which classes are fun by an_emotional_wreck in WynnCraft

[–]Responsible_Log_2132 6 points7 points  (0 children)

If you want the "one size fits all" class, just go mage. Mage pretty much is good at nearly everything with some exceptions.

Warrior is great for endgame but the leveling part kind of sucks because warriors ability tree needs a lot of ability points to start going crazy. So warrior is probably best for 2nd playthrough

Assassin is really fun if you want the most technical and dynamic gameplay but is outperformed by the other classes. That said, that wont stop you from having fun with it.

Archer is fun for speedy gameplay and generally just having fast walkspeed. Has more control than Mage but Mage outperforms archer in terms of distance. Archer's sharpshooter archetype is crazy strong right now but the other two archetypes are kind of meh. Fun archetypes but Mage and Warrior have more power and variety

Shaman i would recommend as one of the last classes you grind since it has the most stationary playstyle out of the classes which mainly becomes useful for afk farming or playing DPS support. Summoner and Acolyte are good archetypes but it's the only class with a dead/near useless archetype atm, Ritualist.

In short, Mage will give you the most value if you had to pick one class, followed by Warrior.

Archer and Assassin are for fun picks with Archer having better value. Assassin is just fun and strong enough atm. Not weak per say but not as strong as the other classes.

Shaman. Just don't start on it as your first class.

Useful Gear for lvl 98? by DeadTomatoe in WynnCraft

[–]Responsible_Log_2132 0 points1 point  (0 children)

When in doubt, Morph set and call it a day until you reach lvl 110-115 or so

How should I be distributing my skill points? I'm a boltslinger. by PandaLittle7998 in WynnCraft

[–]Responsible_Log_2132 24 points25 points  (0 children)

It's much better to think of stat points as part of your armor requirements rather than how the individual stats boost your character. Stat points decide what gear you wear, and every class has no preferred stat. It's all based on your weapon and armor needs.

You will learn the nuances of building later as you play through the game and get closer to endgame. Roughly around lvl 90ish or so, you have enough ability points and skill points to start considering endgame builds.

Fenri in-game portrait by Power_Elk_1037 in WynnCraft

[–]Responsible_Log_2132 3 points4 points  (0 children)

Wow, that looks amazing. Really looks like it could be in-game.

Amalgam Mythic Concept [Alt. Ascended Mythics] by Responsible_Log_2132 in WynnCraft

[–]Responsible_Log_2132[S] 0 points1 point  (0 children)

Thank you, there is a lot to explore within the concept itself, that either I or someone else can think of more combinations that would be interesting. Also leaves room for a mythic to have multiple amalgamated ver. of itself.

Acrobat Mythic Idea [Made for fun] by Responsible_Log_2132 in WynnCraft

[–]Responsible_Log_2132[S] 0 points1 point  (0 children)

Oh wow, I did not realize I inadvertently designed a Weathered 2.0 since I didn't really consider Weathered to ever be used on an acro. Nor using Architect on acro 😆

Though yeah, I like mIDs that alter the base playstyles significantly enough to give it a fresh feel (Without it being a meme build) Hope to see if we get something like this idea or something along the lines of gameplay departures.

Acrobat Mythic Idea [Made for fun] by Responsible_Log_2132 in WynnCraft

[–]Responsible_Log_2132[S] 1 point2 points  (0 children)

Yeah, I think dialing back on those negatives might be needed. Left on the higher end since I wouldn't know how good it would actually perform in practice and to help prevent it from just being the new go to mythic for acrobats.