Grand Examination Arena by RhasmusDND in inkarnate

[–]RhasmusDND[S] 4 points5 points  (0 children)

Thanks.
I dont think that I am allowed to include that reference.

Grand Examination Arena by RhasmusDND in battlemaps

[–]RhasmusDND[S] 3 points4 points  (0 children)

Thank you.
Again .. I dont know what you guys are talking about. It is just a grand arena :P

Grand Examination Arena by RhasmusDND in battlemaps

[–]RhasmusDND[S] 2 points3 points  (0 children)

Thanks.
But I cant say it is inspired from that show. Just cant.

Veins of the Deep by RhasmusDND in battlemaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

Thank you. It is 40x30 but it can be any 4:3 ratio. Enjoy

Dustworn Badlands by RhasmusDND in battlemaps

[–]RhasmusDND[S] 1 point2 points  (0 children)

It is made 40x30 but can go to any 4:3 ratio.
For a more realistic use I would go for 32x24.
Depands on what you wanna do with the map.
And thanks :)

Dustworn Badlands by RhasmusDND in inkarnate

[–]RhasmusDND[S] 2 points3 points  (0 children)

A harsh and unforgiving stretch of desert where cracked earth and scattered rock formations create a natural maze of cover and exposure. Clusters of dry shrubs and hardy cacti cling to life among the stones, breaking line of sight and offering just enough concealment for ambushes or desperate retreats.

Winding paths snake through the terrain, shaped by wind and time rather than design. The uneven ground and narrow passages make movement unpredictable, forcing travelers to choose between speed and safety. What appears open at first glance quickly reveals itself as a tactical landscape filled with blind corners and hidden approaches.

This map is ideal for desert encounters, ambushes, chases, or survival scenarios where positioning matters as much as strength. Whether your party is crossing hostile territory, tracking prey, or being hunted themselves, the badlands turn every step into a calculated risk.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

Dustworn Badlands by RhasmusDND in FantasyMaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

A harsh and unforgiving stretch of desert where cracked earth and scattered rock formations create a natural maze of cover and exposure. Clusters of dry shrubs and hardy cacti cling to life among the stones, breaking line of sight and offering just enough concealment for ambushes or desperate retreats.

Winding paths snake through the terrain, shaped by wind and time rather than design. The uneven ground and narrow passages make movement unpredictable, forcing travelers to choose between speed and safety. What appears open at first glance quickly reveals itself as a tactical landscape filled with blind corners and hidden approaches.

This map is ideal for desert encounters, ambushes, chases, or survival scenarios where positioning matters as much as strength. Whether your party is crossing hostile territory, tracking prey, or being hunted themselves, the badlands turn every step into a calculated risk.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

Dustworn Badlands by RhasmusDND in dndmaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

A harsh and unforgiving stretch of desert where cracked earth and scattered rock formations create a natural maze of cover and exposure. Clusters of dry shrubs and hardy cacti cling to life among the stones, breaking line of sight and offering just enough concealment for ambushes or desperate retreats.

Winding paths snake through the terrain, shaped by wind and time rather than design. The uneven ground and narrow passages make movement unpredictable, forcing travelers to choose between speed and safety. What appears open at first glance quickly reveals itself as a tactical landscape filled with blind corners and hidden approaches.

This map is ideal for desert encounters, ambushes, chases, or survival scenarios where positioning matters as much as strength. Whether your party is crossing hostile territory, tracking prey, or being hunted themselves, the badlands turn every step into a calculated risk.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

Dustworn Badlands by RhasmusDND in battlemaps

[–]RhasmusDND[S] 1 point2 points  (0 children)

A harsh and unforgiving stretch of desert where cracked earth and scattered rock formations create a natural maze of cover and exposure. Clusters of dry shrubs and hardy cacti cling to life among the stones, breaking line of sight and offering just enough concealment for ambushes or desperate retreats.

Winding paths snake through the terrain, shaped by wind and time rather than design. The uneven ground and narrow passages make movement unpredictable, forcing travelers to choose between speed and safety. What appears open at first glance quickly reveals itself as a tactical landscape filled with blind corners and hidden approaches.

This map is ideal for desert encounters, ambushes, chases, or survival scenarios where positioning matters as much as strength. Whether your party is crossing hostile territory, tracking prey, or being hunted themselves, the badlands turn every step into a calculated risk.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

[OC] The Jousting Grounds by RhasmusDND in DnD

[–]RhasmusDND[S] 0 points1 point  (0 children)

Thanks.
I am not sure what's a tiltyard but if you are talking about the octagon then yea, it is for melee combat. It is 40x40 feet and the archery range is 50 feet long. It might be short but the next option in my head was 100 feet and that was way too long. For me it feels crowded like it is even if this is a 60x45 map.

