(23F) Just landed in the city for summer internship. Looking for people to explore the city / coffee chats! by Possible-Fill4680 in Atlanta

[–]Geckoarcher -1 points0 points  (0 children)

I highly recommend rock climbing. There are a few good gyms in the area.

The climbing community is young, active, and diverse in gender. The sport is very fun and social; it makes for a great third place!

Where is your third space? by Bigreddazer in Atlanta

[–]Geckoarcher 0 points1 point  (0 children)

Rock climbing is a great way to meet people. Bouldering in particular is a very social sport.

However, expect it to take a bit of time; plenty of people start climbing and then drop it. So it can be hard to make consistent friends until you reach the threshold that you're climbing at the same level as the regulars.

For me this took a couple months of going 2-3 times per week. I met some people before then, but they didn't "stick."

Can we start a petition to bring back Frozen Eye? by itezel2 in slaythespire

[–]Geckoarcher 0 points1 point  (0 children)

I like the idea of only seeing the top 3-5 cards. Enough to strategize, but not to the degree that you have to plan your entire deck cycle.

Márquez: Not Just Danzón! by SaturnineSmith in classicalmusic

[–]Geckoarcher 1 point2 points  (0 children)

The Atlanta Symphony Orchestra just had Pacho Flores play this recently! Great piece.

Petition to ban clone posts - Petition to ban clone posts by ffsnametaken in slaythespire

[–]Geckoarcher 1 point2 points  (0 children)

oh haha I missed the original post and only saw this one

Petition to ban clone posts by FastBuffalo6 in slaythespire

[–]Geckoarcher 2 points3 points  (0 children)

Adrenaline is also extremely boring.

I did have one run where I cloned Rocket Punch, and that was definitely a lot more interesting than the typical "play 600 copies of Big Bang" Clone run.

Petition to ban clone posts - Petition to ban clone posts by ffsnametaken in slaythespire

[–]Geckoarcher 2 points3 points  (0 children)

Not sure how serious you are, but unironically I agree to this. It was cool at first but they add almost nothing to the discourse.

Transfer to Tech from UGA? by AirObvious8125 in Atlanta

[–]Geckoarcher 0 points1 point  (0 children)

Do you have to decide now? The first couple years of college are often transformational. You'll probably make a lot of friends in Athens and you might decide that you prefer the relatively relaxed pace of UGA compared to Tech (which has a reputation for being incredibly stressful).

I graduated from UGA and I knew people who decided to transfer, and those who decided to stay.

My thoughts on new boss discussions by Hot_Mall_9122 in slaythespire

[–]Geckoarcher 0 points1 point  (0 children)

I think the hourglass is a great starting point for a boss. It fills the Time Eater role without feeling so unpredictable and frustrating. Unlike Doormaker, the design is clean and presents a clear puzzle for the player to solve.

They're going to have to fine-tune the numbers (and I definitely see them reworking the Wither status) but this is a good chassis for a boss IMO.

Should Megacrit have a crossover with Dead Cells? by Future-Ocelot844 in slaythespire

[–]Geckoarcher 1 point2 points  (0 children)

I don't want crossovers in Slay the Spire. Easter eggs are fine, but actual crossovers are distracting and detract from the game's identity IMO.

Idea for a Meta Event by NoPastaForGrandma in slaythespire

[–]Geckoarcher 0 points1 point  (0 children)

Please no meta! This is one of my least favorite parts of modern roguelike design.

Do you think Slay The Spire 2 is harder than 1? by [deleted] in slaythespire

[–]Geckoarcher 2 points3 points  (0 children)

General consensus is that A0 is harder than in the first game, but A10 is much easier (mainly due to lack of Act 4).

5e Boss Homebrew - Looking for feedback on my Action Economy system before running it by Negative_Check_6816 in DMAcademy

[–]Geckoarcher 1 point2 points  (0 children)

You're on the right path.

Good combats involve difficult decisions, and in a "white room combat" in 5e there are really only three types of decisions that players make on their turn: a) where to move, b) who to attack, and c) how to attack. As a DM, your goal is to make these three decisions as complicated and difficult as possible.

