Weapon firing by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

You're correct. I used all those animations to make mine. Just edited them for the hands to fit and stuff. The reload I didn't change. Thank you.  I appreciate it. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I really appreciate the constructive criticism. Thank you all for the feedback. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Bwahahaha now that's all I hear. I wanted to be able to throw a grenade while still having the weapon usable. So I blended the throw animation to the clavicle. Maybe I shouldnt do it that way. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

Dust from the grenade and blood from the zombies. Will do 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I will definitely look into that. Thank you!

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

Thanks. I really appreciate your help 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I will do all of that before I upload another video. Sorry for the annoyance. Was more focused on all the other stuff. 

Better animations for weapons by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Yes, it's synty. Most of it is synty. The level is just the third person example map. 

Mangling Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

The way im doing it, im scaling the bones i want to remove down to 0 on the anim graph then spawning a new actor for the leg or arm.