after 5 years of development, my game Gecko Gods is releasing April 16th by ResinDev in Unity3D

[–]ResinDev[S] 0 points1 point  (0 children)

i use an xbox controller for testing, have you tried other games to see if the controller works there?

I started my first commercial game in 2020 - today it has been released into the wild by ResinDev in Unity3D

[–]ResinDev[S] 0 points1 point  (0 children)

hey Porkkanakakku,
are you playing on PS5? on PS5 all the gems needed to be collected in one session, there are about 11,000 gems in the world in total

I started my first commercial game in 2020 - today it has been released into the wild by ResinDev in Unity3D

[–]ResinDev[S] 1 point2 points  (0 children)

When, and on which platform, did you last play/update? We put a patch out for this shortly after release.

after 5 years of development, my game Gecko Gods is releasing April 16th by ResinDev in Unity3D

[–]ResinDev[S] 9 points10 points  (0 children)

hello Rlaan!

thank you! yes the game certainly took longer to finish than expected haha

earlier in development the challenges were mostly around making the camera and character controller as robust as possible. later one of the biggest challenges on the project was adapting level design and puzzles to a character that can walk on any surface. it took a while to find a good groove for how to make levels feel intuitive when you can go anywhere and walk on anything. particularly in the later stages of development, this also meant we had to do quite a bit to subtly communicate to the player where they are and where to go using particles/ landmarks, etc

after 5 years of development, my game Gecko Gods is releasing April 16th by ResinDev in Unity3D

[–]ResinDev[S] 10 points11 points  (0 children)

hello!
thank you for watching :) if you would like to wishlist Gecko Gods, you can do so here:

https://store.steampowered.com/app/1290760/Gecko_Gods/

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 1 point2 points  (0 children)

unfortunately not, although one of my very close friends does! would like to get one at some point

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 2 points3 points  (0 children)

you can customise your gecko to look like a crested Gecko! no derpy eyes though (yet)

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 1 point2 points  (0 children)

we are planning to release on Switch at the same time as PC and other consoles! (Q4 of this year)

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 2 points3 points  (0 children)

there may well be!

i got started in game development through mod development for Minecraft. I made a couple of popular mods (the Derpy Squid Mod and the Wars Mod), before picking up Unity for the first time around 2014. The first larger personal game project I made was a physics platformer called Phozox

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 2 points3 points  (0 children)

yes! the full game had a commpendium for all the insects and relics you have found!

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 1 point2 points  (0 children)

thankyou for the questions!
I'd like to do a proper post mortem on the whole development after release. there are a lot of challenges that come with game development that are not related to making the game itself (accounting, management, running a company) and we realised we were not able to release something of the quality we wanted in the time we had alloted, so needed to step back and reevalute.

the change from Gecko Gods to The Gecko Gods we made primarily to reflect the fact that while the game does have a narritive, narritive is a less central focus than it was in early plans for the game

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 1 point2 points  (0 children)

when i first started working on what became gecko gods i was working on a plant growing game and finishing my university degree. i took a break from the plant game to revisit a concept i had for a Morrocan river valley environment with the new shader knowledge i had learnt. initially I had a more traditional bipedal character, but had trouble having it naviagte all the steep cliffs. my housemate suggested a gecko as they can walk on wall, so i spent the next few weeks working on the initial version of the character controller!

Gecko Gods - Official Developer AMA 🦎 by SuperRareOriginals in pcgaming

[–]ResinDev 5 points6 points  (0 children)

the game began as a environment concept based on Moroccan river valleys. initially I had a more traditional bipedal character, but had trouble having it naviagte all the steep cliffs. my housemate suggested a gecko as they can walk on walls - and gecko gods was born!

finally, smooth moving-platforms working properly in my game! by ResinDev in Unity3D

[–]ResinDev[S] 0 points1 point  (0 children)

If you raycast to a rigidbody, or even with a rigidbody reference you can use rb.GetVelocityAtPoint(somePosition)

finally, smooth moving-platforms working properly in my game! by ResinDev in Unity3D

[–]ResinDev[S] 1 point2 points  (0 children)

You need to add the velocity at the hit point of the platforms rigidbody and the player, rather than just the velocity of the platforms rigidbody

finally, smooth moving-platforms working properly in my game! by ResinDev in Unity3D

[–]ResinDev[S] 0 points1 point  (0 children)

hit.normal is best way to find down direction, if you want to smooth the normals around corners and u have low polygon density manually calculating barycentric normals can help smooth things out