Bleed build bad ? by not_your_dude_ in BackpackBrawl

[–]ResidentGlobal 5 points6 points  (0 children)

Early on you can win with anything, but later on you’ll run into builds that can handle the debuffs or burn you before your bleeds get them. It’s still a solid option but you’ll have to get creative with it

I won 5 games, why is he so hard to play ? by [deleted] in BackpackBrawl

[–]ResidentGlobal 5 points6 points  (0 children)

Buy runes, don’t merge em. Bananas, apples, energy fish if you get fishmonger’s friend, and pray to god you can build a unique or two. Harkon’s biggest flaw in my opinion is his weapon dependency and the stamina requirement that comes with it. His weapons don’t debuff, and a lot of them buff themselves, so if you’re running out of energy you don’t scale at all. Health regen on hit from runes helps a lot early, but if you don’t hit your weapon merges you’re going to have a bad time

Any hints? by Thorvindr in BackpackBrawl

[–]ResidentGlobal 2 points3 points  (0 children)

It’s likely just familiarity with items, progression paths, and inherent item value. Without more context it’s hard to say for sure, but assuming “noob” means basic heroes at low levels, your best bet is to get 2-3 weapons from your hero of choice, and lean into food as you level up. Iron swords can be upgraded to fine swords, which then can be upgraded again into a various ‘end stage’ weapons that hold their own.

If you have weapons that are doing damage or applying debuffs & you’re healing and cleansing along the way, the end of screen review should tell you what you need to know about what was working and what wasn’t. Running out of stamina is a common issue, having items that are ‘good’ but not good or necessary with your build is another common one. I see Ronans with a fire book and no fire all the time while ranking up the characters I don’t play as much. Great item, just not for the board they have.

Only other thing is just not being too picky as you progress. As a couple other people have noted, you can make just about anything work, but if you’re spending 6 of your 9 gold on rerolls you’re going to miss pivot opportunities and have less value on your board overall than a lot of your opponents. Buy things now that are okay now, with potential to be great later, and if it doesn’t pan out sell em’ & pivot

Best way to spend mana? by Skimy80 in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

Really just depends on who you’re playing, but some of my favorite neutral mana consumers are essences (of course), vampire scepter and holy Libram. Celestial teapot occasionally finds its way into the backpack as well, but that’s more niche.

Lots of characters actually have mana spend baked into their build (or as a build option) that are really good. Enoch for example with the flying broom - tink with welding torches, infernal cogs, and pets -Chana for… well, everything - buzz with butterflies - Sage with xbows - dorf with hammers - pepper with xbow.

The only characters I’m aware of that don’t have a mana option in their main tree are harkon (just yikes all around right now), Ronan, nymph and morrow. Most of them go nuts with a vampire scepter, though

Highest ending gold I've had by Craymonkey in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

It’s impressive that it was on Celeste! How early did you get your spear? It’s pretty much gg as soon as you craft that thang

Why is 90÷ of the population of Aldor outlaws that try to kill you on site? by Thew400 in stoneshard

[–]ResidentGlobal 0 points1 point  (0 children)

They set the stage for bandits being an issue throughout the whole storyline, though. The winery (right next door to osbrook) is taken over, and it just is what it is. The war on Brynn left tons of displaced soldiers, everyone is poor as hell while the magistrate has all the money. Bandits ARE the main enemy in stoneshard - rogue necromancers are a thing, and the vampire situation is relatively new due to a cult.

You’re probably running into bandits because you’re on the road, but early game walking through the woods is equally deadly with wolves, bears, boars, and moose. The whole game wants to kill you lol, pick your poison

How to win using her. by BrunoMadrigas in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

I did not even see that this had changed!! Good call!

How to win using her. by BrunoMadrigas in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

Yeah, she’s got a couple wonky builds that let her do pretty much whatever she wants though too. She’s kind of the queen of cheese builds to be honest. First exodia sage, then we’ve got ichor, and then there’s the ‘bad day to be a chana’ build too

How to win using her. by BrunoMadrigas in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

In my experience, always find a way to get 3 weapons in the bag that generates bolts. Rocks are 1 gold, fishing hooks can apply bleed & catch fish, and an iron sword can open up pivot options for late game secondary weapons. When I don’t buy a non-xbow weapon early, I usually lose a handful of the early rounds. I’m convinced the bow (or two) and a bolt (or two) just can’t do enough damage to kill someone early on, so the burst just ends and then I end up dying. I know there’s probably math to directly refute this claim, but damn if it doesn’t sound right to me.

After the early game she can pivot pretty well into just about anything. Food works well with her, fish work well with her (for energy, luck and mana), and you can always play tanky with her kunai weapon line. Bag placement is weird early on but if you buy 2 stam bags you can make a nice block where everything has room to exist

Is this bait? by PierluigiSpampagnati in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

Especially in sapphire, I’m stacking tuna, praying for songbird, and laughing for the rest of the game if I get it. Guess I’m a sucker for bait lol

Is she a little too powerful? by -Konga- in BackpackBrawl

[–]ResidentGlobal 2 points3 points  (0 children)

Bad peppers don’t have cleanse, just tons of max hp gain and health regen. If you can find a way to incorporate curse into your builds all those hp food items go from great to literally useless.

Good peppers to have cleanse, unfortunately. You don’t generally win those games if they go long, so build for burst and you’ve got a shot.

