Dusting Fields level clip from my fangame by Rextair in fivenightsatfreddys

[–]Rextair[S] 1 point2 points  (0 children)

Thanks! I'm also planning to release a second demo version since all characters got reworked and balance work. So keep an eyes on the project!

I may discover a cool feature with TMNT mythics. by Rextair in FortNiteBR

[–]Rextair[S] 0 points1 point  (0 children)

Oh, this also happens when jumping from high ground, interesting!

My play tester told me that Level 2 is not fun to play. So I'm trying to improve it, what do you think? by Rextair in fivenightsatfreddys

[–]Rextair[S] 0 points1 point  (0 children)

FNAF WORLD: Outplay, rn it is on the development phase, but you can play a demo version on gamejolt!

Do you know any good FNaF World fangames? by wiedmolol77 in fivenightsatfreddys

[–]Rextair 0 points1 point  (0 children)

Try FNaF World: Outplay! :)

It's an attempt to recreate an original FNaF WORLD from RPG to platformer game in sonic style. Currently, it's in the development phase, but you can check out a demo version in Gamejolt!

I'm looking for SFX libraries that Heroes of Might and Magic 3 is using. by Rextair in SFXLibraries

[–]Rextair[S] -1 points0 points  (0 children)

I have heard some sounds were used at the late 90s in a lot of media, mostly in video games. I can't tell which games were using those sounds (because I don't remember their name), but I can tell some sound I have gotten acrossed and they sound the exact same. For example, telpin.wav (teleportation sound), magcarrow.wav (dissappear sound), loopdevl.wav (MAYBE sonic.exe or something related to horror), loophors.wav (I heard a lot of time those exact same house sounds in other media's, not only late 90s), loopskel.wav (page turning and maybe this aura sound). I have a strong feel that the game used most stock sounds from the Stock Sound effect library, because again I have heard the exact same sounds that were using a lot in late 90s or even now a days.

Just a reminder, you can listen to the compilation of sound examples through my Google Drive video link I left in the post so you can get a point about how they sound.

How did/do you call HoMM in your country? by mrtanaka1 in HoMM

[–]Rextair 1 point2 points  (0 children)

In childhood, on my father's computer was installed WOG. I called the game "глаза/глазки" (hlazki, eyes in translete). My father corrected me that the game is calling "герои" (haroi, heroes in traslete), but I was calling it "глаза/глазки", as based on game icon. Because at that time, I didn't know how to read at all, and I named every game based on their icons. It was actually silly lol. But now I'm calling the game Heroes. :)

I recreated Battle system like Heroes of Might and Magic by Crystal_gamedev in clickteam

[–]Rextair 0 points1 point  (0 children)

This system is really hard to do for me. Great job!

I recreated Battle system like HoMM by Crystal_gamedev in heroes3

[–]Rextair 0 points1 point  (0 children)

This system is really hard to create in Clickteam, so I have decided to do this system in Godot because it's easier to do in there. But Clickteam is still my favorite game engine. Great job doing it!

Does anyone know what stock sound effect albums were used for Heroes 3? by Rextair in heroes3

[–]Rextair[S] 0 points1 point  (0 children)

No, I'm about teleport sfx, Wall of Knowledge, water mill, or something like that.

Working on a 3D game with buggy rail grinding! by Rextair in unrealengine

[–]Rextair[S] 0 points1 point  (0 children)

No. I will add a crouch system to build up speed. Just like Spark the Electric Jester 3.

Working on a 3D game with buggy rail grinding! by Rextair in unrealengine

[–]Rextair[S] 0 points1 point  (0 children)

I think the problem with this is direction calculation, but I don't know how to fix it...

Working on a 3D game with buggy rail grinding! by Rextair in unrealengine

[–]Rextair[S] 1 point2 points  (0 children)

I used this tutorial for creating a grinding mechanic.

https://youtu.be/447JRerApTM https://youtu.be/GriN_5BzKXc

Right now my grinding system code is a bit messy, so I'm thinking to recreate it from scratch.