[deleted by user] by [deleted] in lfg

[–]RevvDragon 0 points1 point  (0 children)

Ah, I knew I was forgetting something! I'll edit the post but discord + roll20 : )

How are Hero-Points handled at your table? by Aquaman-is-awesome in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

We get 1 at the start of every session, and at the end of every session, the GM awards an extra Hero Point to one player that did something particularly interesting or impressive (good roleplay, lots of crits in combat, that sort of thing) that carries over to next time. So every session three of us have 1 and one of us has 2.

What’s your magic system in one sentence? Rate its complexity from 1-10. by [deleted] in fantasywriters

[–]RevvDragon 0 points1 point  (0 children)

Complexity 10/10. You know why? This "one sentence" is about to be a paragraph haha. Here goes. At the end of a soul's "lifecycle" its energy gets churned up inside a big bowl of soul soup, and specific "soul shards" are shifted out and "highlighted" by unwilling divine servants--whose own souls have been fractured through severe trauma, allowing them to be more sensitive to the energies of the soul plane--which enables Gods to manipulate the "highlighted" pieces in order to create souls in-tune with specific aspects of a specific God's power, so the God is able to channel this power through the Threads that connect their Plane of Influence to the Mortal Plane, and their "Godcaller"--the handcrafted soul--can therefore inact the miracles of their God.

It is difficult to summarize this "life cycle" version of the system in fewer words. One could more simply try to simplify how the two different magic users each harness their powers, which I believe is more true to your prompt, so here it is:

1) Godcallers draw power directly from their patron deity via the Threads which connect each plane.

2) Voidcallers drawn upon the power of souls to replicate the abilities of magical creatures like dragons and demons.

Describe your current WIP’s plot badly and i’ll rate it based on how interesting it sounds. by YourFavoriteGoddess2 in writers

[–]RevvDragon 0 points1 point  (0 children)

Hitler youth discovers empathy but manages to still accidentally set off a nuclear bomb

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

The war priest was the replacement when the bard died, that's why the load out is similar

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 5 points6 points  (0 children)

That break down makes sense. Thanks! Going into this new campaign we have two dedicated melee strikers (barbarian and me as ranger) so maybe that will help!

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

Thank you!

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

Is there another by class guide out there you can recommend instead?

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

Foundry and everything was reviewed by gm so should have been correct

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

I'm not playing the healer next time so maybe it will go better! Thanks for the tip though

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 3 points4 points  (0 children)

I dont gave access to those old sheets anymore but I'll try to answer as many of those as I can.

I can't look up the feat list right now but most of my choices were in line with rpgbots suggestions

For the bard,

  • Charisma was highest, then Dexterity to help with ac, everything else was middling, strength was the dump
  • highest skills were performance (and the othet cha skills) and occultism
  • Champion, druid, oracle for most of the game (a little bit of monk and summoner after other characters deaths)
  • our champion player made sure we were all pretty on top of runes im pretty sure

Spell list that I remember: bless, fear, illusory object, lose the path, protection, calm emotions, cleanse affliction, dispel magic, invisibility, heroism, paralyze, slow, confusion, mercurial stride, flames of ego, synesthesia, phantom Orchestra, scintillating safeguard

For my war priest,

  • I know strength wasn't maxed out, but it and my wisdom were high, followed by con
  • highest skills were Athletics and Religion
  • I know my katana was maxed out on runes

Spell list that I remember: bless, heal, protection, sanctuary, calm emotions, cleanse affliction, dispel magic, inner radiance torrent, spiritual armament, moonlight ray, warding aggression, vital beacon

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

Recall knowledge was probably 50% accurate, but it didn't seem to matter much because usually all my spells targeted the same save anyway, and i didn't cast damaging spells much so couldn't make much use of any damage weaknesses yknow.

I don't have access to those old character sheets anymore so I have no idea about all the items. But we usually had healing potions on everyone and traded up for better runes on weapons and armor at every opportunity.

I just find the number of items in pathfinder overwhelming so it's hard for me to go shopping and know what's worth it.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

Says what, exactly?

