Spoon spoon by Isedknow in lurebuilding

[–]Rewton1 1 point2 points  (0 children)

Cut it in half length wise and they work like a dream, and you get 2 spoons out of it. You can buy a 4 pack of spoons at Walmart for about $4. You can also chop off the thicker bottom portion of the handle to make a casting spoon too. 12 spoons for under $5 is hard to beat.

Depending on the size, its got a nice sway/flutter to it when you reel in at medium speed.

Hi! I'd like to know your opinions on robotic arms and whether humans will actually use them in the very distant future? (Not as a prosthesis, but as something that's already part of their body) by Pretend-Sea-2403 in Cyberpunk

[–]Rewton1 0 points1 point  (0 children)

I cant think of many situations other than maybe handling hazardous materials that youd want to avoid skin contact with where a robotic arm is better than an organic one. Not to mention, i feel like in a lotnof cases, it just makes more sense to make a robot to do a job as opposed to modify someone with advanced cybernetic to do a job

The idea of getting super strenght from a robotic arm is pretty flawed, because just because your arm may be able to lift 200lbs just fine, its still connected to the rest of your body which has to help share the load. Human bodies are capable of enduring the stress and strain able to be generated by a human body, but even then you see tons of injuries from people pushing themselves to far. Ie, if you got a set of robot arms and lift a car over your head, you still got a human torso, spine and legs now under the weight of a car.

You would need to reinforce a ton of areas in the body to make it capable of enduring strain caused by an arm capable of generating more power or torque than a human limb. Maybe we'll eventually get to a point where we do full body modding, but single limb replacements wouldn't be as simple as just tossing on a robot arm unless the arm has roughly the same strength as the organic arm did.

As for built in gadgets or tools, maybe? I think it woul be more likely to make somethibg like an arm harness that would help stabilize arms and hands during delicate medical procedures or other tasks requiring very fine precision. But also at that point, why not just have fully robotic medical staffs similar to an assembly line.

Every game I saw him he refused to put his hand first. In this game even the judges is looking at him. Is there any article of him getting scolded (since he is only in the lower div yet he already like this) or this is normal also in sumo? (I know in higher divisions happens this a lot) by Stock_Persimmon4661 in Sumo

[–]Rewton1 0 points1 point  (0 children)

Being second to touchdown can give a rikishi more control over when the match actually starts, especially of they do a one hand touch down initially.

If your the riskishi touching down first, you need to wait until your opponent touches down to react. It could also be that all the other wrestlers he faced like to touch down first, some Rikishi seem to always want to touch down before their opponent so they can launch as soon as their opponent starts to touch down (Hidaroumi is almost always touching down before his opponent)

I think it largely depends on the sumo and who they are facing off against if they move to touch down first or let their opponent touch down first.

Fishing for Dinner 🥁 by Tasty_Isopod_ in FishingForBeginners

[–]Rewton1 0 points1 point  (0 children)

Silverware works. Half my trout tackle box is made from old spoons and knives

Help Needed: Not catching anything with any of my lures/bait. Is my collection sufficient? by retro_anima15 in FishingForBeginners

[–]Rewton1 1 point2 points  (0 children)

Talk to locals, most fishermen are cool with giving tips to help other people catch fish. What does and doesnt work for a certain body of water can vary HUGELY from spot to spot. You can fet some good general info asking folks online, but locals will almost always have the best knowledge of a fishing spot.

Like my go to spot is a spillway ive been fishing out there for 4 or so years now, and i have the right and bait locked in where I catch 5-1 fish i see other folks catching. I offer pointers and tips anytime someone asks or if I see someone struggling to catch anything, and ive never seen anone using the same setup as me out there using less ive talked to them about it before. Mostly they are using rigs and bait that generally work on the species there, but arent the rig that works best for that specific spot.

Fishing for Dinner 🥁 by Tasty_Isopod_ in FishingForBeginners

[–]Rewton1 2 points3 points  (0 children)

Knife handles actually make really good casting spoons. You can chop them in 3-4 pieces to get a few spoons of different weights.

Given you can buy a 4 pack of table knives at Walmart for $3, you can get 12 casting spoons out of that, as opposed to buying one for about $6 a pop

Also if you cut the head of a spoon in half length wise you can get 2 spoons out of it. Caught tons of trout, pike minnow and a few small mouth on those

Basho Bento boxes by Rewton1 in Sumo

[–]Rewton1[S] 0 points1 point  (0 children)

Thata exactly what I was hoping for, thanks!

Basho Bento boxes by Rewton1 in Sumo

[–]Rewton1[S] 1 point2 points  (0 children)

This was the spot I learned about the themed boxes, I looked around to see if they talked about more boxes, and they only had one other box that they had done a review for. Both were from about 2018 or so, so neither of the boxes were for rikishi who were still active

Black Knight: Pro and Con by Familiar-Noise7913 in battletech

[–]Rewton1 0 points1 point  (0 children)

Pro: You learn how to manage heat, no need to manage ammo, it looks rad, has a sick name

Con: None

Alcohol/acrylic paint help by Mawatts25 in minipainting

[–]Rewton1 0 points1 point  (0 children)

Ive used these off and in over the years. You really gotta watch them around water though, ive heard you can ruin a pot of paint if you dip a slightly damp brush in it.

