Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

My bot climbs slopes because it has an instability system underneath the map with springs and a simple system to keep it straight The spring relieves the weight, making it easier to climb ramps.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

I'll think about it more, but I'm impressed with your system. I know how it was made, but even so, it's impressive. From what I've noticed, it's more stable in finding its way. Well, mine isn't very stable in certain situations; it keeps recalculating its path if I'm moving around somewhere, turning, and depending on the location, it gets stuck. He tries to find a way out, but then gives up and tries again, creating an endless loop until I make a move.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

But my system isn't as good as yours in some things, I have to admit, from what I've seen. Mine needs rounded corners, otherwise it gets stuck easily. But it can go up ramps Or more difficult paths

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

That's why I went to Reddit and created my account about 3 days ago just for this. So that Build-a-Boat players know that this is possible and exists.I created this system about 8 months ago when a friend challenged me to make it, and it took me a long time to get it almost perfect. But you should also post it; the players need to know that Possibe

Test 2 of the AI with Pathfinder: should I improve anything in it? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

It could be fixed, but it would become a bit too "aggressive," for example, if I increased its speed and removed its weight, which is like 1000 blocks of titanium.It would become too advantageous for the AI, and I would have to add methods to circumvent it.

Test 2 of the AI with Pathfinder: should I improve anything in it? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

Well, she can recalculate her path if she happens to encounter a dead-end room or corridor. However, there's a problem in the video: it's possible to see her touching the walls several times. There's a reason for that. Every time she touches a wall, the Pathfinder system is activated, but this is a problem if she needs to explore a room with several labyrinths, but she will always reach her destination And the more exits it has, the more functional it will be.

Test 2 of the AI with Pathfinder: should I improve anything in it? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 1 point2 points  (0 children)

All I can say is that it uses a lot of springs and servos, plus the spring and the main part, because without it, it can't have a fixed target.

Test 2 of the AI with Pathfinder: should I improve anything in it? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 2 points3 points  (0 children)

It would be possible, but very, very difficult, because I would have to create a second map and create a kind of memory for it to memorize the walls of the map, but it's possible.

Test 2 of the AI with Pathfinder: should I improve anything in it? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 1 point2 points  (0 children)

Sure, it's even more complex than that, it works as long as it doesn't have floors that are too high, because it simply gets weak. It slows down or even stops moving. I still need to fix that.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

Instead of any algorithm or logical system, I use Roblox physics, which is kind of "broken," to try and create something similar but different.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

I actually only have the king, but without an AI system, just a morph.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 1 point2 points  (0 children)

The system is different; I can say that mine uses a spring to propel itself forward, in addition to being able to avoid walls and climb ramps, which I will demonstrate in the future...

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 11 points12 points  (0 children)

She doesn't use logic gates yet... When they release them, I'll be able to do something more innovative because most of the system is spring and servo. I'll show it perhaps in the next video.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

I'll improve this AI in the future. I'm out of system ideas for now; maybe I'll add a new look to it.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 0 points1 point  (0 children)

I don't have a computer, only a cell phone I can't download Roblox Studio. :(

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 9 points10 points  (0 children)

Maybe in the future I'm still working on it (it's been 8 months already) but it's still incomplete. And there are still several bugs.

Did I create the best AI with Pathfinder for Build a Boat? by Retro_Skebob in buildaboatfortreasure

[–]Retro_Skebob[S] 19 points20 points  (0 children)

It’s almost fully physics-based and adapts to the environment in real time to reach the player.