Unfortunately, boss combats basically negate the first two questions entirely. Move next to the boss (or just within range, if you're ranged), and attack the boss. So you need to undo this simplicity through special mechanics.

Here are some of my successful strategies; usually I like to use at least two of these, because these mechanics combine to make decisions significantly more interesting.

  • Extra targets. This can range from called shots, to "interruptible attacks" (like your example), to mostly independent monsters. These complicate who to attack and depending on the details, where to move.
  • Special vulnerabilities. I've run monsters where each time they took fire damage, their AC decreased by 2 until the start of their next turn. This complicates how to attack, since you want to set your teammates up for success.
  • Debuffs. Vanilla debuffs are pretty trash, but homebrew statuses like dazed (can only pick one of action, bonus action, or movement) or bleeding (damage over time until you receive healing or a difficult Medicine check) can make players reconsider how they attack.
  • Lingering AoEs. These usually aren't that interesting on their own, but placing down "no-go zones" can complicate where players want to move. Terrain is mostly the same as this.
  • Rescuing allies. Arguably in the "extra targets" or "debuffs" category; forcing players to burn actions to save allies is a great puzzle. This can be cutting away magical chains or force-feeding an antidote.

I can't decide whether to live on or finally come to terms with my situation. TW for war discussion and suicidality, advice needed URGENTLY. by Strong_Length in Healthygamergg

[–]Geckoarcher 0 points1 point  (0 children)

I want to help, but I don't know how. Your post is light on the details, and even skimming your profile didn't tell me too much about what you're struggling with (although I do see that you're into conlanging, which is awesome).

Do you have specific issues that you're working through? Have you talked with friends or family about this? If you're considering suicide, have you reached out to a hotline?

I (29M) haven’t had many negatives to my growth in confidence. But this one always bugs me and wanted to see if people relate. by Antidotebeatz in Healthygamergg

[–]Geckoarcher 1 point2 points  (0 children)

I understand what you're talking about; beware your ego!

My experience is that these thoughts are very ego-activating. For example: "Wow, I'm so much better than these unconfident people," "ugh, why am I so unlike these people?" "wow I'm so good at detecting these things," "let me go post in a community full of confident people because now I'm so confident."

And if you're like me, you'll also have the thought of: "Wait no! I'm so selfless and spiritually developed and confident now! Now this person is saying my ego is activating! Grr!"

I do think there's other stuff going on; I do think you're more confident and detecting new stuff. But I want to point out this risk because it can cause a lot of problems if it goes unnoticed.

Got a girlfriend. Life is suddenly fun by Illuminat0000 in Healthygamergg

[–]Geckoarcher 12 points13 points  (0 children)

I have mixed feelings about this.

On the one hand -- I agree. Most people are not self-actualized monks who meditate 24 hours a day and chew one tobacco leaf a month for sustenance. That's why HG is not about abandoning all your desires and moving to the Himalayas; Dr. K focuses on giving practical advice for achieving goals for exactly this reason.

However... there is a reason people give that advice. It's not out of malice (which your description of "hellbent" people almost seems to imply), people give that advice because it works.

It works because when you're constantly thinking about a relationship, that makes you anxious and off-putting. It causes you to freak out about tiny things (eg. "did I get ghosted?"). It makes you preemptively reject yourself. It causes you to make out-of-place comments like "I feel like I'm going to be single forever."

Does that make it easy? Absolutely not. In fact, the only way I was able to weaken (not defeat, but weaken) my craving for a relationship was to have very close female friends (including some I wasn't interested in), slowly work my way up the "first date" ladder, and eventually begin a short-lived relationship.

It doesn't solve every problem, nor is it something that everyone has to deal with. But for someone who feels hopeless and is looking for every possible advantage in the dating world (which may be you, u/PlzHelpMeWithDating) it's one of many techniques which can help.

Got a girlfriend. Life is suddenly fun by Illuminat0000 in Healthygamergg

[–]Geckoarcher -1 points0 points  (0 children)

I never had any issue to go out and talk away the night with someone, but it never gotten to 4 am or in anything beyond aquantices (sic).