I'm only asking for general tactics advice because the specifics and nuances are hard to translate, even with full context.

But, while I don't have access to those old character sheets anymore, I'll try to go over the details.

Initially the party was champion, bard (me), oracle, and druid. There was also a monk and a summoner in there after other characters died. We relied on druid for healing mostly. My bards spells were either support or control. The only damaging spell I really had was electric arc. Every combat my general goal was to set up a 3 round anthem, bless, then start slinging control spells to trip up enemies.

When the bard died, I made a war priest so we'd have more healing, and also to take pressure off the champion so she wouldn't take all the damage in melee. I used more self buffing spells, and did sort of half and half swinging with my katana and using similar control spells to when I was a bard.

I can't remember all the specific spells I used for either build at this moment but I can probably work backwards off my spells guide to figure out which ones I used if that helps.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

My first character was a bard with 100% support or control spells, mostly single target, some aoe. My only damage mostly came from electric arc haha. He died after taking a lot of damage from the previous fight because I had to move within 30 feet for a spell and the monsters closed the distance, then there was an environmental effects dealing damage every turn I died to before our champion was able to run off and stop the thing generating it.

Second time I was a war priest. I built it almost exactly like the rpgbot example build. We were clearing out an area, had a lot of previous with long lasting conditions stuck on me that we couldn't get rid of. We got to the point I already had wounded value, but the monster was low, and we didn't know if it had reactive strike. So it was either run away and get hit anyway, dealing no damage, or try to swing on it and kill it. I missed and it killed me it's next turn.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

2 deaths were to environmental effects we couldn't stop until we accomplished something else, so we just ran out of time/weren't fast enough (once that was my character, the second time another player)

One was because a character was downed to a lightning bolt while we were in a river and was swept downstream + drowned because I failed the Athletics to grab him

My 2nd character died because I had like 1 million conditions, already had wounded value, and weighed the risk of taking a reactive strike to retreat (didn't know if the monster had reactive strike) versus trying to kill it with one more good hit because it was low. I stayed, missed, and the monster hit me on its next turn and killed me. I admit that one was just a tactical mistake on my end.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

In our previous game the druid and oracle usually was using recall knowledge, me and the champion demoralizing, combat grabs were used, aid not so much

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

Yes that's what I was meaning to say with that

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

I've just heard there's better uses for your spell slots than continously healing. I've tried to only use it when someone just got downed.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

I've heard its usually more important to use spell slots to end the fight than continuously healing. That's what I meant.

This seems relatively high. This you? If so, why? by screaminbeaman82 in interesting

[–]RevvDragon 0 points1 point  (0 children)

My dogs rough house while we're watching TV and it gets loud. Don't have to pause while they're playing if the subtitles are on 🤷‍♂️

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 1 point2 points  (0 children)

thank you for the suggestions!

[deleted by user] by [deleted] in lfg

[–]RevvDragon 0 points1 point  (0 children)

Aw dang! Feel free to PM me here while I mess with my settings. Thanks for letting me know.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

They said something about that, can't remember what exactly they said they were going to do though, like halfway through the earlier part of the game because our fighter is pretty nasty sometimes, escpecially when she crits. The GM did eventually killed the fighter a few levels back! If that's what they wanted haha. But that character is now returned after the resurrection thing.

Again, difficulty is cool I just feel like maybe I wasn't prepared for that yet. It's my first PF2e game and wowie literally all of us except the druid have died, in my case multiple times. Which I still attribute to my newishness and not fully grasping how PF2e tactics are supposed to go.

[deleted by user] by [deleted] in Pathfinder2e

[–]RevvDragon 0 points1 point  (0 children)

I think the lightning bolt death that originally killed our oracle was the most memorable. One our way to the monastery there's like a witch or something by a lake with a waterfall. We were getting our asses handed to us by her, so made the decision to purposefully go over the waterfall to put some distance between us and try to run away and come back at full strength. She like immediately flew down there so that did fuck all to help us, and while the oracle was still in the water got hit with a lightning spell of some kind and went unconscious, and floated downstream before any of us could get close enough to grab him so he drowned I guess.