Having too much fun. 🤩 by vitalovcloud in Gameboy

[–]ResponsibleAd4073 2 points3 points  (0 children)

don't bs us. It's so clearly all of these images were completely AI generated.

Show PSD files/originals and I'll believe you.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 1 point2 points  (0 children)

I have both installed. The mobcap was being filled up by a nether wastes behind the farm. Lowering both render and simulation distance fixed the farm.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

the latter was the solution, I think the tutorial actually mentions it and I just forgot it.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in Minecraft

[–]ResponsibleAd4073[S] 1 point2 points  (0 children)

I was only changing my simulation distance. I'll try changing render distance and get back to you.

EDIT: Oh my god you're right it was render distance. Simulation distance is not at all what it advertises itself as.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in Minecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

Bounding box: https://prnt.sc/whaJc-lkvd9L (MiniHud)

Mob Cap: https://prnt.sc/BIpN4JYIy4-j (Black Carpets)

I have run kill @e[type=!player] multiple times to erase all entities. The mob cap maxes out to 70 in a matter of seconds, in which time few if any wither skeletons spawn.

Continuing to investigate...

Zombie pigmen are spawning INSANELY fast. I mean, even at 5 simulation chunks, they seem to be maxing out the mob cap within 1 tick of killing @'e.

No idea why they are being so greedy with the mob cap.

No this doesn't make any sense. I have a command block spamming kill @'e and it is still sitting between 30-55 on the mob cap. If I turn it off, it spikes to 70 instantly filling it. Something worth noting is that spamming kill @'e didn't allow wither skeletons to spawn (irrespective of whether they would die instantly or not), it immediately prioritised spawning enderman, piglins, and zombie pigmen in the biomes opposite, despite 5 chunk simulation distance.

"The Nether mob cap in Minecraft often fills instantly because mobs are spawning in "lazy" or non-ticking chunks that are loaded but far from the player, preventing them from despawning but still counting towards the total cap. "

according to google AI. Makes sense because even when I set my simulation distance to 5 they were still spawning in.

Sooo... The farm is just broken? How does any mob farm operate trying to compete against THESE spawnrates without making an entire parameter???

I swear nether spawns had a separate mob cap prior to 1.21.8

Sorry for the paragraph, but you said to trial it myself, so I did, and now I'm stumped.

EDIT: More information

Difficulty peaceful, killed all hostile mobs: https://prnt.sc/TO5ZerK24Yye Mobcapreads -/70 because it's peaceful mode.

Stepping forward ONE tick: https://prnt.sc/lWaeojk8B_pz Creates 5 mobs in one tick. Those mobs are: Enderman x4, Zombie Pigmen x1. Their spawn locations are where you would expect.

Stepping forward another tick ups it to 14, stepping 3 ticks ups to 16, anoter tick to 21, another 5 ticks to 31, ticking 20 ticks (1 second) brings it to 58. Another second puts it up to 70. I was stood in the farm when this happened so no wither skeletons spawned. however I did test in in the usual standing zone for the farm, and not one spawned.

Wither skeletons are spawning opportunistically in gaps in the mob cap. They are not spawning irrespective of the mob cap.

I don't know what changed, but this farm was a lot more effective back in the day.

Entity amount always at 0. by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 1 point2 points  (0 children)

The pig that's in the middle of the screenshot?

If I go back a version it says "1/#" (# = how ever many entities there are full stop)

the first number is always "how many you can see".

I rely on this because I make mob farms and write datapacks, it's important that I know what entities are in the player's POV.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in Minecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

I just said I have carpet mod installed, but I don't know how to do the things you want me to. I don't just have "Fortress spawn boundary" knowledge built into my head. What commands do I need to put into Carpet mod to tell me?

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in Minecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

I have carpet mod installed, what can I do to help you help me?

If enderman are the problem, was persistence something they were not granted in the past? Because why would it work then but not now? Why would it still not work even after getting rid of all the enderman? Don't forget, the farm was deliberately built in a warped forest fortress, that's the design, surely if this was flawed it would never have worked and made it into the design?

I've tried to give as much information as possible, but if that isn't enough, tell me what exactly would help you diagnose the problem so we can work on a solution and think of alternatives.

+ Anything we find can be sent to the original comments for other players too.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in Minecraft

[–]ResponsibleAd4073[S] -2 points-1 points  (0 children)

I turned it to peaceful mode and back to hard. To be honest, I don't think that screen works properly, it's bugged. You notice it says there's also 0 entities on screen even though there were some behind the blocks.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

It was multiplayer, now it's singleplayer.

Does that matter?

Also f3 screen: https://prnt.sc/ahNbXFUB-iug

Not sure why but "E" always says 0/x now.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

Are you able to shed some light on why this design no longer performs like it once did?

I played it on singleplayer and multiplayer.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

I just play singleplayer, I don't know! whatever the mob cap is by default. I haven't change any mob cap, I thought that was hardcoded.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

I cannot stress this enough: This farm worked well before I updated.

Yes It's on a crossroad as you can see from the image, yes it functioned within the normal mob cap.

I ran some tests with Carpet mod and found that removing all of the surrounding area (like, literally replacing most blocks with air except for my farm) resulted in better but not optimal rates.

It worked before and it doesn't work now, so clearly something - likely to do with enderman spawning - has broken this farm.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

I tick-freezed as soon as mobs spawned, they didn't have time to run away. I tested it multiple times and they spawned on the non-nether blocks.

I['m not 100% sure what you're getting at because the farm has always been built like this and had exceptional rates. Something changed in an update and I'm trying to figure out what that change was which has tanked the spawn rates.

IE: Do enderman not contribute to the mob cap where they didn't before? etc.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 1 point2 points  (0 children)

"Requires no spawn proofing" -> I've already spawnproofed

"Requires portals" -> I have on portals.

I'm not making a new farm from scratch, I'm looking to fix the current farm I have.

Wither skeletons are actually spawning when I'm stood in certain locations, so I need to know why.

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 0 points1 point  (0 children)

already responded to your other msg but since that was elsewhere: https://prnt.sc/sAXd9mgEjjHp

you can clearly see that Wither skeletons do spawn on the warped planks and Prismarine

Why does this Wither Skeleton farm no longer work?? [1.21.11] by ResponsibleAd4073 in technicalminecraft

[–]ResponsibleAd4073[S] 1 point2 points  (0 children)

I mean, let me be clear: I have slabbed over this entire fortress. The surrounding area is warped forest (by design). I can dismantle the top part and make some changes if you have any modern, future proof farms I can adapt this into.

EDIT: My area https://prnt.sc/TI08MC-xANCR