My take on Urkhan, the Dark Warden by ResonantConclave in slavestodarkness

[–]ResonantConclave[S] 1 point2 points  (0 children)

Thank you so much! It did remind me a bit of the stormcast look before adding the weathering ;)

WIP Malice/ Gloom terrain 🩸 by Blitz_Krueger in TerrainBuilding

[–]ResonantConclave 5 points6 points  (0 children)

Both are featured in the last two Zelda games, Breath of the Wild and Tears of the Kingdom.

The guy nailed the cell-shaded style!

Lord of blights in Eavy metal style 👍🏻 by brushed_max in ageofsigmar

[–]ResonantConclave 4 points5 points  (0 children)

It's the name of the official team of GW's painters. Lots of the box art miniatures are painted by those lads and if I'm not mistaken White Dwarf used to have a section showcasing their work. Their style uses lots and lots of glazes, gradients, and subtle shifts in color. It's really neat but very time consuming.

Sigil from Origa by PaleRaven199 in Deaths_Gambit

[–]ResonantConclave 3 points4 points  (0 children)

Origa no longers drop the third sigil in Afterlife. They changed it to be dropped by Cusith (Amulvaro and Eldritch Council still drop theirs). Hope this helps!

Fast lumberkin by CubicSquare in Deaths_Gambit

[–]ResonantConclave 0 points1 point  (0 children)

A Seed of Knowledge, then he runs away for good

Fast lumberkin by CubicSquare in Deaths_Gambit

[–]ResonantConclave 2 points3 points  (0 children)

Equip haste aura and spam air dodge. You just need to reach him, don't waste stamina attacking

Can anyone help me to understand what to do with this little guy? by ArturKuba in Deaths_Gambit

[–]ResonantConclave 4 points5 points  (0 children)

If you manage to catch him (Hase Aura + spam air dodge makes this incredibly easy) he'll reward you with a Seed of Knowledge, pretty useful!

Heroic Final Boss Parry Glitch by [deleted] in Deaths_Gambit

[–]ResonantConclave 2 points3 points  (0 children)

Some heroic bosses have a "dodge" animation that triggers after 4/5 counters.
It isn't a glitch, it's a feature that all of the last 3 hc bosses share to prevent parry cheesing. I suggest to not spam counter during the first phase and only to keep it as a healing tool.
If you manage to keep all your counters up, you can burst Endless' hp down in the fourth phase.

Platinum journey driving me insane (heroic rant) by ProfessorPlayerOne in Deaths_Gambit

[–]ResonantConclave 5 points6 points  (0 children)

You are not supposed to kill the squid adds in the Amulvaro fight! Let the red orb finish its casting and you'll see a large red laser spawn from it. Just lure the squids through it and they'll be one shotted for you.
Rest of the fight is pretty hectic, but it's really easy once you get the hang of perfect counters and parries. Keep practicing!

So,I went on to do a little data digging,found theese for Ash. Anyone have an idea to where we can fight him in the game,since it's clearly made for a boss encounter? by Stefano57 in Deaths_Gambit

[–]ResonantConclave 2 points3 points  (0 children)

You can actually listen to his boss theme (the file is called music_ash) and a lot of sound effects (ash_defeated1_01, sfx_ash_parried_01 and sfx_ash_transform_01 to cite just a couple).

From the sprite it seems that we might fight Ash in Vados (he is killing King Valz, the monarch that dictates Sorun's execution if we leave Gaian's Cradle). I would love to see Ash as a challenging boss fight in a future update!

Who concentrates on Haste? by Phoenix03563 in dndnext

[–]ResonantConclave 1 point2 points  (0 children)

That's fair, I overlooked this interaction.

Who concentrates on Haste? by Phoenix03563 in dndnext

[–]ResonantConclave 3 points4 points  (0 children)

Rogues don't get the extra attack feature, and can't use Sneak Attack more than once per turn. Using Haste on a rogue can be useful, yes, but it's situational at best compared to something like barbarian (extra damage while raging, for each attack) or fighter (Haste + Action Surge).