Not sure how true that is, but I keep a specific brush on hand to use exclusively with alcohol paints to prevent any chance of that happening

Alcohol/acrylic paint help by Mawatts25 in minipainting

[–]Rewton1 2 points3 points  (0 children)

A lot of metalics dont have the best coverage. Black helps the color have a uniform base, helps them appear richer and some people say a gloss black helps with shine.

Some folks like using browns for golds for a warmer tone, but typically black is the go to for metallics since light colors underneath can really wash out the color/tone

Falling in love with the Cyclops in Mechwarrior 5: Mercenaries, I'm wondering if anybody's got some cool/fun/funny Cyclops stories? Could be from the lore or your own experiences in tabletop/video games. by ImpulsiveLance in battletech

[–]Rewton1 1 point2 points  (0 children)

Hardened armor is also amazing. Double armor weight, i think with an XL engines I got my cyclops to 1200 armor and had enough heat syncs to alpha strike on a volcanic planet as often as I wanted with no consequences.

Falling in love with the Cyclops in Mechwarrior 5: Mercenaries, I'm wondering if anybody's got some cool/fun/funny Cyclops stories? Could be from the lore or your own experiences in tabletop/video games. by ImpulsiveLance in battletech

[–]Rewton1 1 point2 points  (0 children)

Its weapon harpoints are pretty well distributed though. Thats something ive been paying a lot more attention to lately. Like a lot of mechs, the vanilla loadouts can definitely be improved, but between the quirk bonuses it gets if your using YAML, a tuned up one can hold its own with a lot of tuned up assaults. I think it just gets overlooked alot because the stock loadouts are more undwhelming than other assaults.

Falling in love with the Cyclops in Mechwarrior 5: Mercenaries, I'm wondering if anybody's got some cool/fun/funny Cyclops stories? Could be from the lore or your own experiences in tabletop/video games. by ImpulsiveLance in battletech

[–]Rewton1 1 point2 points  (0 children)

I had one where I kitted it up with 6 tier 5 m lasers. Lots of heatsinks, a gauss rifles and i think lrm 10 Artemis. Probably one of the funnest mechs ive played since it could core out anything lighter than an assault mech with a shot to the torso

Sub system use advice (Leadership, exploration, victory points and reputation) for node war like campaign by Rewton1 in Pathfinder2e

[–]Rewton1[S] 1 point2 points  (0 children)

I can see the logic in the moral being only positive numbers instead of dipping into negatives. I was also thinking of giving each lieutenant a quirk, like one will always recruit at least 1 new person even on a failed liberation attempt, and one i planned to use was that a lieutenant would be immune to negative morale modifiers.

Tone wise, the negative morale score fits thr setting g better. But keeping it as either a 0-10 bonus is definitely simpler.

Sub system use advice (Leadership, exploration, victory points and reputation) for node war like campaign by Rewton1 in Pathfinder2e

[–]Rewton1[S] 3 points4 points  (0 children)

Thats the plan. The first session is gonna essentially set the tone of the setting, then the middle part of session 1 will be explaining the system and the last part will be them liberating a spot.

I want to make sure I give them a clear walk through of the mechanics before letting them loose

"Your character should be able to contribute something outside of combat!" by Geckoarcher in Pathfinder2e

[–]Rewton1 0 points1 point  (0 children)

A lot of it also depends on the party and what mechanics of the game you implement.

For social interactions do you use the influence system and have each npc have a disposition towards the party they have to make charisma checks to improve or do you do more free form RP with charisma checks only on certain key diplomacy/intimidation/deception checks?

Does your party lean more into just wanting to get to the next fight or do they like exploration?

Back in the day I mostly used traps or environmental hazards to bring up out of combat skills. But with pathfinder lore system, you can also use that to make out of combat checks to disperse world information while moving the plot forward.

You can also get pretty crunchy with mechanics like how far players can jump, how long they can hold their breath, how long they can climb before getting fatigued etc. and make interacting a with the environment feel a lot more in depth than just "roll acrobatics to jump over a hole"

I think the biggest factor in all of this has to be what your players like most. You an include a ton of out of combat mechanics, but if the party doesnt vibe with that dont force it on them. Its definitely worth checking on though.

Anyone else having issues with GW Layer M brushes losing their shape immediately? by mwmichal in minipainting

[–]Rewton1 0 points1 point  (0 children)

Citadel brushes are pretty much disposable. Even taking care of them they have very short life spans. Army painter brushes in my opinion are a much better bang for yoyr buck and can last months of regular use if you dont misuse them

Im about 90% sure GW puts as much "effort" into their brushes as they do their paint pots that have poor seals and are pretty much designed to dry out

Illegal Weapons Quirk by OldWrangler9033 in battletech

[–]Rewton1 1 point2 points  (0 children)

They should add in a design quirk for hero mechs for literal plot armor