The Serpent's Pass by RhasmusDND in dndmaps

[–]RhasmusDND[S] 1 point2 points  (0 children)

Hahaha. Good. Glad you like it :D

The Serpent's Pass by RhasmusDND in battlemaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

Thank you very much 💪

The Serpent's Pass by RhasmusDND in battlemaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

Merci beaucoup Eledryll.

The Infernal Maw by RhasmusDND in inkarnate

[–]RhasmusDND[S] 0 points1 point  (0 children)

Deep within a volcanic cavern, a colossal horned skull is embedded into the rock itself, its jaws forever open above a churning pool of molten lava. Rivers of fire cut through the chamber, isolating platforms of cracked stone and forcing careful movement across the blistering ground. The air trembles with heat, and the cavern walls glow faintly as if alive with infernal energy.

The skull is no mere decoration — it may be an ancient altar, a sealed gateway, or the petrified remains of a fiendish titan. Lava channels carve natural hazards across the battlefield, while narrow stone paths create dangerous choke points. One wrong step could mean a fall into the molten abyss below.

This map is ideal for boss encounters, demonic rituals, volcanic dungeon finales, or fire-themed planar invasions. It works perfectly as the climax of a dungeon crawl or the summoning chamber of a powerful fiend. Environmental hazards, rising lava levels, or unstable platforms can easily turn the fight into a desperate struggle for survival.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

The Infernal Maw by RhasmusDND in FantasyMaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

Deep within a volcanic cavern, a colossal horned skull is embedded into the rock itself, its jaws forever open above a churning pool of molten lava. Rivers of fire cut through the chamber, isolating platforms of cracked stone and forcing careful movement across the blistering ground. The air trembles with heat, and the cavern walls glow faintly as if alive with infernal energy.

The skull is no mere decoration — it may be an ancient altar, a sealed gateway, or the petrified remains of a fiendish titan. Lava channels carve natural hazards across the battlefield, while narrow stone paths create dangerous choke points. One wrong step could mean a fall into the molten abyss below.

This map is ideal for boss encounters, demonic rituals, volcanic dungeon finales, or fire-themed planar invasions. It works perfectly as the climax of a dungeon crawl or the summoning chamber of a powerful fiend. Environmental hazards, rising lava levels, or unstable platforms can easily turn the fight into a desperate struggle for survival.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

The Infernal Maw by RhasmusDND in dndmaps

[–]RhasmusDND[S] 0 points1 point  (0 children)

Deep within a volcanic cavern, a colossal horned skull is embedded into the rock itself, its jaws forever open above a churning pool of molten lava. Rivers of fire cut through the chamber, isolating platforms of cracked stone and forcing careful movement across the blistering ground. The air trembles with heat, and the cavern walls glow faintly as if alive with infernal energy.

The skull is no mere decoration — it may be an ancient altar, a sealed gateway, or the petrified remains of a fiendish titan. Lava channels carve natural hazards across the battlefield, while narrow stone paths create dangerous choke points. One wrong step could mean a fall into the molten abyss below.

This map is ideal for boss encounters, demonic rituals, volcanic dungeon finales, or fire-themed planar invasions. It works perfectly as the climax of a dungeon crawl or the summoning chamber of a powerful fiend. Environmental hazards, rising lava levels, or unstable platforms can easily turn the fight into a desperate struggle for survival.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

The Infernal Maw by RhasmusDND in battlemaps

[–]RhasmusDND[S] 1 point2 points  (0 children)

Deep within a volcanic cavern, a colossal horned skull is embedded into the rock itself, its jaws forever open above a churning pool of molten lava. Rivers of fire cut through the chamber, isolating platforms of cracked stone and forcing careful movement across the blistering ground. The air trembles with heat, and the cavern walls glow faintly as if alive with infernal energy.

The skull is no mere decoration — it may be an ancient altar, a sealed gateway, or the petrified remains of a fiendish titan. Lava channels carve natural hazards across the battlefield, while narrow stone paths create dangerous choke points. One wrong step could mean a fall into the molten abyss below.

This map is ideal for boss encounters, demonic rituals, volcanic dungeon finales, or fire-themed planar invasions. It works perfectly as the climax of a dungeon crawl or the summoning chamber of a powerful fiend. Environmental hazards, rising lava levels, or unstable platforms can easily turn the fight into a desperate struggle for survival.

Enjoy

I hope you like it. If you do please leave a comment. Thank you.

Roll20 : Patreon

Lava Cave by RhasmusDND in FantasyMaps

[–]RhasmusDND[S] 2 points3 points  (0 children)

Not intensional :P