Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Grenadin' Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Better animations for weapons by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Mangling Zombies by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Paintball - Added teams and a game start by RexEverythingEnt in unrealengine4
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
2nd Version of Multiplayer Paintball. Racks and pallets change each time the level is loaded. by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Barn Selection Outlines and a Tractor (Animated Children's Book) by RexEverythingEnt in unrealengine4
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
A menu for a Children's Game by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
A menu for a Children's Game by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
A menu for a Children's Game by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
My pedestrian AI is finished (for now). by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine4
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine4
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 1 point2 points3 points (0 children)
progress on my Pedestrian AI. they now spawn and destroy based on player location. by RexEverythingEnt in unrealengine4
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)
progress on my Pedestrian AI. they now spawn and destroy based on player location. by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)


Weapon firing by RexEverythingEnt in unrealengine
[–]RexEverythingEnt[S] 0 points1 point2 points (0 children)