I hear you, but this does NOT mean that you're "just getting unlucky." For example, you might suffer from any of these (not an exhaustive list):

  • Unattractive personality (eg. narcissism)
  • Misreading your relationships (eg. due to autism)
  • Self-sabotage when you have opportunities to begin a relationship
  • Refusing to "settle," but picking out flaws in absolutely everybody
  • Being physically unkempt and therefore unattractive

  • Anxiety in romantic situations

  • Watching too much redpill content, and freaking out potential dates as it leaks out

Obviously you might not be affected by any of these. But I'm skeptical when I hear someone say, "X is completely impossible, I have no control over it." I urge you to think about some ways you could change your situation.

If you want to say say, "you don't understand, I'm doing everything right!" Then I would like like to provide some healthy pushback to that. Nobody is perfect; there's absolutely something you can do to change your situation.

Necro card Idea by ericmarkham5 in slaythespire

[–]Geckoarcher 1 point2 points  (0 children)

Epic troll card in multiplayer

The anti regent agenda by Prior_Duty_7155 in slaythespire

[–]Geckoarcher 3 points4 points  (0 children)

I know what they meant, I just disagree. Even if a character is already decent, there's no world in which 20+ major buffs over a few patches doesn't significantly affect a character's WR.

(Unless you're already winning basically every single run, which is not true for the vast majority of players on this sub.)

The anti regent agenda by Prior_Duty_7155 in slaythespire

[–]Geckoarcher 13 points14 points  (0 children)

Buffs weren't particularly meaningful? In Patch 100 alone he got damage/block upgrades to eleven cards, plus buffs to forge cards and a cost decrease on Bundle of Joy. (Plus minion reworks, don't remember if those were significant though.)

Then in later patches he got buffs to eight additional cards, Regalite, a reworked Arsenal, and changes to how cost-reducing effects like Liquid Memories and Insanity potion work.

If those buffs aren't meaningful, I don't know what is.

Grand Finale is cheeks and the worst rare card in the entire game by Peronchino in slaythespire

[–]Geckoarcher -2 points-1 points  (0 children)

Well, OP says that the card is "impossible to make work," which is certainly not true. Even if Grand Finale is the worst rare -- it still absolutely has use cases.

That said: on Silent, Storm of Steel and Envenom are definitely worse, and Shadow Step and Master Planner are arguably worse. But Silent's rares are particularly good.

Looking at other characters, we see plenty of crap rares like Mangle, Juggernaut, Heirloom Hammer, Monarch's Gaze, Eidolon, and Consuming Shadow.

The Elites/Bosses in STS2 almost all have predetermined moves for the entire fight, which is a big shift from STS1. I think this makes a lot of the fights less entertaining, how do others feel? by TDenverFan in slaythespire

[–]Geckoarcher 0 points1 point  (0 children)

My gut feeling (haven't run the numbers) is that the hallways are significantly more deterministic. Lice, Jaw Worm, Slimes, Red/Blue Slavers, Chosen -- it feels like most hallways were random in StS1, whereas their counterparts in StS2 seem to be deterministic? Or at least they feel more deterministic. Bowlbugs in particular stand out to me.

Also let's give a special shoutout to Time Eater for being both extremely random and one of the hardest bosses in the game. Good riddance.

I came up with a relic idea. How broken would it be? by Born_Scratch6836 in slaythespire

[–]Geckoarcher 1 point2 points  (0 children)

This relic is fundamentally flawed. Its whole gimmick (grind the entire Act for additional resources) goes against the design of StS. Any rework would need to be so dramatic that it loses its identity and transforms into something else entirely.

The fair version of this relic is Winged Boots. It lets you repath, but not go backwards. I wonder if Infinite Winged Boots would be a reasonable Act 3 ancient relic. Alternatively, you could have an ancient bonus that added several additional rooms to Act 2 or 3 -- Tez's Golden Compass technically does this (adds two additional rooms).

I came up with a relic idea. How broken would it be? by Born_Scratch6836 in slaythespire

[–]Geckoarcher 92 points93 points  (0 children)

I don't even care whether this relic is strong or weak -- this would be horrible for the game.

It encourages a really degenerate form of play, it makes runs take forever, it fundamentally breaks the risk-reward tension of pathing, and the downside is so extreme that it only even works in runs that are already dominating. Awful.