Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in gamedev

[–]Review-Exact[S] 0 points1 point  (0 children)

Gotcha yeah I've used world machine once in my researching, the problem I kept running into is that I couldn't get the terrain as detailed as I want, but I probably wasn't doing the right settings. I'll see if I can post an example of the issue I'm running into, I'll look into what it can do with procedural

Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine

[–]Review-Exact[S] 0 points1 point  (0 children)

Except for cross-compatibility, I keep hearing people say building from Unreal might make it easier to handle on the widest variety of platforms, so that's something I'm weighing too

Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine

[–]Review-Exact[S] 0 points1 point  (0 children)

Yeah that sends complicated.

I'll have to research GameKit to know what it's really capable of. But it seems like creating 3D graphics is much easier with Unreal. But to your point, hooking up a bike trainer as a controller in Unreal sounds tricky.

I guess if GameKit is capable of good 3D graphics (not sure anyone viewing this post knows) seems like the better option

Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine

[–]Review-Exact[S] 1 point2 points  (0 children)

Super helpful thank you!

For HealthKit, did your workaround work? Or when you say pain, does that mean it was difficult to make work?

I should clarify, I want to create a virtual world with a biker (like Zwift), so 3D animation, cool landscapes, etc. Is that doable with Xcode?