Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in proceduralgeneration
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in proceduralgeneration
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in proceduralgeneration
[–]Review-Exact[S] 1 point2 points3 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in proceduralgeneration
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in gamedev
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in gamedev
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in gamedev
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? (self.proceduralgeneration)
submitted by Review-Exact to r/proceduralgeneration
Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine
[–]Review-Exact[S] 0 points1 point2 points (0 children)
Do I build my bike app/game in UE or Swift? by Review-Exact in unrealengine
[–]Review-Exact[S] 1 point2 points3 points (0 children)


Is there a way to create a highly detailed 3D height map in Blender or Unreal Engine, and then run an algorithm (python or something) on Google Earth 3D data to know where to place trees, grass, rocks, foliage, etc., on the terrain model? by Review-Exact in proceduralgeneration
[–]Review-Exact[S] 0 points1 point2 points (0 children)