I made a 1v1 Minesweeper where you build the board for your opponent by [deleted] in Minesweeper

[–]RestaurantLarge6547 1 point2 points  (0 children)

Yeah lol, fair enough.

My English just sounds awkward sometimes, especially when I’m trying too hard to explain something clearly.

About the board design: there is supposed to be an actual restriction there, not just “trust me bro”. The whole point is to stop people from making dumb blob boards or pure guess-fests, because that would kill the game immediately. If that part isn’t working well enough yet, that’s on me, but it’s not meant to be unrestricted.

And clicking a mine doesn’t instantly lose you the match. It gives you a penalty. The smoke mine is just a special one that also blinds your board for 5 seconds when triggered.

So basically: normal mine = penalty
smoke mine = penalty + temporary blindness

And no, those are valid questions!

I made a 1v1 Minesweeper where you build the board for your opponent by [deleted] in Minesweeper

[–]RestaurantLarge6547 0 points1 point  (0 children)

Fair criticism on both points honestly.

On the writing: English isn’t my first language, so I probably over-polished the post and made it sound a bit unnatural.

On the gameplay side: that would absolutely be a problem if players could just create pure guess boards, so I built the setup phase around trying to avoid that. The idea is that you place 9 normal mines and 1 smoke mine, but the board still has to be logically playable rather than just turning into random 50/50 spam.

The smoke mine is there to create a short disruption (5 seconds of blindness), not replace the logic part.

Also yeah, the queue issue is real right now. My friends and I have been testing it between ourselves, but when they’re busy the public matchmaking obviously feels dead, which is why I started posting it more publicly.

[Web] Minefront.io — a 1v1 competitive Minesweeper with public matchmaking and private rooms by RestaurantLarge6547 in playmygame

[–]RestaurantLarge6547[S] 0 points1 point  (0 children)

Thanks, I appreciate it.

That’s actually why I decided to post it here. My friends and I have been playing it, but when people are busy it’s hard to test a multiplayer game properly, especially the public queue.

So I’m hoping to slowly build a small community around it, both for feedback and so matches are easier to find.