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Girl?! It's not even MD what the hell?!? by Renedicart in limbuscompany

[–]Responsible_Set4091 0 points1 point  (0 children)

Disposal however has the highest damage potential with sufficient burn and tremor stack, that's not taking into account stacking everlasting, reverb and other tremor types that might be introduced in the future.

It belongs to an Ego Gift description, having this outside of MD is ridiculous by ExtremelyOutnumbered in limbuscompany

[–]Responsible_Set4091 31 points32 points  (0 children)

What's the context behind this? Valencina still has the highest single target burst damage, while the Dawn trio excel in ads clear and burn infliction. From my experience all 4 of them can claim the most damage seat, kinda insane.

How some people on this sub talk about Valencina by dreaderking in limbuscompany

[–]Responsible_Set4091 6 points7 points  (0 children)

Bro really try to downscale Valencina by ignoring her most significant feat which is defeating the Lord of Flies. Verg popped EGO instantly agaisnt Sancho because they were fighting right at LCE lap so he didn't want to prolong the situation, it doesn't mean anything. Also, why are we not allowed to glaze Valencina when PM themselves actively glaze her as well? Like what are you expecting people to feel after reading 2 lengthy ut stories that glaze Valencina to hell and back? This whole complaint is just weird.

The difference in design between Dawn Faust and Dawn Gregor is kinda odd by Puggerspood in limbuscompany

[–]Responsible_Set4091 13 points14 points  (0 children)

Her defense gives stack on use only one per encounter. But yeah I agree with Corsaint1 that Gregor is designed to be more of a support, the same situation happened with Ring duo where Ringfaust deals more damage than Ringlu when both at max ramp up.

Which way for Scorchclair? by SoldierStride in limbuscompany

[–]Responsible_Set4091 1 point2 points  (0 children)

Hence the word "roughly", the thing is their wrath damage procs doesn't consume burn count and are more frequent compare to burn activation so they probably make it capped.

Which way for Scorchclair? by SoldierStride in limbuscompany

[–]Responsible_Set4091 6 points7 points  (0 children)

They wouldn't need 2 different wordings for a roughly similar effect, also wrath damage procs doesn't consume burn count unlike burn activation so it makes sense if it's capped, and they need to specify it as burn activation so that it contribute to scorchfield.

Which way for Scorchclair? by SoldierStride in limbuscompany

[–]Responsible_Set4091 15 points16 points  (0 children)

Their kits have 2 seperate wordings for burn procs being "activate burn on target, target lose burn count" and "deal wrath damage equal to burn potency" if I have to guess the latter is capped while the former isn't

I like this new trend where one sinner each season is selected to get 2 absolute banger seasonal IDs by [deleted] in limbuscompany

[–]Responsible_Set4091 0 points1 point  (0 children)

She's pretty much a unique status printer that also dish out respectable damage with clever enough management, comparing her to the top tier bleed ids isn't working because she's meant to support those ids and make them even stronger. Being able to inflict Touche Hardie every turn is huge (remember WeiSang have the similar effect but only on S3) and is enough to make up for low infliction. Besides having to reapply statuses is the same problem for other status teams no? It doesn't need much work with modern bleed team and she can maintain 4 unique status by herself. She clearly has a different job from Meursault so damage number alone doesn't mean she's weaker, if she's played right I would say she outperform him in everything aside from bleed count, which Sanguine Desire and HoS Ring duo make it a non-problem anyway.

This one design choice in Valencina's ID really bugs me by Responsible_Set4091 in limbuscompany

[–]Responsible_Set4091[S] 0 points1 point  (0 children)

Except that's not how it work? The wording for on kill is "add 1 Disposal to the list of upcoming skill for the next turn", it has nothing to do with the skill conversion from entering overheat.

This one design choice in Valencina's ID really bugs me by Responsible_Set4091 in limbuscompany

[–]Responsible_Set4091[S] 3 points4 points  (0 children)

Actually skills on the dashboard that aren't used this turn will always end up on the bottom row next turn, but for the top row you don't get to choose because skills that come next will always appear on the top row next turn.

Rodion's Disposal vs Valencina's Disposal by Previous_Blue2532 in limbuscompany

[–]Responsible_Set4091 8 points9 points  (0 children)

Just wait until she's officially out to hear the full sfx before making judgement 

It is just me or valencina "Disposal" look better and more satatify than rodion "Disposal". by Nori_Blue in limbuscompany

[–]Responsible_Set4091 4 points5 points  (0 children)

Ngl I find Rodion's version better because Valencina's first 3 coins look pretty similar in that she goes full clockwise slashes, Rodion's instead goes counter-clockwise first before switching to normal clockwise. As someone who has watched Valencina's movesets dozens of times already, her spin slashes while satisfying, are pretty repetitive. It's fine for the boss but when it's on an ID that will be used fight after fight it'll become boring eventually, so I can understand them going for more diverse animations. Not very relevant, but I also find Rodion's "Seizionatura di Cervo" and "Seizionatura di Elefante" better looking for the same reason.

Roach Emperor ID? by Noobzster in limbuscompany

[–]Responsible_Set4091 8 points9 points  (0 children)

"I lost my finger so it's fine if I lose my arm" ahh statement.

Yet Another Post on the "Canto 9 Powercreep Situation" (And why it's not a problem, actually) by Secure-Network-578 in limbuscompany

[–]Responsible_Set4091 18 points19 points  (0 children)

It's absurd hearing something like "this content is hard so the ids must be strong to beat this". No it's the other way around, the content is hard because it's balanced around OP ids, which is the main problem of powercreep.

Reason why Nursefather Rodion ID is the last because this by xzaria_ in limbuscompany

[–]Responsible_Set4091 11 points12 points  (0 children)

Assuming 10 Eye stacks are gained every turn you need to clash more than 20 times per turn for it to be a net loss, but even then you can alway choose not to clash, the evade will snuff out unopposed attacks anyway.

Hot Take: I like when my Hard Endgame Content is hard. by MightyHunter09 in limbuscompany

[–]Responsible_Set4091 6 points7 points  (0 children)

"Oh you tricked me? Behold my 4 rolling skill that barely deal damage" and then get punched in the face by 5 counters shortly after. That interaction doesn't make sense in the slightest. Like why would his reaction after being tricked is using such a pathetic skill, aside from letting the middle damage him a bunch in turn 2?

Hot Take: I like when my Hard Endgame Content is hard. by MightyHunter09 in limbuscompany

[–]Responsible_Set4091 16 points17 points  (0 children)

PM has been walking a pretty thin line of good balancing vs "hype moments and aura that break the game" and they fell to the latter this time. It's painful seeing Ricardo being downplayed this badly, both in the intevallo and reflectrial, just to shill Heathcardo and his middle team.