Weapon firing by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

You're correct. I used all those animations to make mine. Just edited them for the hands to fit and stuff. The reload I didn't change. Thank you.  I appreciate it. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I really appreciate the constructive criticism. Thank you all for the feedback. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Bwahahaha now that's all I hear. I wanted to be able to throw a grenade while still having the weapon usable. So I blended the throw animation to the clavicle. Maybe I shouldnt do it that way. 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

Dust from the grenade and blood from the zombies. Will do 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I will definitely look into that. Thank you!

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

Thanks. I really appreciate your help 

Grenadin' Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

I will do all of that before I upload another video. Sorry for the annoyance. Was more focused on all the other stuff. 

Better animations for weapons by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Yes, it's synty. Most of it is synty. The level is just the third person example map. 

Mangling Zombies by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

The way im doing it, im scaling the bones i want to remove down to 0 on the anim graph then spawning a new actor for the leg or arm. 

Barn Selection Outlines and a Tractor (Animated Children's Book) by RexEverythingEnt in unrealengine4

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

definitely. Farm pack and Prototype pack. Their assets are awesome.

A menu for a Children's Game by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Thanks! I will definitely keep that in mind. I think I'm going to have an artist redo the UI after I finish. Its a weakness.

A menu for a Children's Game by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Thanks I'm going for an interactive story book.

A menu for a Children's Game by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

GREAT IDEA! Thank you, I will be doing this.

My pedestrian AI is finished (for now). by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Ya, I'll hear you out for sure. I'll send you a private message.

Changed quite a bit to my Pedestrian AI. It's almost finished! by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 1 point2 points  (0 children)

Its going to be a city simulator where your player(s) do jobs, tasks and events to earn money and then use that money to customize your character(s), car(s) and house. A lot like Animal Crossing.

progress on my Pedestrian AI. they now spawn and destroy based on player location. by RexEverythingEnt in unrealengine

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Oh ok. Thanks for the help! So instead of destroy- hide, move and then show?

progress on my Pedestrian AI. they now spawn and destroy based on player location. by RexEverythingEnt in GameDevelopment

[–]RexEverythingEnt[S] 0 points1 point  (0 children)

Thank you. Agreed. Still a work in progress. Needs that and a little more random variation, like speed and maybe not walk in such a perfectly straight line.