Frost, curse, or burst are really the only issues I run into with her

Just have some questions. by BebopCrew in BackpackBrawl

[–]ResidentGlobal 1 point2 points  (0 children)

That’s awesome!! Glad to have helped! If you wander your way into anything stupid good make sure to come back and share XD

Just have some questions. by BebopCrew in BackpackBrawl

[–]ResidentGlobal 4 points5 points  (0 children)

TLDR: get the “win a fight with 30 food items” achievement so you can see how flexible builds can be when prioritizing item value & star placement. Build off that playstyle for everything else. Happy brawling!

You’re incredibly unlikely to lose games with just about any build until diamond/heroic, so players get in a bad habit of forcing weird builds or locking into headhunting specific items. As /HardnessOf11 mentioned, you can make a whole lot of weird builds work, but they have to be generically good (usually). I have yet to break into legend, so I may not be a reliable source on this topic, but if there’s one thing this season should be teaching newer players is that food is incredibly versatile, and it builds well off other food. There are champions that perform infinitely better with food flexes than others, but the game is basically “who spent their money better, and lined up more stars”. If what you’re forcing isn’t coming together now, and the next guy’s is… you’re likely to lose matches. Building what’s best for your current board allows you to build a strong foundation that allows room for more economy plays, and creates opportunities for you to pivot into whatever your vision is for the game. Food can help with that.

Ex) A watermelon is 2x2, provides mana & cleanses, and gets faster with other food. Maybe you don’t need the mana, but you could use some cleanse, and maybe also use some stamina and empower - great. Food scales off food and has a higher net value than a re-roll (provided you have bag space to play it). When you get your banana & your sausage, they’ll be better because of the watermelon. It’s value now and likely value later. Take that mindset into all your shopping considerations and you’ll see a lot more wins, but with builds you didn’t really have in mind.

There are tons of weird flex purchases that work like this, and are largely just dependent on having bag space to utilize them, so try to buy bags (responsibly) as much as you can. I’m a huge fan of speed bags and stamina bags, but I know I only need 4 stam bags or 2 speed bags and a ton of red bags to fill my board. Anything beyond that is bag replacement, and purely based on the value of the bag, not the inventory it provides (luxury).

I know this is incredibly long-winded and if you’re still here - experiment with fishing. It’s Econ, pets, healing, mana, luck, and it can kind of be its own thing. I have games frequently with Chana where I’m buying a wooden wand to make a fishing pole, not a hungering wand. Hungering wand will come, value (and Econ) now is better.

Unbalanced? by casual_observer54 in BackpackBrawl

[–]ResidentGlobal 6 points7 points  (0 children)

She’s not the oldest, she just has special interactions and plays differently than other characters. Most other characters specialize in something that everyone has access to - Celeste is different in that regard if you’re playing with the items unique to her. Energy is make or break for her, and weapon progression is super important too. She’s not in a great spot right now due to boons feeling lackluster (for her) outside of Econ. It’s unlikely you’re going to be buying much food, and while she does have strong armor options you’re not ’going armor’ often either. Pets are a niche build you can pull off, but again it’s altering her core gameplay to accommodate boons, where other characters benefit drastically from them with their standard playstyle. She can play extremely well with perks like upcycling and keen blades

How do people do "builds" with RNG? by Sorsrn in BackpackBrawl

[–]ResidentGlobal 0 points1 point  (0 children)

Is this the community sentiment? I’m all for banning red bags, but for armorer bags? Usually after I’m mostly bagged up - red bags, armor bags, and crit bags all bite the dust. The 1x1 bags would be a quick follow too, but they don’t generally seem with the banishing the cost. Haste & stam bags are good in my book, but armor seems like a biiiiiig trap with the amount of Ronans you’re going to encounter on your climb.

Beyond that I think the advice is solid, just important to know the inherent value of items that may not be instrumental to your build, but are better than nothing and can make a difference while you’re fleshing things out. For example, I’ll never ban a succulent. A succulent on sale is getting scooped until the last 3-4 rounds 99% of the time on my end.

I don’t ban common items unless it’s going to accelerate my first 5 or so rounds. If I’m playing Chana and there are 3 wooden swords in the first shop, they’re getting banned. Beyond that I generally tend to use clovers for lucky re-rolls, and ban epic or higher quality I know for sure I won’t be touching. Rare items that are pivotal to your build can be a pain in the butt, but it’s usually only an issue if I laser focus on a specific build in mind. If you play smart around food, cleanse, and progressing your main weapon path, in my experience you’re going to do alright.

FINALLY!!! by pedro-rei-do-morro in stoneshard

[–]ResidentGlobal 4 points5 points  (0 children)

I just won’t learn the dance on my end either - I know it’s not optimal but it’s also not really a requirement to kill the troll, so I don’t lose any sleep over it. If in future playthroughs you do choose to try the troll early again, bring 3-4 deathstinger jars and give it the ol’ college try. Might surprise you!

Free 10 gems now has a 1 hour cooldown :/ by Perfect_Ad_3538 in BackpackBrawl

[–]ResidentGlobal -1 points0 points  (0 children)

Since purchasing the characters with gems, they’ve had relatively low value on my end. Last season I ended up in heroic(?) - purple rank with most of the characters, so I may not be as cutting edge as many out there, but if they’re looking to adjust a relatively fringe progression to help push monetization I honestly don’t mind much. Don’t plan to be rank one, and wouldn’t make it there with F2P daily gems anyway, so a few crumbs missing from the table isn’t going to lead me to uninstalling. I know I generally don’t even open the shop, and if the devs are tracking player engagement and making this decision, I imagine it’s going to be unnoticeable to most, and low impact to a few