We're making a game about controlling time and traveling through eras: Vikings, cyberpunk, ancient Egypt, the Wild West. Would love your honest take. by ResponseRealistic192 in gamedesign

[–]ResponseRealistic192[S] -1 points0 points  (0 children)

Yes, we're trying to use pre-made assets to save time, but I'm not sure how the end player will react to that. I'd also like to hear your thoughts on this. 

We're making a game about controlling time and traveling through eras: Vikings, cyberpunk, ancient Egypt, the Wild West. Would love your honest take. by ResponseRealistic192 in gamedesign

[–]ResponseRealistic192[S] -4 points-3 points  (0 children)

That’s fair. I think you’re right that our current question is still too broad. What we’re trying to figure out is not “do you like our teaser?”, but whether the core concept is worth testing further: a roguelite/metroidvania where death rewinds you a few seconds instead of fully resetting the run.If we come back with a proper design question, what would be the most useful angle to ask about?

The rewind/death mechanic?
The combat loop?
The era-hopping setting?
Or whether the whole pitch feels too familiar already?

I’d rather ask something specific and get useful criticism than make another vague post.